share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
changeset 10897 8ea636ce120a
parent 10696 173069dd7b17
child 11015 7a905f0070ce
equal deleted inserted replaced
10895:bce67defd804 10897:8ea636ce120a
  1215 
  1215 
  1216 		if cat[cIndex] == "Girder Placement Mode" then
  1216 		if cat[cIndex] == "Girder Placement Mode" then
  1217 			PlaceGirder(x, y, CGR)
  1217 			PlaceGirder(x, y, CGR)
  1218 			placedSpec[placedCount] = CGR
  1218 			placedSpec[placedCount] = CGR
  1219 		elseif cat[cIndex] == "Rubber Placement Mode" then
  1219 		elseif cat[cIndex] == "Rubber Placement Mode" then
  1220 			PlaceSprite(x,y, sprAmRubber, CGR, lfBouncy)
  1220 			PlaceSprite(x,y, sprAmRubber, CGR, nil, nil, nil, nil, lfBouncy)
  1221 			--PlaceGirder(x, y, CGR)
  1221 			--PlaceGirder(x, y, CGR)
  1222 			placedSpec[placedCount] = CGR
  1222 			placedSpec[placedCount] = CGR
  1223 		elseif cat[cIndex] == "Target Placement Mode" then
  1223 		elseif cat[cIndex] == "Target Placement Mode" then
  1224 			gear = AddGear(x, y, gtTarget, 0, 0, 0, 0)
  1224 			gear = AddGear(x, y, gtTarget, 0, 0, 0, 0)
  1225 		elseif cat[cIndex] == "Cleaver Placement Mode" then
  1225 		elseif cat[cIndex] == "Cleaver Placement Mode" then
  1318 		-- sprBigDigit, sprKnife, sprFrozenHog, sprKowtow, sprBee, sprExplosion50, sprPiano, sprChunk, sprHHTelepMask, sprSeduction, sprSwitch, sprGirder,
  1318 		-- sprBigDigit, sprKnife, sprFrozenHog, sprKowtow, sprBee, sprExplosion50, sprPiano, sprChunk, sprHHTelepMask, sprSeduction, sprSwitch, sprGirder,
  1319 		--sprAMAmmos, sprAMSlotKeys, sprTurnsLeft, sprExplosivesRoll + maybe some others like the health case, arrows, etc
  1319 		--sprAMAmmos, sprAMSlotKeys, sprTurnsLeft, sprExplosivesRoll + maybe some others like the health case, arrows, etc
  1320 
  1320 
  1321 		elseif cat[cIndex] == "Sprite Placement Mode" then
  1321 		elseif cat[cIndex] == "Sprite Placement Mode" then
  1322 
  1322 
  1323 			PlaceSprite(x,y, reducedSpriteIDArray[pIndex], 1, landType)
  1323 			PlaceSprite(x,y, reducedSpriteIDArray[pIndex], 1, nil, nil, nil, nil, landType)
  1324 			--PlaceGirder(x, y, CGR)
  1324 			--PlaceGirder(x, y, CGR)
  1325 			placedSpec[placedCount] = reducedSpriteTextArray[pIndex]
  1325 			placedSpec[placedCount] = reducedSpriteTextArray[pIndex]
  1326 			placedSuperSpec[placedCount] = landType
  1326 			placedSuperSpec[placedCount] = landType
  1327 
  1327 
  1328 			if landType == lfIce then
  1328 			if landType == lfIce then