251 function AfterStronglingsAnim() |
251 function AfterStronglingsAnim() |
252 if stage == loseStage then |
252 if stage == loseStage then |
253 return |
253 return |
254 end |
254 end |
255 stage = cyborgStage |
255 stage = cyborgStage |
256 ShowMission(loc("The Shadow Falls"), loc("The Dilemma"), loc("Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."), 1, 8000) |
256 ShowMission(loc("The Shadow Falls"), loc("The Dilemma"), loc("Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."), 3, 8000) |
257 AddEvent(CheckChoice, {}, DoChoice, {}, 0) |
257 AddEvent(CheckChoice, {}, DoChoice, {}, 0) |
258 AddEvent(CheckRefuse, {}, DoRefuse, {}, 0) |
258 AddEvent(CheckRefuse, {}, DoRefuse, {}, 0) |
259 AddEvent(CheckAccept, {}, DoAccept, {}, 0) |
259 AddEvent(CheckAccept, {}, DoAccept, {}, 0) |
260 AddEvent(CheckConfront, {}, DoConfront, {}, 0) |
260 AddEvent(CheckConfront, {}, DoConfront, {}, 0) |
261 AddAmmo(dense, amSwitch, 0) |
261 AddAmmo(dense, amSwitch, 0) |
1076 -- FIXME: No precise key available in Touch yet. |
1076 -- FIXME: No precise key available in Touch yet. |
1077 hint = "" |
1077 hint = "" |
1078 else |
1078 else |
1079 hint = "|" .. loc("Hint: Cinematics can be skipped with the [Precise] key.") |
1079 hint = "|" .. loc("Hint: Cinematics can be skipped with the [Precise] key.") |
1080 end |
1080 end |
1081 ShowMission(loc("The Shadow Falls"), loc("The First Encounter"), loc("Survive!") .. hint, 1, 0) |
1081 ShowMission(loc("The Shadow Falls"), loc("The First Encounter"), loc("Survive!") .. hint, 10, 0) |
1082 end |
1082 end |
1083 |
1083 |
1084 function onGameTick() |
1084 function onGameTick() |
1085 AnimUnWait() |
1085 AnimUnWait() |
1086 if ShowAnimation() == false then |
1086 if ShowAnimation() == false then |