hedgewars/uGearsRender.pas
changeset 12193 71c47122fbc0
parent 12192 de9144250c37
child 12210 442bab755bb4
equal deleted inserted replaced
12192:de9144250c37 12193:71c47122fbc0
   727                 amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
   727                 amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
   728                 amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
   728                 amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
   729                 amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
   729                 amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
   730                 amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
   730                 amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
   731                 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
   731                 amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
       
   732                 amDuck: DrawSpriteRotatedF(sprHandDuck, hx, hy, 0, sign, aangle);
   732                 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
   733                 amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
   733                 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
   734                 amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
   734                 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
   735                 amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
   735                 amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
   736                 amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
   736                 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
   737                 amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);