hedgewars/HHHandlers.inc
changeset 2992 5ef18e26f183
parent 2991 142ea64ce8a2
child 2993 d83edb74e92d
equal deleted inserted replaced
2991:142ea64ce8a2 2992:5ef18e26f183
   189                    amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
   189                    amWatermelon: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtWatermelon,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo^[CurSlot, CurAmmo].Timer);
   190                   amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   190                   amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   191                        amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
   191                        amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
   192                         amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   192                         amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
   193                       amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
   193                       amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
   194                     amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBirdy, 0, _0, _0, 0);
   194                     amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0);
   195                       amLowGravity: begin
   195                       amLowGravity: begin
   196                                     PlaySound(sndLowGravity);
   196                                     PlaySound(sndLowGravity);
   197                                     cGravity:= cMaxWindSpeed / 2
   197                                     cGravity:= cMaxWindSpeed / 2
   198                                     end;
   198                                     end;
   199                       amExtraDamage: cDamageModifier:= _1_5;
   199                       amExtraDamage: cDamageModifier:= _1_5;