6021 graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy; |
6021 graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy; |
6022 graves.ar^[i]^.Active:= true; |
6022 graves.ar^[i]^.Active:= true; |
6023 RenderHealth(resgear^.Hedgehog^); |
6023 RenderHealth(resgear^.Hedgehog^); |
6024 RecountTeamHealth(resgear^.Hedgehog^.Team); |
6024 RecountTeamHealth(resgear^.Hedgehog^.Team); |
6025 resgear^.Hedgehog^.Effects[heResurrected]:= 1; |
6025 resgear^.Hedgehog^.Effects[heResurrected]:= 1; |
|
6026 if resgear^.Hedgehog^.King then |
|
6027 resgear^.Hedgehog^.Team^.hasKing:= true; |
6026 { Reviving a hog implies its clan is now alive, too. } |
6028 { Reviving a hog implies its clan is now alive, too. } |
6027 resgear^.Hedgehog^.Team^.Clan^.DeathLogged:= false; |
6029 resgear^.Hedgehog^.Team^.Clan^.DeathLogged:= false; |
6028 s:= ansistring(resgear^.Hedgehog^.Name); |
6030 s:= ansistring(resgear^.Hedgehog^.Name); |
6029 AddCaption(FormatA(GetEventString(eidResurrected), s), capcolDefault, capgrpMessage); |
6031 AddCaption(FormatA(GetEventString(eidResurrected), s), capcolDefault, capgrpMessage); |
6030 // only make hat-less hedgehogs look like zombies, preserve existing hats |
6032 // only make hat-less hedgehogs look like zombies, preserve existing hats |