hedgewars/HHHandlers.inc
changeset 78 66bb79dd248d
parent 75 d2b737858ff7
child 79 29b477319854
equal deleted inserted replaced
77:51eb4c197ec3 78:66bb79dd248d
    56            PlaySound(sndThrowRelease);
    56            PlaySound(sndThrowRelease);
    57            end;
    57            end;
    58         xx:= Sign(dX)*Sin(Angle*pi/cMaxAngle);
    58         xx:= Sign(dX)*Sin(Angle*pi/cMaxAngle);
    59         yy:= -Cos(Angle*pi/cMaxAngle);
    59         yy:= -Cos(Angle*pi/cMaxAngle);
    60              case Ammo[CurSlot, CurAmmo].AmmoType of
    60              case Ammo[CurSlot, CurAmmo].AmmoType of
       
    61                       amGrenade: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
       
    62                   amClusterBomb: FollowGear:= AddGear(round(X), round(Y), gtClusterBomb,  0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
    61                       amBazooka: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
    63                       amBazooka: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
    62                       amGrenade: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Bomb,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
       
    63                           amUFO: FollowGear:= AddGear(round(X), round(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
    64                           amUFO: FollowGear:= AddGear(round(X), round(Y), gtUFO,          0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
    64                       amShotgun: begin
    65                       amShotgun: begin
    65                                  PlaySound(sndShotgunReload);
    66                                  PlaySound(sndShotgunReload);
    66                                  CurAmmoGear:= AddGear(round(X), round(Y), gtShotgunShot,  0, xx * 0.5, yy * 0.5);
    67                                  CurAmmoGear:= AddGear(round(X), round(Y), gtShotgunShot,  0, xx * 0.5, yy * 0.5);
    67                                  end;
    68                                  end;
       
    69                    amPickHammer: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y) + cHHRadius, gtPickHammer, 0);
       
    70                          amSkip: TurnTimeLeft:= 0;
       
    71                          amRope: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y), gtRope, 0, xx, yy);
       
    72                          amMine: AddGear(round(X) + Sign(dX) * 7, round(Y), gtMine, 0, Sign(dX) * 0.02, 0, 3000);
    68                        amDEagle: begin
    73                        amDEagle: begin
    69                                  FollowGear:= AddGear(round(X), round(Y), gtDEagleShot,   0, xx * 0.5, yy * 0.5);
    74                                  FollowGear:= AddGear(round(X), round(Y), gtDEagleShot,   0, xx * 0.5, yy * 0.5);
    70                                  end;
    75                                  end;
    71                          amSkip: TurnTimeLeft:= 0;
    76                      amDynamite: AddGear(round(X) + Sign(dX) * 7, round(Y), gtDynamite, 0, Sign(dX) * 0.035, 0, 5000);
    72                    amPickHammer: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y) + cHHRadius, gtPickHammer, 0);
       
    73                          amRope: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y), gtRope, 0, xx, yy);
       
    74                          amMine: AddGear(round(X) + Sign(dX) * 7, round(Y), gtMine, 0, Sign(dX) * 0.02, 0, 3000);
       
    75                      amDynamite: AddGear(round(X) + Sign(dX) * 7, round(Y), gtDynamite, 0, Sign(dX) * 0.035, 0, 5000); 
       
    76                   end;
    77                   end;
    77         Power:= 0;
    78         Power:= 0;
    78         if CurAmmoGear <> nil then
    79         if CurAmmoGear <> nil then
    79            begin
    80            begin
    80            Gear.Message:= Gear.Message or gm_Attack;
    81            Gear.Message:= Gear.Message or gm_Attack;