hedgewars/uStore.pas
branchhedgeroid
changeset 5932 5164d17b6374
parent 5725 e27100a0e2d0
parent 5883 a6d764786905
child 6023 a28be05b20bc
equal deleted inserted replaced
5828:667fb58d7f18 5932:5164d17b6374
   980             SDL_FreeSurface(ico)
   980             SDL_FreeSurface(ico)
   981             end;
   981             end;
   982         end
   982         end
   983     else
   983     else
   984         begin
   984         begin
       
   985         SetScale(cDefaultZoomLevel);
   985 {$IF DEFINED(DARWIN) OR DEFINED(WIN32)}
   986 {$IF DEFINED(DARWIN) OR DEFINED(WIN32)}
   986         reinit:= true;
   987         reinit:= true;
   987 {$ENDIF}
   988 {$ENDIF}
   988         AddFileLog('Freeing old primary surface...');
   989         AddFileLog('Freeing old primary surface...');
   989         SDL_FreeSurface(SDLPrimSurface);
   990         SDL_FreeSurface(SDLPrimSurface);
   990         SDLPrimSurface:= nil;
   991         SDLPrimSurface:= nil;
   991         end;
   992         end;
   992 
   993 
   993     // these attributes must be set up before creating the sdl window
   994     // these attributes must be set up before creating the sdl window
       
   995 {$IFNDEF WIN32}
       
   996 (* On a large number of testers machines, SDL default to software rendering when opengl attributes were set.
       
   997    These attributes were "set" after CreateWindow in .15, which probably did nothing.
       
   998    IMO we should rely on the gl_config defaults from SDL, and use SDL_GL_GetAttribute to possibly post warnings if any
       
   999    bad values are set.  *)
   994     SetupOpenGLAttributes();
  1000     SetupOpenGLAttributes();
       
  1001 {$ENDIF}
   995 {$IFDEF SDL13}
  1002 {$IFDEF SDL13}
   996     // these values in x and y make the window appear in the center
  1003     // these values in x and y make the window appear in the center
   997     x:= SDL_WINDOWPOS_CENTERED_MASK;
  1004     x:= SDL_WINDOWPOS_CENTERED_MASK;
   998     y:= SDL_WINDOWPOS_CENTERED_MASK;
  1005     y:= SDL_WINDOWPOS_CENTERED_MASK;
   999     flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN;
  1006     flags:= SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN;