183 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
183 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
184 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
184 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
185 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
185 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
186 + Additional button for just randomizing theme that will not change your selected map |
186 + Additional button for just randomizing theme that will not change your selected map |
187 + Randomizing map/theme in online-mode will not include DLC-content |
187 + Randomizing map/theme in online-mode will not include DLC-content |
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188 + New teams start with a random grave and fort |
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189 + Hedgewars creates 4 teams instead of 1 on its first launch |
188 * Campaign screen does no longer show AI-controlled teams |
190 * Campaign screen does no longer show AI-controlled teams |
189 * Campaign names and campaign mission names can now be translated |
191 * Campaign names and campaign mission names can now be translated |
190 * Creating randomized teams now randomizes (almost) every aspect |
192 * Creating randomized teams now randomizes (almost) every aspect |
191 * Fixed mostly broken descriptions for multiplayer mission maps |
193 * Fixed mostly broken descriptions for multiplayer mission maps |
192 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
194 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |