ChangeLog.txt
changeset 14528 6446ddf0c0ba
parent 14524 b5618fa33a49
child 14529 db646b3c0b95
equal deleted inserted replaced
14527:0fc9560be9cc 14528:6446ddf0c0ba
    21  * Balanced Random Weapon: Fix Lua errors after using Time Box
    21  * Balanced Random Weapon: Fix Lua errors after using Time Box
    22  * Fix poison damage not working in first round
    22  * Fix poison damage not working in first round
    23  * Hide most HUD elements in cinematic mode
    23  * Hide most HUD elements in cinematic mode
    24  * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys
    24  * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys
    25  * Fix force-locked schemes getting unlocked when changing map types
    25  * Fix force-locked schemes getting unlocked when changing map types
       
    26  * Suppress “<team> is gone.” message at end of game
    26 
    27 
    27 Lua API:
    28 Lua API:
    28  + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
    29  + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
    29  + New call: GetMissionVar(varname): Get value of mission variable
    30  + New call: GetMissionVar(varname): Get value of mission variable
    30  + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause
    31  + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause