ChangeLog.txt
changeset 12168 666e18b1ca32
parent 12165 40c607bd31f1
child 12169 869cf5f34700
equal deleted inserted replaced
12167:1ce6ee2525db 12168:666e18b1ca32
   186  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
   186  * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
   187  * Fix language names in language list being always in English
   187  * Fix language names in language list being always in English
   188 
   188 
   189 Content Creation:
   189 Content Creation:
   190  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
   190  + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect
       
   191  + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
   191  + Themes can now use flakes with negative falling speed (rising flakes)
   192  + Themes can now use flakes with negative falling speed (rising flakes)
   192  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
   193  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
   193  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
   194  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
   194  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
   195  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
   195  * Default water color was black instead of blue
   196  * Default water color was black instead of blue