share/hedgewars/Data/Missions/Bazooka Training.hwt
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     1 -- Hedgewars Bazooka Training
       
     2 -- Scripting Example
       
     3 
       
     4 -- Lines such as this one are comments - they are ignored
       
     5 -- by the game, no matter what kind of text is in there.
       
     6 -- It's also possible to place a comment after some real
       
     7 -- instruction as you see below. In short, everything
       
     8 -- following "--" is ignored.
       
     9 
       
    10 ---------------------------------------------------------------
       
    11 
       
    12 -- This variable will hold the number of destroyed targets.
       
    13 score = 0
       
    14 -- This variable represents the number of targets to destroy.
       
    15 score_goal = 5
       
    16 -- This variable controls how many milliseconds/ticks we'd
       
    17 -- like to wait before we end the round once all targets
       
    18 -- have been destroyed.
       
    19 end_timer = 5000 -- 5000 ms = 5 s
       
    20 
       
    21 -- This is a custom function to make it easier to
       
    22 -- spawn more targets with just one line of code
       
    23 -- You may define as many custom functions as you
       
    24 -- like.
       
    25 function spawnTarget()
       
    26 	-- add a new target gear
       
    27 	gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
       
    28 	
       
    29 	-- move it to a random position within 0 and
       
    30 	-- LAND_WIDTH - the width of the map
       
    31 	FindPlace(gear, true, 0, LAND_WIDTH)
       
    32 	
       
    33 	-- move the target to a higher vertical position
       
    34 	-- to ensure it's not somewhere down below
       
    35 	x, y = GetGearPosition(gear)
       
    36 	SetGearPosition(gear, x, 500)
       
    37 end
       
    38 
       
    39 -- This function is called before the game loads its
       
    40 -- resources.
       
    41 -- It's one of the predefined function names that will
       
    42 -- be called by the game. They give you entry points
       
    43 -- where you're able to call your own code using either
       
    44 -- provided instructions or custom functions.
       
    45 function onGameInit()
       
    46 	-- At first we have to overwrite/set some global variables
       
    47 	-- that define the map, the game has to load, as well as
       
    48 	-- other things such as the game rules to use, etc.
       
    49 	-- Things we don't modify here will use their default values.
       
    50 
       
    51 	-- The base number for the random number generator
       
    52 	Seed = 1337
       
    53 	-- Game settings and rules
       
    54 	GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand
       
    55 	-- The time the player has to move each round (in ms)
       
    56 	TurnTime = 25000
       
    57 	-- The frequency of crate drops
       
    58 	CaseFreq = 0
       
    59 	-- The number of land objects being placed
       
    60 	LandAdds = 0
       
    61 	-- The delay between each round
       
    62 	Delay = 0
       
    63 	-- The map to be played
       
    64 	Map = "Bamboo"
       
    65 	-- The theme to be used
       
    66 	Theme = "Bamboo"
       
    67 
       
    68 	-- Create the player team
       
    69 	AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
       
    70 	-- And add a hog to it
       
    71 	hog = AddHog("Hunter", 0, 1, "NoHat")
       
    72 	SetGearPosition(hog, 1960, 1160);
       
    73 end
       
    74 
       
    75 -- This function is called when the round starts
       
    76 -- it spawns the first target that has to be destroyed.
       
    77 -- In addition it shows the scenario goal(s).
       
    78 function onGameStart()
       
    79 	-- Spawn the first target.
       
    80 	spawnTarget()
       
    81 	
       
    82 	-- Show some nice mission goals.
       
    83 	-- Parameters are: caption, sub caption, description,
       
    84 	-- extra text, icon and time to show.
       
    85 	-- A negative icon parameter (-n) represents the n-th weapon icon
       
    86 	-- A positive icon paramter (n) represents the (n+1)-th mission icon
       
    87 	-- A timeframe of 0 is replaced with the default time to show.
       
    88 	ShowMission("Bazooka Training", "Aiming Practice", "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", -amBazooka, 0);
       
    89 end
       
    90 
       
    91 -- This function is called every game tick.
       
    92 -- Note that there are 1000 ticks within one second.
       
    93 -- You shouldn't try to calculate too complicated
       
    94 -- code here as this might slow down your game.
       
    95 function onGameTick()
       
    96 	-- If the goal is reached ...
       
    97 	if score == score_goal then
       
    98 		-- ... check to see if the time we'd like to
       
    99 		-- wait has passed and then ...
       
   100 		if end_timer == 0 then
       
   101 			-- ... end the game ...
       
   102 			EndGame()
       
   103 		else
       
   104 			-- ... or just lower the timer by 1.
       
   105 			end_timer = end_timer - 1
       
   106 		end
       
   107 	end
       
   108 end
       
   109 
       
   110 -- This function is called when the game is initialized
       
   111 -- to request the available ammo and probabilities
       
   112 function onAmmoStoreInit()
       
   113 	-- add an unlimited supply of bazooka ammo
       
   114 	SetAmmo(amBazooka, 9, 0)
       
   115 end
       
   116 
       
   117 -- This function is called when a new gear is added.
       
   118 -- We don't need it for this training, so we can
       
   119 -- keep it empty.
       
   120 function onGearAdd(gear)
       
   121 end
       
   122 
       
   123 -- This function is called before a gear is destroyed.
       
   124 -- We use it to count the number of targets destroyed.
       
   125 function onGearDelete(gear)
       
   126 	-- We're only interested in target gears.
       
   127 	if GetGearType(gear) == gtTarget then
       
   128 		-- Add one point to our score/counter
       
   129 		score = score + 1
       
   130 		-- If we haven't reached the goal ...
       
   131 		if score < score_goal then
       
   132 			-- ... spawn another target.
       
   133 			spawnTarget()
       
   134 		else
       
   135 			-- Otherwise show that the goal was accomplished
       
   136 			ShowMission("Bazooka Training", "Aiming Practice", "Congratulations! You've eliminated all targets|within the allowed time frame.", 0, 0);
       
   137 			-- Also let the hogs shout "victory!"
       
   138 			PlaySound(sndVictory)
       
   139 		end
       
   140 	end
       
   141 end