QTfrontend/hwform.cpp
changeset 2009 91f461c218ab
parent 1998 c22af5e8b636
child 2010 bac82fb13a42
equal deleted inserted replaced
2008:fc2fb5c938c3 2009:91f461c218ab
    90 	connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
    90 	connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
    91 	connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
    91 	connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
    92 		ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
    92 		ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
    93 	connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
    93 	connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
    94 	connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
    94 	connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
       
    95 	connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
    95 
    96 
    96 	connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    97 	connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
    97 	connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
    98 	connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
    98 	connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
    99 	connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
    99 
   100 
   120 		ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
   121 		ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
   121 	connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
   122 	connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
   122 		ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
   123 		ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
   123 	connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
   124 	connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
   124 	connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
   125 	connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
       
   126 	connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
   125 
   127 
   126 	connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   128 	connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   127 	connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
   129 	connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));
   128 
   130 
   129 	connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   131 	connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
   258 }
   260 }
   259 
   261 
   260 void HWForm::GoToSelectWeapon()
   262 void HWForm::GoToSelectWeapon()
   261 {
   263 {
   262 	ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
   264 	ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
       
   265 	GoToPage(ID_PAGE_SELECTWEAPON);
       
   266 }
       
   267 
       
   268 void HWForm::GoToSelectWeaponSet(const QString & name)
       
   269 {
       
   270 	ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
   263 	GoToPage(ID_PAGE_SELECTWEAPON);
   271 	GoToPage(ID_PAGE_SELECTWEAPON);
   264 }
   272 }
   265 
   273 
   266 void HWForm::GoToInfo()
   274 void HWForm::GoToInfo()
   267 {
   275 {