share/hedgewars/Data/Locale/en.txt
changeset 2747 7889a3a9724f
parent 2632 0c1d3c12ded9
child 2751 2a3091b13ce4
equal deleted inserted replaced
2746:55593f8a490b 2747:7889a3a9724f
    50 01:05=Really quit (Y/Esc)?
    50 01:05=Really quit (Y/Esc)?
    51 01:06=Sudden Death!
    51 01:06=Sudden Death!
    52 01:07=%1 remaining
    52 01:07=%1 remaining
    53 01:08=Fuel
    53 01:08=Fuel
    54 01:09=Synchronizing...
    54 01:09=Synchronizing...
       
    55 01:10=Using this utility won't end your turn!
       
    56 01:11=This weapon or utility is not yet available!
       
    57 01:10=Using this utility won't end your turn!
       
    58 01:11=This weapon or utility is not yet available!
    55 
    59 
    56 ; Event messages
    60 ; Event messages
    57 ; Hog (%1) died
    61 ; Hog (%1) died
    58 02:00=%1 has kicked the bucket!
    62 02:00=%1 has kicked the bucket!
    59 02:00=%1 has seen the light!
    63 02:00=%1 has seen the light!
   346 02:09=%1's weapon clearly malfunctioned
   350 02:09=%1's weapon clearly malfunctioned
   347 ; Hog shot an home run (using the bat and another hog)
   351 ; Hog shot an home run (using the bat and another hog)
   348 02:10=Home Run!
   352 02:10=Home Run!
   349 02:10=A bird, a plane, ...
   353 02:10=A bird, a plane, ...
   350 02:10=That one is out!
   354 02:10=That one is out!
       
   355 ; Hog (%1) is frozen and misses his turn
       
   356 02:11=%1 is cool as ice!
       
   357 
       
   358 ; Weapon Categories
       
   359 03:00=Timed Grenade
       
   360 03:01=Timed Grenade
       
   361 03:02=Ballistic Weapon
       
   362 03:03=Guided Weapon
       
   363 03:04=Gun (multiple shots)
       
   364 03:05=Digging Tool
       
   365 03:06=Action
       
   366 03:07=Transport Utility
       
   367 03:08=Proximity Bomb
       
   368 03:09=Gun (multiple shots)
       
   369 03:10=BOOM!
       
   370 03:11=Bonk!
       
   371 03:12=Martial Arts
       
   372 03:13=UNUSED
       
   373 03:14=Transport Utility
       
   374 03:15=Airborne Attack
       
   375 03:16=Airborne Attack
       
   376 03:17=Digging Utility
       
   377 03:18=Utility
       
   378 03:19=Transport Utility
       
   379 03:20=Action
       
   380 03:21=Ballistic Weapon
       
   381 03:22=Call me Indiana!
       
   382 03:23=(Really) Martial Arts
       
   383 03:24=The cake is NOT a lie!
       
   384 03:25=Costume Kit
       
   385 03:26=Juicy Grenade
       
   386 03:27=Fiery Grenade
       
   387 03:28=Ballistic Weapon
       
   388 03:29=Ballistic Weapon
       
   389 03:30=Airborne Attack
       
   390 03:31=Remote Controlled Bomb
       
   391 03:32=Temporary Effect
       
   392 03:33=Temporary Effect
       
   393 03:34=Temporary Effect
       
   394 03:35=Temporary Effect
       
   395 03:36=Temporary Effect
       
   396 03:37=Temporary Effect
       
   397 03:38=Gun (one shot)
       
   398 03:39=Transport Utility
       
   399 03:40=Incinerating Grenade
       
   400 
       
   401 ; Weapon Descriptions (use | as line breaks)
       
   402 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   403 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   404 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
       
   405 04:03=Launch a guided bomb that while home into|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
       
   406 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
       
   407 04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
       
   408 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
       
   409 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
       
   410 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
       
   411 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to five shots.|Attack: Shoot (multiple times)
       
