1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
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4 |
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5 0.9.12 -> 0.9.13: |
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6 + speed optimisations |
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7 + many new hats, hats visible while using rope and blowtorch |
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8 + Exploding barrels |
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9 + AI uses new weapons, aware of fire, can fight in artillery mode |
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10 + New options in ammo editing - crate probability, turns to use |
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11 + option of semi-opaque hog name tags to avoid fail when land is hidden by name |
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12 + new British voicepack |
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13 + notification sound when people join your room |
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14 + contextual help when using weapons menu |
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15 + 3d effect for waves |
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16 + fade effect when starting/stopping game |
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17 + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders |
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18 + shift + direction to turn without moving |
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19 + view ammo menu when not your turn |
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20 + new font for CJK text and better CJK detection |
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21 + dud mines |
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22 + team flags |
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23 + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more |
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24 + hogs react to throwing grenades / dynamite and when near them |
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25 + graphic of crate contents when picking up weapon/utility |
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26 + walk sound for hedgehogs |
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27 + UFO changed to homing bee |
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28 + splashes/droplets when things fall in the water |
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29 + 45 degree bounce when throwing grenades |
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30 + new bounce sounds |
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31 + information on game rules when starting game |
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32 + knockball map (scripted map) |
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33 + lua scripting |
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34 + Birdy weapon and poisoning effect |
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35 + maze generator for new random maps |
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36 + new crazy map template |
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37 + new Olympics, Desert themes, visual updates to many other themes |
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38 + Background texture for land for a 3d effect on explosions |
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39 * many bug fixes |
4 |
40 |
5 0.9.11 -> 0.9.12: |
41 0.9.11 -> 0.9.12: |
6 + Zoom |
42 + Zoom |
7 + New weapons: flying saucer, molotov cocktail |
43 + New weapons: flying saucer, molotov cocktail |
8 + More sounds |
44 + More sounds |