251 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
251 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
252 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
252 + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access |
253 + Additional button for just randomizing theme that will not change your selected map |
253 + Additional button for just randomizing theme that will not change your selected map |
254 + Randomizing map/theme in online-mode will not include DLC-content |
254 + Randomizing map/theme in online-mode will not include DLC-content |
255 + New teams start with a random grave and fort |
255 + New teams start with a random grave and fort |
256 + Hedgewars creates 5 human teams and 5 computer teams on its first launch |
256 + Hedgewars creates 4 human teams and 2 computer teams on its first launch |
257 + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately |
257 + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately |
258 + “Random team” button is now able to randomly select from all available hats |
258 + “Random team” button is now able to randomly select from all available hats |
259 * Fix flag being selectable for computer players although it had no effect |
259 * Fix flag being selectable for computer players although it had no effect |
260 * Campaign screen does no longer show AI-controlled teams |
260 * Campaign screen does no longer show AI-controlled teams |
261 * Campaign names and campaign mission names can now be translated |
261 * Campaign names and campaign mission names can now be translated |