69 QStringList getFullConfig() const; |
69 QStringList getFullConfig() const; |
70 QComboBox* WeaponsName; |
70 QComboBox* WeaponsName; |
71 HWMapContainer* pMapContainer; |
71 HWMapContainer* pMapContainer; |
72 |
72 |
73 public slots: |
73 public slots: |
74 void setSeed(const QString & seed); |
74 void setParam(const QString & param, const QStringList & value); |
75 void setMap(const QString & map); |
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76 void setTheme(const QString & theme); |
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77 void setInitHealth(int health); |
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78 void setTurnTime(int time); |
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79 void setSuddenDeathTurns(int turns); |
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80 void setCaseProbability(int prob); |
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81 void setFortsMode(bool value); |
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82 void setTeamsDivide(bool value); |
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83 void setSolid(bool value); |
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84 void setBorder(bool value); |
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85 void setNetAmmo(const QString& name, const QString& ammo); |
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86 |
75 |
87 signals: |
76 signals: |
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77 void paramChanged(const QString & param, const QStringList & value); |
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78 |
88 void seedChanged(const QString & seed); |
79 void seedChanged(const QString & seed); |
89 void mapChanged(const QString & map); |
80 void mapChanged(const QString & map); |
90 void themeChanged(const QString & theme); |
81 void themeChanged(const QString & theme); |
91 void initHealthChanged(int health); |
82 void initHealthChanged(int health); |
92 void turnTimeChanged(int time); |
83 void turnTimeChanged(int time); |