share/hedgewars/Data/Missions/Bazooka Training.hwt
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     1 -- Hedgewars Bazooka Training
       
     2 -- Scripting Example
       
     3 
       
     4 -- Lines such as this one are comments - they are ignored
       
     5 -- by the game, no matter what kind of text is in there.
       
     6 -- It's also possible to place a comment after some real
       
     7 -- instruction as you see below. In short, everything
       
     8 -- following "--" is ignored.
       
     9 
       
    10 ---------------------------------------------------------------
       
    11 -- At first we put all text we'd like to use in some arrays.
       
    12 -- This way we're able to localize the text to be shown without
       
    13 -- modifying other files.
       
    14 -- The language to be used is stored in the global variable
       
    15 -- 'L' that is set by the game (string).
       
    16 -- Text may then be accessed using "arrayname[L]".
       
    17 
       
    18 local caption = {
       
    19 	["en"] = "Bazooka Training",
       
    20 	["de"] = "Bazooka-Training"
       
    21 	-- To add other languages, just add lines similar to the
       
    22 	-- existing ones - don't forget the trailing ","!
       
    23 	}
       
    24 
       
    25 local subcaption = {
       
    26 	["en"] = "Aiming Practice",
       
    27 	["de"] = "Zielübung"
       
    28 	}
       
    29 
       
    30 local goal = {
       
    31 	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
       
    32 	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition."
       
    33 	}
       
    34 
       
    35 local timeout = {
       
    36 	["en"] = "Oh no! Time's up! Just try again.",
       
    37 	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal."
       
    38 	}
       
    39 
       
    40 local success = {
       
    41 	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
       
    42 	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet."
       
    43 	}
       
    44 
       
    45 local teamname = {
       
    46 	["en"] = "'Zooka Team",
       
    47 	["de"] = "Die Knalltüten"
       
    48 	}
       
    49 
       
    50 local hogname = {
       
    51 	["en"] = "Hunter",
       
    52 	["de"] = "Jäger"
       
    53 	}
       
    54 
       
    55 -- To handle missing texts we define a small wrapper function that
       
    56 -- we'll use to retrieve text.
       
    57 local function loc(text)
       
    58 	if text == nil then return "**missing**"
       
    59 	elseif text[L] == nil then return text["en"]
       
    60 	else return text[L]
       
    61 	end
       
    62 end
       
    63 
       
    64 ---------------------------------------------------------------
       
    65 
       
    66 -- This variable will hold the number of destroyed targets.
       
    67 local score = 0
       
    68 -- This variable represents the number of targets to destroy.
       
    69 local score_goal = 5
       
    70 -- This variable controls how many milliseconds/ticks we'd
       
    71 -- like to wait before we end the round once all targets
       
    72 -- have been destroyed.
       
    73 local end_timer = 5000 -- 5000 ms = 5 s
       
    74 -- This variable is set to true if the game is lost (i.e.
       
    75 -- time runs out).
       
    76 local game_lost = false
       
    77 -- This variable will point to the hog's gear
       
    78 local player = nil
       
    79 -- This variable will grab the time left at the end of the round
       
    80 local time_goal = 0
       
    81 
       
    82 -- This is a custom function to make it easier to
       
    83 -- spawn more targets with just one line of code
       
    84 -- You may define as many custom functions as you
       
    85 -- like.
       
    86 function spawnTarget()
       
    87 	-- add a new target gear
       
    88 	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
       
    89 	
       
    90 	-- move it to a random position within 0 and
       
    91 	-- LAND_WIDTH - the width of the map
       
    92 	FindPlace(gear, true, 0, LAND_WIDTH)
       
    93 	
       
    94 	-- move the target to a higher vertical position
       
    95 	-- to ensure it's not somewhere down below
       
    96 	x, y = GetGearPosition(gear)
       
    97 	SetGearPosition(gear, x, 500)
       
    98 end
       
    99 
       
   100 -- This function is called before the game loads its
       
   101 -- resources.
       
   102 -- It's one of the predefined function names that will
       
   103 -- be called by the game. They give you entry points
       
   104 -- where you're able to call your own code using either
       
   105 -- provided instructions or custom functions.
       
   106 function onGameInit()
       
   107 	-- At first we have to overwrite/set some global variables
       
   108 	-- that define the map, the game has to load, as well as
       
   109 	-- other things such as the game rules to use, etc.
       
   110 	-- Things we don't modify here will use their default values.
       
