equal
deleted
inserted
replaced
30 * that you want to use |
30 * that you want to use |
31 */ |
31 */ |
32 |
32 |
33 void Game(const char *args[]); |
33 void Game(const char *args[]); |
34 void GenLandPreview(void); |
34 void GenLandPreview(void); |
35 |
35 void LoadLocaleWrapper(const char *filename); |
36 |
36 |
37 void HW_versionInfo(short int *netProto, char **versionStr); |
37 void HW_versionInfo(short int *netProto, char **versionStr); |
38 |
38 |
39 void HW_click(void); |
39 void HW_click(void); |
40 void HW_ammoMenu(void); |
40 void HW_ammoMenu(void); |
42 void HW_zoomSet(float value); |
42 void HW_zoomSet(float value); |
43 void HW_zoomIn(void); |
43 void HW_zoomIn(void); |
44 void HW_zoomOut(void); |
44 void HW_zoomOut(void); |
45 void HW_zoomReset(void); |
45 void HW_zoomReset(void); |
46 float HW_zoomFactor(void); |
46 float HW_zoomFactor(void); |
47 int HW_zoomLevel(void); |
47 int HW_zoomLevel(void); |
48 |
48 |
49 void HW_walkingKeysUp(void); |
49 void HW_walkingKeysUp(void); |
50 void HW_otherKeysUp(void); |
50 void HW_otherKeysUp(void); |
51 void HW_allKeysUp(void); |
51 void HW_allKeysUp(void); |
52 |
52 |
78 BOOL HW_isWeaponSwitch(void); |
78 BOOL HW_isWeaponSwitch(void); |
79 BOOL HW_isWeaponRope(void); |
79 BOOL HW_isWeaponRope(void); |
80 |
80 |
81 void HW_setGrenadeTime(int time); |
81 void HW_setGrenadeTime(int time); |
82 void HW_setPianoSound(int snd); |
82 void HW_setPianoSound(int snd); |
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83 |
83 void HW_setWeapon(int whichone); |
84 void HW_setWeapon(int whichone); |
84 |
85 unsigned char *HW_getDelays(void); |
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86 int HW_getTurnsForCurrentTeam(void); |
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87 int HW_getNumberOfWeapons(void); |
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88 char *HW_getWeaponNameByIndex(int whichone); |
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89 int HW_getMaxNumberOfHogs(void); |
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90 int HW_getMaxNumberOfTeams(void); |
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91 |
85 #ifdef __cplusplus |
92 #ifdef __cplusplus |
86 } |
93 } |
87 #endif |
94 #endif |
88 |
95 |
89 #endif |
96 #endif |