45 << QVariant(false) // inf. attack 19 |
45 << QVariant(false) // inf. attack 19 |
46 << QVariant(false) // reset weps 20 |
46 << QVariant(false) // reset weps 20 |
47 << QVariant(false) // per hog ammo 21 |
47 << QVariant(false) // per hog ammo 21 |
48 << QVariant(false) // no wind 22 |
48 << QVariant(false) // no wind 22 |
49 << QVariant(false) // more wind 23 |
49 << QVariant(false) // more wind 23 |
50 << QVariant(100) // damage modfier 24 |
50 << QVariant(false) // tag team 24 |
51 << QVariant(45) // turn time 25 |
51 << QVariant(100) // damage modfier 25 |
52 << QVariant(100) // init health 26 |
52 << QVariant(45) // turn time 26 |
53 << QVariant(15) // sudden death 27 |
53 << QVariant(100) // init health 27 |
54 << QVariant(5) // case prob 28 |
54 << QVariant(15) // sudden death 28 |
55 << QVariant(3) // mines time 29 |
55 << QVariant(5) // case prob 29 |
56 << QVariant(4) // mines number 30 |
56 << QVariant(3) // mines time 30 |
57 << QVariant(0) // mine dud pct 31 |
57 << QVariant(4) // mines number 31 |
58 << QVariant(2) // explosives 32 |
58 << QVariant(0) // mine dud pct 32 |
59 << QVariant(35) // health case pct 33 |
59 << QVariant(2) // explosives 33 |
60 << QVariant(25) // health case amt 34 |
60 << QVariant(35) // health case pct 34 |
61 << QVariant(47) // water rise amt 35 |
61 << QVariant(25) // health case amt 35 |
62 << QVariant(5) // health dec amt 36 |
62 << QVariant(47) // water rise amt 36 |
63 << QVariant(100) // rope modfier 37 |
63 << QVariant(5) // health dec amt 37 |
|
64 << QVariant(100) // rope modfier 38 |
64 ; |
65 ; |
65 |
66 |
66 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
67 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
67 QAbstractTableModel(parent), |
68 QAbstractTableModel(parent), |
68 fileConfig(fileName, QSettings::IniFormat) |
69 fileConfig(fileName, QSettings::IniFormat) |
106 << "infattack" // 19 |
107 << "infattack" // 19 |
107 << "resetweps" // 20 |
108 << "resetweps" // 20 |
108 << "perhogammo" // 21 |
109 << "perhogammo" // 21 |
109 << "disablewind" // 22 |
110 << "disablewind" // 22 |
110 << "morewind" // 23 |
111 << "morewind" // 23 |
111 << "damagefactor" // 24 |
112 << "tagteam" // 24 |
112 << "turntime" // 25 |
113 << "damagefactor" // 25 |
113 << "health" // 26 |
114 << "turntime" // 26 |
114 << "suddendeath" // 27 |
115 << "health" // 27 |
115 << "caseprobability" // 28 |
116 << "suddendeath" // 28 |
116 << "minestime" // 29 |
117 << "caseprobability" // 29 |
117 << "minesnum" // 30 |
118 << "minestime" // 30 |
118 << "minedudpct" // 31 |
119 << "minesnum" // 31 |
119 << "explosives" // 32 |
120 << "minedudpct" // 32 |
120 << "healthprobability" // 33 |
121 << "explosives" // 33 |
121 << "healthcaseamount" // 34 |
122 << "healthprobability" // 34 |
122 << "waterrise" // 35 |
123 << "healthcaseamount" // 35 |
123 << "healthdecrease" // 36 |
124 << "waterrise" // 36 |
124 << "ropepct" // 37 |
125 << "healthdecrease" // 37 |
|
126 << "ropepct" // 38 |
125 ; |
127 ; |
126 |
128 |
127 QList<QVariant> proMode; |
129 QList<QVariant> proMode; |
128 proMode |
130 proMode |
129 << predefSchemesNames[1] // name 0 |
131 << predefSchemesNames[1] // name 0 |
148 << QVariant(false) // inf. attack 19 |
150 << QVariant(false) // inf. attack 19 |
149 << QVariant(false) // reset weps 20 |
151 << QVariant(false) // reset weps 20 |
150 << QVariant(false) // per hog ammo 21 |
152 << QVariant(false) // per hog ammo 21 |
151 << QVariant(false) // no wind 22 |
153 << QVariant(false) // no wind 22 |
152 << QVariant(false) // more wind 23 |
154 << QVariant(false) // more wind 23 |
153 << QVariant(100) // damage modfier 24 |
155 << QVariant(false) // tag team 24 |
154 << QVariant(15) // turn time 25 |
156 << QVariant(100) // damage modfier 25 |
155 << QVariant(100) // init health 26 |
157 << QVariant(15) // turn time 26 |
156 << QVariant(15) // sudden death 27 |
158 << QVariant(100) // init health 27 |
157 << QVariant(0) // case prob 28 |
159 << QVariant(15) // sudden death 28 |
158 << QVariant(3) // mines time 29 |
160 << QVariant(0) // case prob 29 |
159 << QVariant(0) // mines number 30 |
