hedgewars/uVariables.pas
changeset 5319 51d8e4747876
parent 5316 191cd6c06203
child 5351 a4409b50bdc2
equal deleted inserted replaced
5316:191cd6c06203 5319:51d8e4747876
   759                 Count: AMMO_INFINITE;
   759                 Count: AMMO_INFINITE;
   760                 NumPerTurn: 0;
   760                 NumPerTurn: 0;
   761                 Timer: 0;
   761                 Timer: 0;
   762                 Pos: 0;
   762                 Pos: 0;
   763                 AmmoType: amNothing;
   763                 AmmoType: amNothing;
   764                 AttackVoice: sndNone);
   764                 AttackVoice: sndNone;
       
   765                 Bounciness: 1000);
   765             Slot: 0;
   766             Slot: 0;
   766             TimeAfterTurn: 0;
   767             TimeAfterTurn: 0;
   767             minAngle: 0;
   768             minAngle: 0;
   768             maxAngle: 0;
   769             maxAngle: 0;
   769             isDamaging: false;
   770             isDamaging: false;
   782                 Count: AMMO_INFINITE;
   783                 Count: AMMO_INFINITE;
   783                 NumPerTurn: 0;
   784                 NumPerTurn: 0;
   784                 Timer: 3000;
   785                 Timer: 3000;
   785                 Pos: 0;
   786                 Pos: 0;
   786                 AmmoType: amGrenade;
   787                 AmmoType: amGrenade;
   787                 AttackVoice: sndCover);
   788                 AttackVoice: sndCover;
       
   789                 Bounciness: 1000);
   788             Slot: 1;
   790             Slot: 1;
   789             TimeAfterTurn: 3000;
   791             TimeAfterTurn: 3000;
   790             minAngle: 0;
   792             minAngle: 0;
   791             maxAngle: 0;
   793             maxAngle: 0;
   792             isDamaging: true;
   794             isDamaging: true;
   805                 Count: 5;
   807                 Count: 5;
   806                 NumPerTurn: 0;
   808                 NumPerTurn: 0;
   807                 Timer: 3000;
   809                 Timer: 3000;
   808                 Pos: 0;
   810                 Pos: 0;
   809                 AmmoType: amClusterBomb;
   811                 AmmoType: amClusterBomb;
   810                 AttackVoice: sndCover);
   812                 AttackVoice: sndCover;
       
   813                 Bounciness: 1000);
   811             Slot: 1;
   814             Slot: 1;
   812             TimeAfterTurn: 3000;
   815             TimeAfterTurn: 3000;
   813             minAngle: 0;
   816             minAngle: 0;
   814             maxAngle: 0;
   817             maxAngle: 0;
   815             isDamaging: true;
   818             isDamaging: true;
   828                 Count: AMMO_INFINITE;
   831                 Count: AMMO_INFINITE;
   829                 NumPerTurn: 0;
   832                 NumPerTurn: 0;
   830                 Timer: 0;
   833                 Timer: 0;
   831                 Pos: 0;
   834                 Pos: 0;
   832                 AmmoType: amBazooka;
   835                 AmmoType: amBazooka;
   833                 AttackVoice: sndNone);
   836                 AttackVoice: sndNone;
       
   837                 Bounciness: 1000);
   834             Slot: 0;
   838             Slot: 0;
   835             TimeAfterTurn: 3000;
   839             TimeAfterTurn: 3000;
   836             minAngle: 0;
   840             minAngle: 0;
   837             maxAngle: 0;
   841             maxAngle: 0;
   838             isDamaging: true;
   842             isDamaging: true;
   851                 Count: 2;
   855                 Count: 2;
   852                 NumPerTurn: 0;
   856                 NumPerTurn: 0;
   853                 Timer: 0;
   857                 Timer: 0;
   854                 Pos: 0;
   858                 Pos: 0;
   855                 AmmoType: amBee;
   859                 AmmoType: amBee;
   856                 AttackVoice: sndNone);
   860                 AttackVoice: sndNone;
       
   861                 Bounciness: 1000);
   857             Slot: 0;
   862             Slot: 0;
   858             TimeAfterTurn: 3000;
   863             TimeAfterTurn: 3000;
   859             minAngle: 0;
   864             minAngle: 0;
   860             maxAngle: 0;
   865             maxAngle: 0;
   861             isDamaging: true;
   866             isDamaging: true;
   874                 Count: AMMO_INFINITE;
   879                 Count: AMMO_INFINITE;
   875                 NumPerTurn: 1;
   880                 NumPerTurn: 1;
   876                 Timer: 0;
   881                 Timer: 0;
   877                 Pos: 0;
   882                 Pos: 0;
   878                 AmmoType: amShotgun;
   883                 AmmoType: amShotgun;
   879                 AttackVoice: sndNone);
   884                 AttackVoice: sndNone;
       
   885                 Bounciness: 1000);
   880             Slot: 2;
   886             Slot: 2;
   881             TimeAfterTurn: 3000;
   887             TimeAfterTurn: 3000;
   882             minAngle: 0;
   888             minAngle: 0;
   883             maxAngle: 0;
   889             maxAngle: 0;
   884             isDamaging: true;
   890             isDamaging: true;
   897                 Count: 2;
   903                 Count: 2;
   898                 NumPerTurn: 0;
   904                 NumPerTurn: 0;
   899                 Timer: 0;
   905                 Timer: 0;
   900                 Pos: 0;
   906                 Pos: 0;
   901                 AmmoType: amPickHammer;
   907                 AmmoType: amPickHammer;
   902                 AttackVoice: sndNone);
   908                 AttackVoice: sndNone;
       
   909                 Bounciness: 1000);
   903             Slot: 6;
   910             Slot: 6;
   904             TimeAfterTurn: 0;
   911             TimeAfterTurn: 0;
   905             minAngle: 0;
   912             minAngle: 0;
   906             maxAngle: 0;
   913             maxAngle: 0;
   907             isDamaging: false;
   914             isDamaging: false;
   920                 Count: AMMO_INFINITE;
   927                 Count: AMMO_INFINITE;
   921                 NumPerTurn: 0;
   928                 NumPerTurn: 0;
   922                 Timer: 0;
   929                 Timer: 0;
   923                 Pos: 0;
   930                 Pos: 0;
   924                 AmmoType: amSkip;
   931                 AmmoType: amSkip;
   925                 AttackVoice: sndNone);
   932                 AttackVoice: sndNone;
       
   933                 Bounciness: 1000);
   926             Slot: 9;
   934             Slot: 9;
   927             TimeAfterTurn: 0;
   935             TimeAfterTurn: 0;
   928             minAngle: 0;
   936             minAngle: 0;
   929             maxAngle: 0;
   937             maxAngle: 0;
   930             isDamaging: false;
   938             isDamaging: false;
   947                     Count: 5;
   955                     Count: 5;
   948                     NumPerTurn: 0;
   956                     NumPerTurn: 0;
   949                     Timer: 0;
   957                     Timer: 0;
   950                     Pos: 0;
   958                     Pos: 0;
   951                     AmmoType: amRope;
   959                     AmmoType: amRope;
   952                     AttackVoice: sndNone);
   960                     AttackVoice: sndNone;
       
   961                 Bounciness: 1000);
   953             Slot: 7;
   962             Slot: 7;
   954             TimeAfterTurn: 0;
   963             TimeAfterTurn: 0;
   955             minAngle: 0;
   964             minAngle: 0;
   956             maxAngle: cMaxAngle div 2;
   965             maxAngle: cMaxAngle div 2;
   957             isDamaging: false;
   966             isDamaging: false;
   970                 Count: 2;
   979                 Count: 2;
   971                 NumPerTurn: 0;
   980                 NumPerTurn: 0;
   972                 Timer: 0;
   981                 Timer: 0;
   973                 Pos: 0;
   982                 Pos: 0;
   974                 AmmoType: amMine;
   983                 AmmoType: amMine;
   975                 AttackVoice: sndLaugh);
   984                 AttackVoice: sndLaugh;
       
   985                 Bounciness: 1000);
   976             Slot: 4;
   986             Slot: 4;
   977             TimeAfterTurn: 5000;
   987             TimeAfterTurn: 5000;
   978             minAngle: 0;
   988             minAngle: 0;
   979             maxAngle: 0;
   989             maxAngle: 0;
   980             isDamaging: true;
   990             isDamaging: true;
   993                 Count: 3;
  1003                 Count: 3;
   994                 NumPerTurn: 3;
  1004                 NumPerTurn: 3;
   995                 Timer: 0;
  1005                 Timer: 0;
   996                 Pos: 0;
  1006                 Pos: 0;
   997                 AmmoType: amDEagle;
  1007                 AmmoType: amDEagle;
   998                 AttackVoice: sndNone);
  1008                 AttackVoice: sndNone;
       
  1009                 Bounciness: 1000);
   999             Slot: 2;
  1010             Slot: 2;
  1000             TimeAfterTurn: 3000;
  1011             TimeAfterTurn: 3000;
  1001             minAngle: 0;
  1012             minAngle: 0;
  1002             maxAngle: 0;
  1013             maxAngle: 0;
  1003             isDamaging: true;
  1014             isDamaging: true;
  1016                 Count: 1;
  1027                 Count: 1;
  1017                 NumPerTurn: 0;
  1028                 NumPerTurn: 0;
  1018                 Timer: 0;
  1029                 Timer: 0;
  1019                 Pos: 0;
  1030                 Pos: 0;
  1020                 AmmoType: amDynamite;
  1031                 AmmoType: amDynamite;
  1021                 AttackVoice: sndLaugh);
  1032                 AttackVoice: sndLaugh;
       
  1033                 Bounciness: 1000);
  1022             Slot: 4;
  1034             Slot: 4;
  1023             TimeAfterTurn: 5000;
  1035             TimeAfterTurn: 5000;
  1024             minAngle: 0;
  1036             minAngle: 0;
  1025             maxAngle: 0;
  1037             maxAngle: 0;
  1026             isDamaging: true;
  1038             isDamaging: true;
  1039                 Count: AMMO_INFINITE;
  1051                 Count: AMMO_INFINITE;
  1040                 NumPerTurn: 0;
  1052                 NumPerTurn: 0;
  1041                 Timer: 0;
  1053                 Timer: 0;
  1042                 Pos: 0;
  1054                 Pos: 0;
  1043                 AmmoType: amFirePunch;
  1055                 AmmoType: amFirePunch;
  1044                 AttackVoice: sndNone);
  1056                 AttackVoice: sndNone;
       
  1057                 Bounciness: 1000);
  1045             Slot: 3;
  1058             Slot: 3;
  1046             TimeAfterTurn: 3000;
  1059             TimeAfterTurn: 3000;
  1047             MinAngle: 0;
  1060             MinAngle: 0;
  1048             maxAngle: 0;
  1061             maxAngle: 0;
  1049             isDamaging: true;
  1062             isDamaging: true;
  1062                 Count: AMMO_INFINITE;
  1075                 Count: AMMO_INFINITE;
  1063                 NumPerTurn: 0;
  1076                 NumPerTurn: 0;
  1064                 Timer: 0;
  1077                 Timer: 0;
  1065                 Pos: 0;
  1078                 Pos: 0;
  1066                 AmmoType: amWhip;
  1079                 AmmoType: amWhip;
  1067                 AttackVoice: sndNone);
  1080                 AttackVoice: sndNone;
       
  1081                 Bounciness: 1000);
  1068             Slot: 3;
  1082             Slot: 3;
  1069             TimeAfterTurn: 3000;
  1083             TimeAfterTurn: 3000;
  1070             MinAngle: 0;
  1084             MinAngle: 0;
  1071             maxAngle: 0;
  1085             maxAngle: 0;
  1072             isDamaging: true;
  1086             isDamaging: true;
  1085                 Count: 1;
  1099                 Count: 1;
  1086                 NumPerTurn: 0;
  1100                 NumPerTurn: 0;
  1087                 Timer: 0;
  1101                 Timer: 0;
  1088                 Pos: 0;
  1102                 Pos: 0;
  1089                 AmmoType: amBaseballBat;
  1103                 AmmoType: amBaseballBat;
  1090                 AttackVoice: sndNone);
  1104                 AttackVoice: sndNone;
       
  1105                 Bounciness: 1000);
  1091             Slot: 3;
  1106             Slot: 3;
  1092             TimeAfterTurn: 5000;
  1107             TimeAfterTurn: 5000;
  1093             minAngle: 0;
  1108             minAngle: 0;
  1094             maxAngle: cMaxAngle div 2;
  1109             maxAngle: cMaxAngle div 2;
  1095             isDamaging: true;
  1110             isDamaging: true;
  1114                 Count: 2;
  1129                 Count: 2;
  1115                 NumPerTurn: 0;
  1130                 NumPerTurn: 0;
  1116                 Timer: 0;
  1131                 Timer: 0;
  1117                 Pos: 0;
  1132                 Pos: 0;
  1118                 AmmoType: amParachute;
  1133                 AmmoType: amParachute;
  1119                 AttackVoice: sndNone);
  1134                 AttackVoice: sndNone;
       
  1135                 Bounciness: 1000);
  1120             Slot: 7;
  1136             Slot: 7;
  1121             TimeAfterTurn: 0;
  1137             TimeAfterTurn: 0;
  1122             minAngle: 0;
  1138             minAngle: 0;
  1123             maxAngle: 0;
  1139             maxAngle: 0;
  1124             isDamaging: false;
  1140             isDamaging: false;
  1141                 Count: 1;
  1157                 Count: 1;
  1142                 NumPerTurn: 0;
  1158                 NumPerTurn: 0;
  1143                 Timer: 0;
  1159                 Timer: 0;
  1144                 Pos: 0;
  1160                 Pos: 0;
  1145                 AmmoType: amAirAttack;
  1161                 AmmoType: amAirAttack;
  1146                 AttackVoice: sndIncoming);
  1162                 AttackVoice: sndIncoming;
       
  1163                 Bounciness: 1000);
  1147             Slot: 5;
  1164             Slot: 5;
  1148             TimeAfterTurn: 0;
  1165             TimeAfterTurn: 0;
  1149             minAngle: 0;
  1166             minAngle: 0;
  1150             maxAngle: 0;
  1167             maxAngle: 0;
  1151             isDamaging: true;
  1168             isDamaging: true;
  1169                 Count: 1;
  1186                 Count: 1;
  1170                 NumPerTurn: 0;
  1187                 NumPerTurn: 0;
  1171                 Timer: 0;
  1188                 Timer: 0;
  1172                 Pos: 0;
  1189                 Pos: 0;
  1173                 AmmoType: amMineStrike;
  1190                 AmmoType: amMineStrike;
  1174                 AttackVoice: sndIncoming);
  1191                 AttackVoice: sndIncoming;
       
  1192                 Bounciness: 1000);
  1175             Slot: 5;
  1193             Slot: 5;
  1176             TimeAfterTurn: 0;
  1194             TimeAfterTurn: 0;
  1177             minAngle: 0;
  1195             minAngle: 0;
  1178             maxAngle: 0;
  1196             maxAngle: 0;
  1179             isDamaging: true;
  1197             isDamaging: true;
  1192                 Count: 1;
  1210                 Count: 1;
  1193                 NumPerTurn: 0;
  1211                 NumPerTurn: 0;
  1194                 Timer: 0;
  1212                 Timer: 0;
  1195                 Pos: 0;
  1213                 Pos: 0;
  1196                 AmmoType: amBlowTorch;
  1214                 AmmoType: amBlowTorch;
  1197                 AttackVoice: sndNone);
  1215                 AttackVoice: sndNone;
       
  1216                 Bounciness: 1000);
  1198             Slot: 6;
  1217             Slot: 6;
  1199             TimeAfterTurn: 3000;
  1218             TimeAfterTurn: 3000;
  1200             minAngle: 768;
  1219             minAngle: 768;
  1201             maxAngle: 1280;
  1220             maxAngle: 1280;
  1202             isDamaging: false;
  1221             isDamaging: false;
  1219                     Count: 1;
  1238                     Count: 1;
  1220                     NumPerTurn: 0;
  1239                     NumPerTurn: 0;
  1221                     Timer: 0;
  1240                     Timer: 0;
  1222                     Pos: 0;
  1241                     Pos: 0;
  1223                     AmmoType: amGirder;
  1242                     AmmoType: amGirder;
  1224                     AttackVoice: sndNone);
  1243                     AttackVoice: sndNone;
       
  1244                 Bounciness: 1000);
  1225             Slot: 6;
  1245             Slot: 6;
  1226             TimeAfterTurn: 3000;
  1246             TimeAfterTurn: 3000;
  1227             minAngle: 0;
  1247             minAngle: 0;
  1228             maxAngle: 0;
  1248             maxAngle: 0;
  1229             isDamaging: false;
  1249             isDamaging: false;
  1247                 Count: 2;
  1267                 Count: 2;
  1248                 NumPerTurn: 0;
  1268                 NumPerTurn: 0;
  1249                 Timer: 0;
  1269                 Timer: 0;
  1250                 Pos: 0;
  1270                 Pos: 0;
  1251                 AmmoType: amTeleport;
  1271                 AmmoType: amTeleport;
  1252                 AttackVoice: sndNone);
  1272                 AttackVoice: sndNone;
       
  1273                 Bounciness: 1000);
  1253             Slot: 7;
  1274             Slot: 7;
  1254             TimeAfterTurn: 0;
  1275             TimeAfterTurn: 0;
  1255             minAngle: 0;
  1276             minAngle: 0;
  1256             maxAngle: 0;
  1277             maxAngle: 0;
  1257             isDamaging: false;
  1278             isDamaging: false;
  1274                     Count: 3;
  1295                     Count: 3;
  1275                     NumPerTurn: 0;
  1296                     NumPerTurn: 0;
  1276                     Timer: 0;
  1297                     Timer: 0;
  1277                     Pos: 0;
  1298                     Pos: 0;
  1278                     AmmoType: amSwitch;
  1299                     AmmoType: amSwitch;
  1279                     AttackVoice: sndNone);
  1300                     AttackVoice: sndNone;
       
  1301                 Bounciness: 1000);
  1280             Slot: 9;
  1302             Slot: 9;
  1281             TimeAfterTurn: 0;
  1303             TimeAfterTurn: 0;
  1282             minAngle: 0;
  1304             minAngle: 0;
  1283             maxAngle: 0;
  1305             maxAngle: 0;
  1284             isDamaging: false;
  1306             isDamaging: false;
  1297                 Count: 4;
  1319                 Count: 4;
  1298                 NumPerTurn: 0;
  1320                 NumPerTurn: 0;
  1299                 Timer: 0;
  1321                 Timer: 0;
  1300                 Pos: 0;
  1322                 Pos: 0;
  1301                 AmmoType: amMortar;
  1323                 AmmoType: amMortar;
  1302                 AttackVoice: sndNone);
  1324                 AttackVoice: sndNone;
       
  1325                 Bounciness: 1000);
  1303             Slot: 0;
  1326             Slot: 0;
  1304             TimeAfterTurn: 3000;
  1327             TimeAfterTurn: 3000;
  1305             minAngle: 0;
  1328             minAngle: 0;
  1306             maxAngle: 0;
  1329             maxAngle: 0;
  1307             isDamaging: true;
  1330             isDamaging: true;
  1320                 Count: 1;
  1343                 Count: 1;
  1321                 NumPerTurn: 0;
  1344                 NumPerTurn: 0;
  1322                 Timer: 0;
  1345                 Timer: 0;
  1323                 Pos: 0;
  1346                 Pos: 0;
  1324                 AmmoType: amKamikaze;
  1347                 AmmoType: amKamikaze;
  1325                 AttackVoice: sndNone);
  1348                 AttackVoice: sndNone;
       
  1349                 Bounciness: 1000);
  1326             Slot: 3;
  1350             Slot: 3;
  1327             TimeAfterTurn: 0;
  1351             TimeAfterTurn: 0;
  1328             minAngle: 0;
  1352             minAngle: 0;
  1329             maxAngle: 0;
  1353             maxAngle: 0;
  1330             isDamaging: true;
  1354             isDamaging: true;
  1343                 Count: 1;
  1367                 Count: 1;
  1344                 NumPerTurn: 0;
  1368                 NumPerTurn: 0;
  1345                 Timer: 0;
  1369                 Timer: 0;
  1346                 Pos: 0;
  1370                 Pos: 0;
  1347                 AmmoType: amCake;
  1371                 AmmoType: amCake;
  1348                 AttackVoice: sndLaugh);
  1372                 AttackVoice: sndLaugh;
       
  1373                 Bounciness: 1000);
  1349             Slot: 4;
  1374             Slot: 4;
  1350             TimeAfterTurn: 0;
  1375             TimeAfterTurn: 0;
  1351             minAngle: 0;
  1376             minAngle: 0;
  1352             maxAngle: 0;
  1377             maxAngle: 0;
  1353             isDamaging: true;
  1378             isDamaging: true;
  1366                 Count: 1;
  1391                 Count: 1;
  1367                 NumPerTurn: 0;
  1392                 NumPerTurn: 0;
  1368                 Timer: 0;
  1393                 Timer: 0;
  1369                 Pos: 0;
  1394                 Pos: 0;
  1370                 AmmoType: amSeduction;
  1395                 AmmoType: amSeduction;
  1371                 AttackVoice: sndNone);
  1396                 AttackVoice: sndNone;
       
  1397                 Bounciness: 1000);
  1372             Slot: 3;
  1398             Slot: 3;
  1373             TimeAfterTurn: 0;
  1399             TimeAfterTurn: 0;
  1374             minAngle: 0;
  1400             minAngle: 0;
  1375             maxAngle: 0;
  1401             maxAngle: 0;
  1376             isDamaging: false;
  1402             isDamaging: false;
  1389                 Count: 0;
  1415                 Count: 0;
  1390                 NumPerTurn: 0;
  1416                 NumPerTurn: 0;
  1391                 Timer: 3000;
  1417                 Timer: 3000;
  1392                 Pos: 0;
  1418                 Pos: 0;
  1393                 AmmoType: amWatermelon;
  1419                 AmmoType: amWatermelon;
  1394                 AttackVoice: sndMelon);
  1420                 AttackVoice: sndMelon;
       
  1421                 Bounciness: 1000);
  1395             Slot: 1;
  1422             Slot: 1;
  1396             TimeAfterTurn: 3000;
  1423             TimeAfterTurn: 3000;
  1397             minAngle: 0;
  1424             minAngle: 0;
  1398             maxAngle: 0;
  1425             maxAngle: 0;
  1399             isDamaging: true;
  1426             isDamaging: true;
  1412                 Count: 0;
  1439                 Count: 0;
  1413                 NumPerTurn: 0;
  1440                 NumPerTurn: 0;
  1414                 Timer: 5000;
  1441                 Timer: 5000;
  1415                 Pos: 0;
  1442                 Pos: 0;
  1416                 AmmoType: amHellishBomb;
  1443                 AmmoType: amHellishBomb;
  1417                 AttackVoice: sndNone);
  1444                 AttackVoice: sndNone;
       
  1445                 Bounciness: 1000);
  1418             Slot: 1;
  1446             Slot: 1;
  1419             TimeAfterTurn: 3000;
  1447             TimeAfterTurn: 3000;
  1420             minAngle: 0;
  1448             minAngle: 0;
  1421             maxAngle: 0;
  1449             maxAngle: 0;
  1422             isDamaging: true;
  1450             isDamaging: true;
  1439                 Count: 1;
  1467                 Count: 1;
  1440                 NumPerTurn: 0;
  1468                 NumPerTurn: 0;
  1441                 Timer: 0;
  1469                 Timer: 0;
  1442                 Pos: 0;
  1470                 Pos: 0;
  1443                 AmmoType: amNapalm;
  1471                 AmmoType: amNapalm;
  1444                 AttackVoice: sndIncoming);
  1472                 AttackVoice: sndIncoming;
       
  1473                 Bounciness: 1000);
  1445             Slot: 5;
  1474             Slot: 5;
  1446             TimeAfterTurn: 0;
  1475             TimeAfterTurn: 0;
  1447             minAngle: 0;
  1476             minAngle: 0;
  1448             maxAngle: 0;
  1477             maxAngle: 0;
  1449             isDamaging: true;
  1478             isDamaging: true;
  1462                 Count: AMMO_INFINITE;
  1491                 Count: AMMO_INFINITE;
  1463                 NumPerTurn: 0;
  1492                 NumPerTurn: 0;
  1464                 Timer: 0;
  1493                 Timer: 0;
  1465                 Pos: 0;
  1494                 Pos: 0;
  1466                 AmmoType: amDrill;
  1495                 AmmoType: amDrill;
  1467                 AttackVoice: sndNone);
  1496                 AttackVoice: sndNone;
       
  1497                 Bounciness: 1000);
  1468             Slot: 0;
  1498             Slot: 0;
  1469             TimeAfterTurn: 3000;
  1499             TimeAfterTurn: 3000;
  1470             minAngle: 0;
  1500             minAngle: 0;
  1471             maxAngle: 0;
  1501             maxAngle: 0;
  1472             isDamaging: true;
  1502             isDamaging: true;
  1485                 Count: AMMO_INFINITE;
  1515                 Count: AMMO_INFINITE;
  1486                 NumPerTurn: 0;
  1516                 NumPerTurn: 0;
  1487                 Timer: 5001;
  1517                 Timer: 5001;
  1488                 Pos: 0;
  1518                 Pos: 0;
  1489                 AmmoType: amBallgun;
  1519                 AmmoType: amBallgun;
  1490                 AttackVoice: sndNone);
  1520                 AttackVoice: sndNone;
       
  1521                 Bounciness: 1000);
  1491             Slot: 4;
  1522             Slot: 4;
  1492             TimeAfterTurn: 0;
  1523             TimeAfterTurn: 0;
  1493             minAngle: 0;
  1524             minAngle: 0;
  1494             maxAngle: 0;
  1525             maxAngle: 0;
  1495             isDamaging: true;
  1526             isDamaging: true;
  1510                 Count: 1;
  1541                 Count: 1;
  1511                 NumPerTurn: 0;
  1542                 NumPerTurn: 0;
  1512                 Timer: 0;
  1543                 Timer: 0;
  1513                 Pos: 0;
  1544                 Pos: 0;
  1514                 AmmoType: amRCPlane;
  1545                 AmmoType: amRCPlane;
  1515                 AttackVoice: sndNone);
  1546                 AttackVoice: sndNone;
       
  1547                 Bounciness: 1000);
  1516             Slot: 4;
  1548             Slot: 4;
  1517             TimeAfterTurn: 0;
  1549             TimeAfterTurn: 0;
  1518             minAngle: 0;
  1550             minAngle: 0;
  1519             maxAngle: 0;
  1551             maxAngle: 0;
  1520             isDamaging: true;
  1552             isDamaging: true;
  1538                     Count: 1;
  1570                     Count: 1;
  1539                     NumPerTurn: 0;
  1571                     NumPerTurn: 0;
  1540                     Timer: 0;
  1572                     Timer: 0;
  1541                     Pos: 0;
  1573                     Pos: 0;
  1542                     AmmoType: amLowGravity;
  1574                     AmmoType: amLowGravity;
  1543                     AttackVoice: sndNone);
  1575                     AttackVoice: sndNone;
       
  1576                 Bounciness: 1000);
  1544             Slot: 9;
  1577             Slot: 9;
  1545             TimeAfterTurn: 0;
  1578             TimeAfterTurn: 0;
  1546             minAngle: 0;
  1579             minAngle: 0;
  1547             maxAngle: 0;
  1580             maxAngle: 0;
  1548             isDamaging: false;
  1581             isDamaging: false;
  1566                     Count: 1;
  1599                     Count: 1;
  1567                     NumPerTurn: 0;
  1600                     NumPerTurn: 0;
  1568                     Timer: 0;
  1601                     Timer: 0;
  1569                     Pos: 0;
  1602                     Pos: 0;
  1570                     AmmoType: amExtraDamage;
  1603                     AmmoType: amExtraDamage;
  1571                     AttackVoice: sndNone);
  1604                     AttackVoice: sndNone;
       
  1605                 Bounciness: 1000);
  1572             Slot: 9;
  1606             Slot: 9;
  1573             TimeAfterTurn: 0;
  1607             TimeAfterTurn: 0;
  1574             minAngle: 0;
  1608             minAngle: 0;
  1575             maxAngle: 0;
  1609             maxAngle: 0;
  1576             isDamaging: false;
  1610             isDamaging: false;
  1594                     Count: 1;
  1628                     Count: 1;
  1595                     NumPerTurn: 0;
  1629                     NumPerTurn: 0;
  1596                     Timer: 0;
  1630                     Timer: 0;
  1597                     Pos: 0;
  1631                     Pos: 0;
  1598                     AmmoType: amInvulnerable;
  1632                     AmmoType: amInvulnerable;
  1599                     AttackVoice: sndNone);
  1633                     AttackVoice: sndNone;
       
