QTfrontend/pages.cpp
changeset 4303 9057d4d85830
parent 4295 1f5604cd99be
child 4305 a020540e0ab8
equal deleted inserted replaced
4301:4866cc130b8d 4303:9057d4d85830
  1564 
  1564 
  1565     TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png");
  1565     TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png");
  1566     TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("Wind will not affect weapons."));
  1566     TBW_nowind->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Wind") + "</b>:<br />" + tr("Wind will not affect weapons."));
  1567     glGMLayout->addWidget(TBW_nowind,4,1,1,1);
  1567     glGMLayout->addWidget(TBW_nowind,4,1,1,1);
  1568 
  1568 
       
  1569     TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png");
       
  1570     TBW_morewind->setToolTip("<b>" + ToggleButtonWidget::tr("More Wind") + "</b>:<br />" + tr("Wind will affect almost everything."));
       
  1571     glGMLayout->addWidget(TBW_morewind,4,2,1,1);
       
  1572 
  1569     // Right
  1573     // Right
  1570     QLabel * l;
  1574     QLabel * l;
  1571 
  1575 
  1572     l = new QLabel(gbBasicSettings);
  1576     l = new QLabel(gbBasicSettings);
  1573     l->setText(QLabel::tr("Damage Modifier"));
  1577     l->setText(QLabel::tr("Damage Modifier"));
  1803     mapper->addMapping(TBW_aisurvival, 18);
  1807     mapper->addMapping(TBW_aisurvival, 18);
  1804     mapper->addMapping(TBW_infattack, 19);
  1808     mapper->addMapping(TBW_infattack, 19);
  1805     mapper->addMapping(TBW_resetweps, 20);
  1809     mapper->addMapping(TBW_resetweps, 20);
  1806     mapper->addMapping(TBW_perhogammo, 21);
  1810     mapper->addMapping(TBW_perhogammo, 21);
  1807     mapper->addMapping(TBW_nowind, 22);
  1811     mapper->addMapping(TBW_nowind, 22);
  1808     mapper->addMapping(SB_DamageModifier, 23);
  1812     mapper->addMapping(TBW_morewind, 23);
  1809     mapper->addMapping(SB_TurnTime, 24);
  1813     mapper->addMapping(SB_DamageModifier, 24);
  1810     mapper->addMapping(SB_InitHealth, 25);
  1814     mapper->addMapping(SB_TurnTime, 25);
  1811     mapper->addMapping(SB_SuddenDeath, 26);
  1815     mapper->addMapping(SB_InitHealth, 26);
  1812     mapper->addMapping(SB_CaseProb, 27);
  1816     mapper->addMapping(SB_SuddenDeath, 27);
  1813     mapper->addMapping(SB_MinesTime, 28);
  1817     mapper->addMapping(SB_CaseProb, 28);
  1814     mapper->addMapping(SB_Mines, 29);
  1818     mapper->addMapping(SB_MinesTime, 29);
  1815     mapper->addMapping(SB_MineDuds, 30);
  1819     mapper->addMapping(SB_Mines, 30);
  1816     mapper->addMapping(SB_Explosives, 31);
  1820     mapper->addMapping(SB_MineDuds, 31);
  1817     mapper->addMapping(SB_HealthCrates, 32);
  1821     mapper->addMapping(SB_Explosives, 32);
  1818     mapper->addMapping(SB_CrateHealth, 33);
  1822     mapper->addMapping(SB_HealthCrates, 33);
  1819     mapper->addMapping(SB_WaterRise, 34);
  1823     mapper->addMapping(SB_CrateHealth, 34);
  1820     mapper->addMapping(SB_HealthDecrease, 35);
  1824     mapper->addMapping(SB_WaterRise, 35);
       
  1825     mapper->addMapping(SB_HealthDecrease, 36);
  1821 
  1826 
  1822     mapper->toFirst();
  1827     mapper->toFirst();
  1823 }
  1828 }
  1824 
  1829 
  1825 void PageScheme::newRow()
  1830 void PageScheme::newRow()