235 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
235 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
236 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
236 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
237 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
237 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
238 + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team |
238 + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team |
239 + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber |
239 + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber |
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240 + New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen |
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241 + New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen |
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242 + New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen |
240 + New call: EndTurn([noTaunts]) -- Ends the current turn |
243 + New call: EndTurn([noTaunts]) -- Ends the current turn |
241 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
244 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
242 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
245 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
243 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
246 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
244 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
247 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |