equal
deleted
inserted
replaced
616 begin |
616 begin |
617 bShowAmmoMenu:= false; |
617 bShowAmmoMenu:= false; |
618 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
618 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
619 bSelected:= false; |
619 bSelected:= false; |
620 FreeWeaponTooltip; |
620 FreeWeaponTooltip; |
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621 {$IFDEF USE_TOUCH_INTERFACE}//show the aiming buttons + animation |
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622 if (Ammo^[Slot, Pos].Propz and ammoprop_NoCrosshair) = 0 then |
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623 begin |
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624 if not(arrowUp.show) then |
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625 begin |
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626 animateWidget(@arrowUp, true, true); |
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627 animateWidget(@arrowDown, true, true); |
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628 animateWidget(@arrowRight, false, true); |
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629 end; |
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630 end |
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631 else |
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632 if arrowUp.show then |
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633 begin |
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634 animateWidget(@arrowUp, true, false); |
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635 animateWidget(@arrowDown, true, false); |
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636 animateWidget(@arrowRight, false, true); |
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637 end; |
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638 {$ENDIF} |
621 |
639 |
622 exit |
640 exit |
623 end; |
641 end; |
624 end |
642 end |
625 end |
643 end |