rust/landgen/src/outline.rs
changeset 14081 5d42204ac35e
parent 14078 bf40b5f938b0
child 14093 dbaa125a0fe9
equal deleted inserted replaced
14080:af203fb307a7 14081:5d42204ac35e
     1 use itertools::Itertools;
     1 use itertools::Itertools;
       
     2 use std::cmp::min;
     2 
     3 
     3 use integral_geometry::{Line, Point, Rect, Size};
     4 use integral_geometry::{Line, Point, Rect, Size};
     4 use land2d::Land2D;
     5 use land2d::Land2D;
     5 
     6 
     6 use outline_template::OutlineTemplate;
     7 use outline_template::OutlineTemplate;
    55     fn divide_edge<I: Iterator<Item = u32>>(
    56     fn divide_edge<I: Iterator<Item = u32>>(
    56         &self,
    57         &self,
    57         segment: Line,
    58         segment: Line,
    58         random_numbers: &mut I,
    59         random_numbers: &mut I,
    59     ) -> Option<Point> {
    60     ) -> Option<Point> {
       
    61         let min_distance = 40;
       
    62         // new point should fall inside this box
       
    63         let map_box = self.play_box.with_margin(min_distance);
       
    64 
       
    65         let p = Point::new(
       
    66             segment.end.y - segment.start.y,
       
    67             segment.start.x - segment.start.y,
       
    68         );
       
    69         let mid_point = segment.center();
       
    70 
       
    71         if (p.integral_norm() < min_distance as u32 * 3) || !map_box.contains_inside(p) {
       
    72             return None;
       
    73         }
       
    74 
       
    75         let full_box = Rect::from_size(Point::zero(), self.size).with_margin(min_distance);
       
    76 
       
    77         let mut dist_left = (self.size.width + self.size.height) as u32;
       
    78         let mut dist_right = dist_left;
       
    79 
       
    80         // find distances to map borders
       
    81         if p.x != 0 {
       
    82             // check against left border
       
    83             let iyl = (map_box.left() - mid_point.x) * p.y / p.x + mid_point.y;
       
    84             let dl = Point::new(mid_point.x - map_box.left(), mid_point.y - iyl).integral_norm();
       
    85             let t = p.x * (mid_point.x - full_box.left()) + p.y * (mid_point.y - iyl);
       
    86 
       
    87             if t > 0 {
       
    88                 dist_left = dl;
       
    89             } else {
       
    90                 dist_right = dl;
       
    91             }
       
    92 
       
    93             // right border
       
    94             let iyr = (map_box.right() - mid_point.x) * p.y / p.x + mid_point.y;
       
    95             let dr = Point::new(mid_point.x - full_box.right(), mid_point.y - iyr).integral_norm();
       
    96 
       
    97             if t > 0 {
       
    98                 dist_right = dr;
       
    99             } else {
       
   100                 dist_left = dr;
       
   101             }
       
   102         }
       
   103 
       
   104         if p.y != 0 {
       
   105             // top border
       
   106             let ixl = (map_box.top() - mid_point.y) * p.x / p.y + mid_point.x;
       
   107             let dl = Point::new(mid_point.y - map_box.top(), mid_point.x - ixl).integral_norm();
       
   108             let t = p.y * (mid_point.y - full_box.top()) + p.x * (mid_point.x - ixl);
       
   109 
       
   110             if t > 0 {
       
   111                 dist_left = min(dist_left, dl);
       
   112             } else {
       
   113                 dist_right = min(dist_right, dl);
       
   114             }
       
   115 
       
   116             // bottom border
       
   117             let ixr = (map_box.bottom() - mid_point.y) * p.x / p.y + mid_point.x;
       
   118             let dr = Point::new(mid_point.y - full_box.bottom(), mid_point.x - ixr).integral_norm();
       
   119 
       
   120             if t > 0 {
       
   121                 dist_right = min(dist_right, dr);
       
   122             } else {
       
   123                 dist_left = min(dist_left, dr);
       
   124             }
       
   125         }
       
   126 
       
   127         // now go through all other segments
       
   128 
    60         None
   129         None
    61     }
   130     }
    62 
   131 
    63     fn divide_edges<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
   132     fn divide_edges<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
    64         for is in 0..self.islands.len() {
   133         for is in 0..self.islands.len() {