equal
deleted
inserted
replaced
73 WaterRise = 150 |
73 WaterRise = 150 |
74 HealthDecrease = 0 |
74 HealthDecrease = 0 |
75 Map = "desert02_map" |
75 Map = "desert02_map" |
76 Theme = "Desert" |
76 Theme = "Desert" |
77 |
77 |
78 -- Hog Solo |
78 -- Hero |
79 AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars") |
79 teamA.name = AddMissionTeam(teamA.color) |
80 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
80 hero.gear = AddMissionHog(100) |
|
81 hero.name = GetHogName(hero.gear) |
81 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
82 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
82 HogTurnLeft(hero.gear, true) |
83 HogTurnLeft(hero.gear, true) |
83 |
84 |
84 initCheckpoint("desert02") |
85 initCheckpoint("desert02") |
85 |
86 |
170 end |
171 end |
171 |
172 |
172 -------------- ACTIONS ------------------ |
173 -------------- ACTIONS ------------------ |
173 |
174 |
174 function heroDeath(gear) |
175 function heroDeath(gear) |
175 SendStat(siGameResult, loc("Hog Solo lost, try again!")) |
176 SendStat(siGameResult, string.format(loc("%s lost, try again!"), hero.name)) |
176 SendStat(siCustomAchievement, loc("To win the game you have to go to the surface.")) |
177 SendStat(siCustomAchievement, loc("To win the game you have to go to the surface.")) |
177 SendStat(siCustomAchievement, loc("Most mines are not active.")) |
178 SendStat(siCustomAchievement, loc("Most mines are not active.")) |
178 SendStat(siCustomAchievement, loc("From the second turn and beyond the water rises.")) |
179 SendStat(siCustomAchievement, loc("From the second turn and beyond the water rises.")) |
179 sendSimpleTeamRankings({teamA.name}) |
180 sendSimpleTeamRankings({teamA.name}) |
180 EndGame() |
181 EndGame() |