equal
deleted
inserted
replaced
488 end; |
488 end; |
489 |
489 |
490 FillBonuses(((Me^.State and gstAttacked) <> 0) and (not isInMultiShoot)); |
490 FillBonuses(((Me^.State and gstAttacked) <> 0) and (not isInMultiShoot)); |
491 |
491 |
492 SDL_LockMutex(ThreadLock); |
492 SDL_LockMutex(ThreadLock); |
493 ThinkThread:= SDL_CreateThread(@Think{$IFDEF SDL2}, 'think'{$ENDIF}, Me); |
493 ThinkThread:= SDL_CreateThread(@Think, 'think', Me); |
494 SDL_UnlockMutex(ThreadLock); |
494 SDL_UnlockMutex(ThreadLock); |
495 end; |
495 end; |
496 |
496 |
497 {$IFDEF DEBUGAI} |
497 {$IFDEF DEBUGAI} |
498 var scoreShown: boolean = false; |
498 var scoreShown: boolean = false; |