   412 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
       
   413 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
       
   414 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
       
   415 04:13=UNUSED
       
   416 04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute
       
   417 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
       
   418 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
       
   419 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
       
   420 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
       
   421 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
       
   422 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
       
   423 04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
       
   424 04:22=Not just for Indiana Jones! The whip is an|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
       
   425 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
       
   426 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
       
   427 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
       
   428 04:26=Throw this juicy water melon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|Attack: Hold to shoot with more power
       
   429 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
       
   430 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
       
   431 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
       
   432 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
       
   433 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
       
   434 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
       
   435 04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
       
   436 04:34=Can't touch me!|Attack: Activate
       
   437 04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
       
   438 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
       
   439 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
       
   440 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (once)
       
   441 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|bring you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force into one direction
       
   442 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
       
   443 ; Hog (%1) is frozen and misses his turn
       
   444 02:11=%1 is cool as ice!
       
   445 
       
   446 ; Weapon Categories
       
   447 03:00=Timed Grenade
       
   448 03:01=Timed Grenade
       
   449 03:02=Ballistic Weapon
       
   450 03:03=Guided Weapon
       
   451 03:04=Gun (multiple shots)
       
   452 03:05=Digging Tool
       
   453 03:06=Action
       
   454 03:07=Transport Utility
       
   455 03:08=Proximity Bomb
       
   456 03:09=Gun (multiple shots)
       
   457 03:10=BOOM!
       
   458 03:11=Bonk!
       
   459 03:12=Martial Arts
       
   460 03:13=UNUSED
       
   461 03:14=Transport Utility
       
   462 03:15=Airborne Attack
       
   463 03:16=Airborne Attack
       
   464 03:17=Digging Utility
       
   465 03:18=Utility
       
   466 03:19=Transport Utility
       
   467 03:20=Action
       
   468 03:21=Ballistic Weapon
       
   469 03:22=Call me Indiana!
       
   470 03:23=(Really) Martial Arts
       
   471 03:24=The cake is NOT a lie!
       
   472 03:25=Costume Kit
       
   473 03:26=Juicy Grenade
       
   474 03:27=Fiery Grenade
       
   475 03:28=Ballistic Weapon
       
   476 03:29=Ballistic Weapon
       
   477 03:30=Airborne Attack
       
   478 03:31=Remote Controlled Bomb
       
   479 03:32=Temporary Effect
       
   480 03:33=Temporary Effect
       
   481 03:34=Temporary Effect
       
   482 03:35=Temporary Effect
       
   483 03:36=Temporary Effect
       
   484 03:37=Temporary Effect
       
   485 03:38=Gun (one shot)
       
   486 03:39=Transport Utility
       
   487 03:40=Incinerating Grenade
       
   488 
       
   489 ; Weapon Descriptions (use | as line breaks)
       
   490 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   491 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   492 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
       
   493 04:03=Launch a guided bomb that while home into|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
       
   494 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
       
   495 04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
       
   496 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
       
   497 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
       
   498 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
       
   499 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to five shots.|Attack: Shoot (multiple times)
       
   500 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
       
   501 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
       
   502 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
       
   503 04:13=UNUSED
       
   504 04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute
       
   505 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
       
   506 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
       
   507 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
       
   508 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
       
   509 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
       
   510 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
       
   511 04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
       
   512 04:22=Not just for Indiana Jones! The whip is an|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
       
   513 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
       
   514 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
       
   515 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
       
   516 04:26=Throw this juicy water melon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|Attack: Hold to shoot with more power
       
   517 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
       
   518 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
       
   519 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
       
   520 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
       
   521 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
       
   522 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
       
   523 04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
       
   524 04:34=Can't touch me!|Attack: Activate
       
   525 04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
       
   526 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
       
   527 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
       
   528 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (once)
       
   529 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|bring you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force into one direction
       
   530 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power