equal
deleted
inserted
replaced
120 blowing up a crate which you should have collected.ed. |
120 blowing up a crate which you should have collected.ed. |
121 - customNonGoals Table of non-goals, the player loses if one of them is achieved |
121 - customNonGoals Table of non-goals, the player loses if one of them is achieved |
122 - customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd" |
122 - customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd" |
123 |
123 |
124 - missionTitle: The name of the mission (highly recommended) |
124 - missionTitle: The name of the mission (highly recommended) |
125 - customGoalText: A short string explaining the goal of the mission (use this if you set custom goals). |
125 - goalText: A short string explaining the goal of the mission (use this if you set custom goals). |
126 |
126 |
127 GOAL TYPES: |
127 GOAL TYPES: |
128 - type name of goal type |
128 - type name of goal type |
129 - type="destroy" Gear must be destroyed |
129 - type="destroy" Gear must be destroyed |
130 - id Gear to destroy |
130 - id Gear to destroy |
453 end |
453 end |
454 end |
454 end |
455 return false |
455 return false |
456 end |
456 end |
457 |
457 |
|
458 -- Declare the game ended if all enemy teams are dead and player teams or allies are still alive |
|
459 _G.sm.checkRegularVictory = function() |
|
460 local victory = true |
|
461 for t=0, TeamsCount-1 do |
|
462 local team = GetTeamName(t) |
|
463 local defeat = _G.sm.checkGoal({type="teamDefeat", teamName=team}) |
|
464 if (defeat == true) and (GetTeamClan(team) == _G.sm.playerClan) then |
|
465 victory = false |
|
466 break |
|
467 elseif (defeat == false) and (GetTeamClan(team) ~= _G.sm.playerClan) then |
|
468 victory = false |
|
469 break |
|
470 end |
|
471 end |
|
472 if victory then |
|
473 _G.sm.gameEnded = true |
|
474 end |
|
475 end |
|
476 |
458 -- Checks goals and non goals and wins or loses mission |
477 -- Checks goals and non goals and wins or loses mission |
459 _G.sm.checkWinOrFail = function() |
478 _G.sm.checkWinOrFail = function() |
460 if errord then |
479 if errord then |
461 return |
480 return |
462 end |
481 end |
|
482 _G.sm.checkRegularVictory() |
463 if _G.sm.checkNonGoals() == true or _G.sm.checkGoals() == "fail" then |
483 if _G.sm.checkNonGoals() == true or _G.sm.checkGoals() == "fail" then |
464 _G.sm.lose() |
484 _G.sm.lose() |
465 elseif _G.sm.checkGoals() == true then |
485 elseif _G.sm.checkGoals() == true then |
466 _G.sm.win() |
486 _G.sm.win() |
467 end |
487 end |