QTfrontend/gamecfgwidget.h
changeset 1873 815a3ff1fe4b
parent 1802 dd148e2506e2
child 1874 1b145e099b75
equal deleted inserted replaced
1872:abfce825a14f 1873:815a3ff1fe4b
    69 	QStringList getFullConfig() const;
    69 	QStringList getFullConfig() const;
    70 	QComboBox* WeaponsName;
    70 	QComboBox* WeaponsName;
    71 	HWMapContainer* pMapContainer;
    71 	HWMapContainer* pMapContainer;
    72 
    72 
    73 public slots:
    73 public slots:
    74 	void setSeed(const QString & seed);
    74 	void setParam(const QString & param, const QStringList & value);
    75 	void setMap(const QString & map);
       
    76 	void setTheme(const QString & theme);
       
    77 	void setInitHealth(int health);
       
    78 	void setTurnTime(int time);
       
    79 	void setSuddenDeathTurns(int turns);
       
    80 	void setCaseProbability(int prob);
       
    81 	void setFortsMode(bool value);
       
    82 	void setTeamsDivide(bool value);
       
    83 	void setSolid(bool value);
       
    84 	void setBorder(bool value);
       
    85 	void setNetAmmo(const QString& name, const QString& ammo);
       
    86 
    75 
    87 signals:
    76 signals:
       
    77 	void paramChanged(const QString & param, const QStringList & value);
       
    78 	
    88 	void seedChanged(const QString & seed);
    79 	void seedChanged(const QString & seed);
    89 	void mapChanged(const QString & map);
    80 	void mapChanged(const QString & map);
    90 	void themeChanged(const QString & theme);
    81 	void themeChanged(const QString & theme);
    91 	void initHealthChanged(int health);
    82 	void initHealthChanged(int health);
    92 	void turnTimeChanged(int time);
    83 	void turnTimeChanged(int time);
   116 	QLabel * L_SuddenDeath;
   107 	QLabel * L_SuddenDeath;
   117 	QLabel * L_CaseProb;
   108 	QLabel * L_CaseProb;
   118 
   109 
   119 	QString curNetAmmoName;
   110 	QString curNetAmmoName;
   120 	QString curNetAmmo;
   111 	QString curNetAmmo;
       
   112 
       
   113 	void setNetAmmo(const QString& name, const QString& ammo);
   121 };
   114 };
   122 
   115 
   123 #endif // GAMECONFIGWIDGET_H
   116 #endif // GAMECONFIGWIDGET_H