   111 
       
   112 	-- The base number for the random number generator
       
   113 	Seed = 0
       
   114 	-- Game settings and rules
       
   115 	GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
       
   116 	-- The time the player has to move each round (in ms)
       
   117 	TurnTime = 60000
       
   118 	-- The frequency of crate drops
       
   119 	CaseFreq = 0
       
   120 	-- The number of mines being placed
       
   121 	LandAdds = 0
       
   122 	-- The number of explosives being placed
       
   123 	Explosives = 0
       
   124 	-- The delay between each round
       
   125 	Delay = 0
       
   126 	-- The map to be played
       
   127 	Map = "Bamboo"
       
   128 	-- The theme to be used
       
   129 	Theme = "Bamboo"
       
   130 
       
   131 	-- Create the player team
       
   132 	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
       
   133 	-- And add a hog to it
       
   134 	player = AddHog(loc(hogname), 0, 1, "NoHat")
       
   135 	SetGearPosition(player, 1960, 1160);
       
   136 end
       
   137 
       
   138 -- This function is called when the round starts
       
   139 -- it spawns the first target that has to be destroyed.
       
   140 -- In addition it shows the scenario goal(s).
       
   141 function onGameStart()
       
   142 	-- Spawn the first target.
       
   143 	spawnTarget()
       
   144 	
       
   145 	-- Show some nice mission goals.
       
   146 	-- Parameters are: caption, sub caption, description,
       
   147 	-- extra text, icon and time to show.
       
   148 	-- A negative icon parameter (-n) represents the n-th weapon icon
       
   149 	-- A positive icon paramter (n) represents the (n+1)-th mission icon
       
   150 	-- A timeframe of 0 is replaced with the default time to show.
       
   151 	ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0);
       
   152 end
       
   153 
       
   154 -- This function is called every game tick.
       
   155 -- Note that there are 1000 ticks within one second.
       
   156 -- You shouldn't try to calculate too complicated
       
   157 -- code here as this might slow down your game.
       
   158 function onGameTick()
       
   159 	-- If time's up, set the game to be lost.
       
   160 	-- We actually check the time to be "1 ms" as it
       
   161 	-- will be at "0 ms" right at the start of the game.
       
   162 	if TurnTimeLeft == 1 and score < score_goal then
       
   163 		game_lost = true
       
   164 		-- ... and show a short message.
       
   165 		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
       
   166 		-- How about killing our poor hog due to his poor performance?
       
   167 		SetHealth(player, 0);
       
   168 		-- Just to be sure set the goal time to 1 ms
       
   169 		time_goal = 1
       
   170 	end
       
   171 	-- If the goal is reached or we've lost ...
       
   172 	if score == score_goal or game_lost then
       
   173 		-- ... check to see if the time we'd like to
       
   174 		-- wait has passed and then ...
       
   175 		if end_timer == 0 then
       
   176 			-- ... end the game ...
       
   177 			EndGame()
       
   178 		else
       
   179 			-- ... or just lower the timer by 1.
       
   180 			end_timer = end_timer - 1
       
   181 			-- Reset the time left to stop the timer
       
   182 			TurnTimeLeft = time_goal
       
   183 		end
       
   184 	end
       
   185 end
       
   186 
       
   187 -- This function is called when the game is initialized
       
   188 -- to request the available ammo and probabilities
       
   189 function onAmmoStoreInit()
       
   190 	-- add an unlimited supply of bazooka ammo
       
   191 	SetAmmo(amBazooka, 9, 0, 0)
       
   192 end
       
   193 
       
   194 -- This function is called when a new gear is added.
       
   195 -- We don't need it for this training, so we can
       
   196 -- keep it empty.
       
   197 function onGearAdd(gear)
       
   198 end
       
   199 
       
   200 -- This function is called before a gear is destroyed.
       
   201 -- We use it to count the number of targets destroyed.
       
   202 function onGearDelete(gear)
       
   203 	-- We're only interested in target gears.
       
   204 	if GetGearType(gear) == gtTarget then
       
   205 		-- Add one point to our score/counter
       
   206 		score = score + 1
       
   207 		-- If we haven't reached the goal ...
       
   208 		if score < score_goal then
       
   209 			-- ... spawn another target.
       
   210 			spawnTarget()
       
   211 		else
       
   212 			if not game_lost then
       
   213 			-- Otherwise show that the goal was accomplished
       
   214 			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
       
   215 			-- Also let the hogs shout "victory!"
       
   216 			PlaySound(sndVictory)
       
   217 			-- Save the time left so we may keep it.
       
   218 			time_goal = TurnTimeLeft
       
   219 			end
       
   220 		end
       
   221 	end
       
   222 end