  1634                 Bounciness: 1000);
  1600             Slot: 8;
  1635             Slot: 8;
  1601             TimeAfterTurn: 0;
  1636             TimeAfterTurn: 0;
  1602             minAngle: 0;
  1637             minAngle: 0;
  1603             maxAngle: 0;
  1638             maxAngle: 0;
  1604             isDamaging: false;
  1639             isDamaging: false;
  1622                     Count: 1;
  1657                     Count: 1;
  1623                     NumPerTurn: 0;
  1658                     NumPerTurn: 0;
  1624                     Timer: 0;
  1659                     Timer: 0;
  1625                     Pos: 0;
  1660                     Pos: 0;
  1626                     AmmoType: amExtraTime;
  1661                     AmmoType: amExtraTime;
  1627                     AttackVoice: sndNone);
  1662                     AttackVoice: sndNone;
       
  1663                 Bounciness: 1000);
  1628             Slot: 9;
  1664             Slot: 9;
  1629             TimeAfterTurn: 0;
  1665             TimeAfterTurn: 0;
  1630             minAngle: 0;
  1666             minAngle: 0;
  1631             maxAngle: 0;
  1667             maxAngle: 0;
  1632             isDamaging: false;
  1668             isDamaging: false;
  1650                     Count: 1;
  1686                     Count: 1;
  1651                     NumPerTurn: 0;
  1687                     NumPerTurn: 0;
  1652                     Timer: 0;
  1688                     Timer: 0;
  1653                     Pos: 0;
  1689                     Pos: 0;
  1654                     AmmoType: amLaserSight;
  1690                     AmmoType: amLaserSight;
  1655                     AttackVoice: sndNone);
  1691                     AttackVoice: sndNone;
       
  1692                 Bounciness: 1000);
  1656             Slot: 8;
  1693             Slot: 8;
  1657             TimeAfterTurn: 0;
  1694             TimeAfterTurn: 0;
  1658             minAngle: 0;
  1695             minAngle: 0;
  1659             maxAngle: 0;
  1696             maxAngle: 0;
  1660             isDamaging: false;
  1697             isDamaging: false;
  1678                     Count: 1;
  1715                     Count: 1;
  1679                     NumPerTurn: 0;
  1716                     NumPerTurn: 0;
  1680                     Timer: 0;
  1717                     Timer: 0;
  1681                     Pos: 0;
  1718                     Pos: 0;
  1682                     AmmoType: amVampiric;
  1719                     AmmoType: amVampiric;
  1683                     AttackVoice: sndNone);
  1720                     AttackVoice: sndNone;
       
  1721                 Bounciness: 1000);
  1684             Slot: 8;
  1722             Slot: 8;
  1685             TimeAfterTurn: 0;
  1723             TimeAfterTurn: 0;
  1686             minAngle: 0;
  1724             minAngle: 0;
  1687             maxAngle: 0;
  1725             maxAngle: 0;
  1688             isDamaging: false;
  1726             isDamaging: false;
  1701                 Count: 2;
  1739                 Count: 2;
  1702                 NumPerTurn: 1;
  1740                 NumPerTurn: 1;
  1703                 Timer: 0;
  1741                 Timer: 0;
  1704                 Pos: 0;
  1742                 Pos: 0;
  1705                 AmmoType: amSniperRifle;
  1743                 AmmoType: amSniperRifle;
  1706                 AttackVoice: sndNone);
  1744                 AttackVoice: sndNone;
       
  1745                 Bounciness: 1000);
  1707             Slot: 2;
  1746             Slot: 2;
  1708             TimeAfterTurn: 3000;
  1747             TimeAfterTurn: 3000;
  1709             minAngle: 0;
  1748             minAngle: 0;
  1710             maxAngle: 0;
  1749             maxAngle: 0;
  1711             isDamaging: true;
  1750             isDamaging: true;
  1730                 Count: 1;
  1769                 Count: 1;
  1731                 NumPerTurn: 0;
  1770                 NumPerTurn: 0;
  1732                 Timer: 0;
  1771                 Timer: 0;
  1733                 Pos: 0;
  1772                 Pos: 0;
  1734                 AmmoType: amJetpack;
  1773                 AmmoType: amJetpack;
  1735                 AttackVoice: sndNone);
  1774                 AttackVoice: sndNone;
       
  1775                 Bounciness: 1000);
  1736             Slot: 7;
  1776             Slot: 7;
  1737             TimeAfterTurn: 3000;
  1777             TimeAfterTurn: 3000;
  1738             minAngle: 0;
  1778             minAngle: 0;
  1739             maxAngle: 0;
  1779             maxAngle: 0;
  1740             isDamaging: false;
  1780             isDamaging: false;
  1753                 Count: AMMO_INFINITE;
  1793                 Count: AMMO_INFINITE;
  1754                 NumPerTurn: 0;
  1794                 NumPerTurn: 0;
  1755                 Timer: 3000;
  1795                 Timer: 3000;
  1756                 Pos: 0;
  1796                 Pos: 0;
  1757                 AmmoType: amMolotov;
  1797                 AmmoType: amMolotov;
  1758                 AttackVoice: sndNone);
  1798                 AttackVoice: sndNone;
       
  1799                 Bounciness: 1000);
  1759             Slot: 1;
  1800             Slot: 1;
  1760             TimeAfterTurn: 3000;
  1801             TimeAfterTurn: 3000;
  1761             minAngle: 0;
  1802             minAngle: 0;
  1762             maxAngle: 0;
  1803             maxAngle: 0;
  1763             isDamaging: true;
  1804             isDamaging: true;
  1778                 Count: 1;
  1819                 Count: 1;
  1779                 NumPerTurn: 0;
  1820                 NumPerTurn: 0;
  1780                 Timer: 0;
  1821                 Timer: 0;
  1781                 Pos: 0;
  1822                 Pos: 0;
  1782                 AmmoType: amBirdy;
  1823                 AmmoType: amBirdy;
  1783                 AttackVoice: sndNone);
  1824                 AttackVoice: sndNone;
       
  1825                 Bounciness: 1000);
  1784             Slot: 7;
  1826             Slot: 7;
  1785             TimeAfterTurn: 3000;
  1827             TimeAfterTurn: 3000;
  1786             minAngle: 0;
  1828             minAngle: 0;
  1787             maxAngle: 0;
  1829             maxAngle: 0;
  1788             isDamaging: true;
  1830             isDamaging: true;
  1804                 Count: 1;
  1846                 Count: 1;
  1805                 NumPerTurn: 3;
  1847                 NumPerTurn: 3;
  1806                 Timer: 0;
  1848                 Timer: 0;
  1807                 Pos: 0;
  1849                 Pos: 0;
  1808                 AmmoType: amPortalGun;
  1850                 AmmoType: amPortalGun;
  1809                 AttackVoice: sndNone);
  1851                 AttackVoice: sndNone;
       
  1852                 Bounciness: 1000);
  1810             Slot: 6;
  1853             Slot: 6;
  1811             TimeAfterTurn: 0;
  1854             TimeAfterTurn: 0;
  1812             minAngle: 0;
  1855             minAngle: 0;
  1813             maxAngle: 0;
  1856             maxAngle: 0;
  1814             isDamaging: false;
  1857             isDamaging: false;
  1831                 Count: 1;
  1874                 Count: 1;
  1832                 NumPerTurn: 0;
  1875                 NumPerTurn: 0;
  1833                 Timer: 0;
  1876                 Timer: 0;
  1834                 Pos: 0;
  1877                 Pos: 0;
  1835                 AmmoType: amPiano;
  1878                 AmmoType: amPiano;
  1836                 AttackVoice: sndIncoming);
  1879                 AttackVoice: sndIncoming;
       
  1880                 Bounciness: 1000);
  1837             Slot: 5;
  1881             Slot: 5;
  1838             TimeAfterTurn: 0;
  1882             TimeAfterTurn: 0;
  1839             minAngle: 0;
  1883             minAngle: 0;
  1840             maxAngle: 0;
  1884             maxAngle: 0;
  1841             isDamaging: true;
  1885             isDamaging: true;
  1854                 Count: AMMO_INFINITE;
  1898                 Count: AMMO_INFINITE;
  1855                 NumPerTurn: 0;
  1899                 NumPerTurn: 0;
  1856                 Timer: 3000;
  1900                 Timer: 3000;
  1857                 Pos: 0;
  1901                 Pos: 0;
  1858                 AmmoType: amGasBomb;
  1902                 AmmoType: amGasBomb;
  1859                 AttackVoice: sndCover);
  1903                 AttackVoice: sndCover;
       
  1904                 Bounciness: 1000);
  1860             Slot: 1;
  1905             Slot: 1;
  1861             TimeAfterTurn: 3000;
  1906             TimeAfterTurn: 3000;
  1862             minAngle: 0;
  1907             minAngle: 0;
  1863             maxAngle: 0;
  1908             maxAngle: 0;
  1864             isDamaging: true;
  1909             isDamaging: true;
  1877                 Count: 1;
  1922                 Count: 1;
  1878                 NumPerTurn: 0;
  1923                 NumPerTurn: 0;
  1879                 Timer: 0;
  1924                 Timer: 0;
  1880                 Pos: 0;
  1925                 Pos: 0;
  1881                 AmmoType: amSineGun;
  1926                 AmmoType: amSineGun;
  1882                 AttackVoice: sndNone);
  1927                 AttackVoice: sndNone;
       
  1928                 Bounciness: 1000);
  1883             Slot: 2;
  1929             Slot: 2;
  1884             TimeAfterTurn: 0;
  1930             TimeAfterTurn: 0;
  1885             minAngle: 0;
  1931             minAngle: 0;
  1886             maxAngle: 0;
  1932             maxAngle: 0;
  1887             isDamaging: true;
  1933             isDamaging: true;
  1900                 Count: 1;
  1946                 Count: 1;
  1901                 NumPerTurn: 0;
  1947                 NumPerTurn: 0;
  1902                 Timer: 5001;
  1948                 Timer: 5001;
  1903                 Pos: 0;
  1949                 Pos: 0;
  1904                 AmmoType: amFlamethrower;
  1950                 AmmoType: amFlamethrower;
  1905                 AttackVoice: sndNone);
  1951                 AttackVoice: sndNone;
       
  1952                 Bounciness: 1000);
  1906             Slot: 2;
  1953             Slot: 2;
  1907             TimeAfterTurn: 0;
  1954             TimeAfterTurn: 0;
  1908             minAngle: 0;
  1955             minAngle: 0;
  1909             maxAngle: 0;
  1956             maxAngle: 0;
  1910             isDamaging: true;
  1957             isDamaging: true;
  1923                 Count: 1;
  1970                 Count: 1;
  1924                 NumPerTurn: 1;
  1971                 NumPerTurn: 1;
  1925                 Timer: 0;
  1972                 Timer: 0;
  1926                 Pos: 0;
  1973                 Pos: 0;
  1927                 AmmoType: amSMine;
  1974                 AmmoType: amSMine;
  1928                 AttackVoice: sndLaugh);
  1975                 AttackVoice: sndLaugh;
       
  1976                 Bounciness: 1000);
  1929             Slot: 4;
  1977             Slot: 4;
  1930             TimeAfterTurn: 5000;
  1978             TimeAfterTurn: 5000;
  1931             minAngle: 0;
  1979             minAngle: 0;
  1932             maxAngle: 0;
  1980             maxAngle: 0;
  1933             isDamaging: true;
  1981             isDamaging: true;
  1946                 Count: 1;
  1994                 Count: 1;
  1947                 NumPerTurn: 0;
  1995                 NumPerTurn: 0;
  1948                 Timer: 0;
  1996                 Timer: 0;
  1949                 Pos: 0;
  1997                 Pos: 0;
  1950                 AmmoType: amHammer;
  1998                 AmmoType: amHammer;
  1951                 AttackVoice: sndNone);
  1999                 AttackVoice: sndNone;
       
  2000                 Bounciness: 1000);
  1952             Slot: 3;
  2001             Slot: 3;
  1953             TimeAfterTurn: 1000;
  2002             TimeAfterTurn: 1000;
  1954             MinAngle: 0;
  2003             MinAngle: 0;
  1955             maxAngle: 0;
  2004             maxAngle: 0;
  1956             isDamaging: true;
  2005             isDamaging: true;
  1971                 Count: 1;
  2020                 Count: 1;
  1972                 NumPerTurn: 0;
  2021                 NumPerTurn: 0;
  1973                 Timer: 0;
  2022                 Timer: 0;
  1974                 Pos: 0;
  2023                 Pos: 0;
  1975                 AmmoType: amResurrector;
  2024                 AmmoType: amResurrector;
  1976                 AttackVoice: sndNone);
  2025                 AttackVoice: sndNone;
       
  2026                 Bounciness: 1000);
  1977             Slot: 8;
  2027             Slot: 8;
  1978             TimeAfterTurn: 3000;
  2028             TimeAfterTurn: 3000;
  1979             minAngle: 0;
  2029             minAngle: 0;
  1980             maxAngle: 0;
  2030             maxAngle: 0;
  1981             isDamaging: true;
  2031             isDamaging: true;
  1999                 Count: 1;
  2049                 Count: 1;
  2000                 NumPerTurn: 0;
  2050                 NumPerTurn: 0;
  2001                 Timer: 5000;
  2051                 Timer: 5000;
  2002                 Pos: 0;
  2052                 Pos: 0;
  2003                 AmmoType: amDrillStrike;
  2053                 AmmoType: amDrillStrike;
  2004                 AttackVoice: sndIncoming);
  2054                 AttackVoice: sndIncoming;
       
  2055                 Bounciness: 1000);
  2005             Slot: 5;
  2056             Slot: 5;
  2006             TimeAfterTurn: 0;
  2057             TimeAfterTurn: 0;
  2007             minAngle: 0;
  2058             minAngle: 0;
  2008             maxAngle: 0;
  2059             maxAngle: 0;
  2009             isDamaging: true;
  2060             isDamaging: true;
  2024                 Count: 2;
  2075                 Count: 2;
  2025                 NumPerTurn: 0;
  2076                 NumPerTurn: 0;
  2026                 Timer: 0;
  2077                 Timer: 0;
  2027                 Pos: 0;
  2078                 Pos: 0;
  2028                 AmmoType: amSnowball;
  2079                 AmmoType: amSnowball;
  2029                 AttackVoice: sndNone);
  2080                 AttackVoice: sndNone;
       
  2081                 Bounciness: 1000);
  2030             Slot: 0;
  2082             Slot: 0;
  2031             TimeAfterTurn: 3000;
  2083             TimeAfterTurn: 3000;
  2032             minAngle: 0;
  2084             minAngle: 0;
  2033             maxAngle: 0;
  2085             maxAngle: 0;
  2034             isDamaging: true;
  2086             isDamaging: true;
  2050                 Count: 2;
  2102                 Count: 2;
  2051                 NumPerTurn: 0;
  2103                 NumPerTurn: 0;
  2052                 Timer: 0;
  2104                 Timer: 0;
  2053                 Pos: 0;
  2105                 Pos: 0;
  2054                 AmmoType: amTardis;
  2106                 AmmoType: amTardis;
  2055                 AttackVoice: sndNone);
  2107                 AttackVoice: sndNone;
       
  2108                 Bounciness: 1000);
  2056             Slot: 7;
  2109             Slot: 7;
  2057             TimeAfterTurn: 0;
  2110             TimeAfterTurn: 0;
  2058             minAngle: 0;
  2111             minAngle: 0;
  2059             maxAngle: 0;
  2112             maxAngle: 0;
  2060             isDamaging: false;
  2113             isDamaging: false;
  2076                 Count: 1;
  2129                 Count: 1;
  2077                 NumPerTurn: 0;
  2130                 NumPerTurn: 0;
  2078                 Timer: 0;
  2131                 Timer: 0;
  2079                 Pos: 0;
  2132                 Pos: 0;
  2080                 AmmoType: amStructure;
  2133                 AmmoType: amStructure;
  2081                 AttackVoice: sndNone);
  2134                 AttackVoice: sndNone;
       
  2135                 Bounciness: 1000);
  2082             Slot: 6;
  2136             Slot: 6;
  2083             TimeAfterTurn: 0;
  2137             TimeAfterTurn: 0;
  2084             minAngle: 0;
  2138             minAngle: 0;
  2085             maxAngle: 0;
  2139             maxAngle: 0;
  2086             isDamaging: false;
  2140             isDamaging: false;
  2100                 Count: 1;
  2154                 Count: 1;
  2101                 NumPerTurn: 0;
  2155                 NumPerTurn: 0;
  2102                 Timer: 5001;
  2156                 Timer: 5001;
  2103                 Pos: 0;
  2157                 Pos: 0;
  2104                 AmmoType: amLandGun;
  2158                 AmmoType: amLandGun;
  2105                 AttackVoice: sndNone);
  2159                 AttackVoice: sndNone;
       
  2160                 Bounciness: 1000);
  2106             Slot: 2;
  2161             Slot: 2;
  2107             TimeAfterTurn: 0;
  2162             TimeAfterTurn: 0;
  2108             minAngle: 0;
  2163             minAngle: 0;
  2109             maxAngle: 0;
  2164             maxAngle: 0;
  2110             isDamaging: true;
  2165             isDamaging: true;