161 << QVariant(3) // mines time 30 |
160 << QVariant(0) // mine dud pct 31 |
162 << QVariant(0) // mines number 31 |
161 << QVariant(2) // explosives 32 |
163 << QVariant(0) // mine dud pct 32 |
162 << QVariant(35) // health case pct 33 |
164 << QVariant(2) // explosives 33 |
163 << QVariant(25) // health case amt 34 |
165 << QVariant(35) // health case pct 34 |
164 << QVariant(47) // water rise amt 35 |
166 << QVariant(25) // health case amt 35 |
165 << QVariant(5) // health dec amt 36 |
167 << QVariant(47) // water rise amt 36 |
166 << QVariant(100) // rope modfier 37 |
168 << QVariant(5) // health dec amt 37 |
|
169 << QVariant(100) // rope modfier 38 |
167 ; |
170 ; |
168 |
171 |
169 QList<QVariant> shoppa; |
172 QList<QVariant> shoppa; |
170 shoppa |
173 shoppa |
171 << predefSchemesNames[2] // name 0 |
174 << predefSchemesNames[2] // name 0 |
190 << QVariant(false) // inf. attack 19 |
193 << QVariant(false) // inf. attack 19 |
191 << QVariant(true) // reset weps 20 |
194 << QVariant(true) // reset weps 20 |
192 << QVariant(false) // per hog ammo 21 |
195 << QVariant(false) // per hog ammo 21 |
193 << QVariant(false) // no wind 22 |
196 << QVariant(false) // no wind 22 |
194 << QVariant(false) // more wind 23 |
197 << QVariant(false) // more wind 23 |
195 << QVariant(100) // damage modfier 24 |
198 << QVariant(false) // tag team 24 |
196 << QVariant(30) // turn time 25 |
199 << QVariant(100) // damage modfier 25 |
197 << QVariant(100) // init health 26 |
200 << QVariant(30) // turn time 26 |
198 << QVariant(50) // sudden death 27 |
201 << QVariant(100) // init health 27 |
199 << QVariant(1) // case prob 28 |
202 << QVariant(50) // sudden death 28 |
200 << QVariant(3) // mines time 29 |
203 << QVariant(1) // case prob 29 |
201 << QVariant(0) // mines number 30 |
204 << QVariant(3) // mines time 30 |
202 << QVariant(0) // mine dud pct 31 |
205 << QVariant(0) // mines number 31 |
203 << QVariant(0) // explosives 32 |
206 << QVariant(0) // mine dud pct 32 |
204 << QVariant(0) // health case pct 33 |
207 << QVariant(0) // explosives 33 |
205 << QVariant(25) // health case amt 34 |
208 << QVariant(0) // health case pct 34 |
206 << QVariant(47) // water rise amt 35 |
209 << QVariant(25) // health case amt 35 |
207 << QVariant(5) // health dec amt 36 |
210 << QVariant(47) // water rise amt 36 |
208 << QVariant(100) // rope modfier 37 |
211 << QVariant(5) // health dec amt 37 |
|
212 << QVariant(100) // rope modfier 38 |
209 ; |
213 ; |
210 |
214 |
211 QList<QVariant> cleanslate; |
215 QList<QVariant> cleanslate; |
212 cleanslate |
216 cleanslate |
213 << predefSchemesNames[3] // name 0 |
217 << predefSchemesNames[3] // name 0 |
232 << QVariant(true) // inf. attack 19 |
236 << QVariant(true) // inf. attack 19 |
233 << QVariant(true) // reset weps 20 |
237 << QVariant(true) // reset weps 20 |
234 << QVariant(false) // per hog ammo 21 |
238 << QVariant(false) // per hog ammo 21 |
235 << QVariant(false) // no wind 22 |
239 << QVariant(false) // no wind 22 |
236 << QVariant(false) // more wind 23 |
240 << QVariant(false) // more wind 23 |
237 << QVariant(100) // damage modfier 24 |
241 << QVariant(false) // tag team 24 |
238 << QVariant(45) // turn time 25 |
242 << QVariant(100) // damage modfier 25 |
239 << QVariant(100) // init health 26 |
243 << QVariant(45) // turn time 26 |
240 << QVariant(15) // sudden death 27 |
244 << QVariant(100) // init health 27 |
241 << QVariant(5) // case prob 28 |
245 << QVariant(15) // sudden death 28 |
242 << QVariant(3) // mines time 29 |
246 << QVariant(5) // case prob 29 |
243 << QVariant(4) // mines number 30 |
247 << QVariant(3) // mines time 30 |
244 << QVariant(0) // mine dud pct 31 |
248 << QVariant(4) // mines number 31 |
245 << QVariant(2) // explosives 32 |
249 << QVariant(0) // mine dud pct 32 |
246 << QVariant(35) // health case pct 33 |
250 << QVariant(2) // explosives 33 |
247 << QVariant(25) // health case amt 34 |
251 << QVariant(35) // health case pct 34 |
248 << QVariant(47) // water rise amt 35 |
252 << QVariant(25) // health case amt 35 |
249 << QVariant(5) // health dec amt 36 |
253 << QVariant(47) // water rise amt 36 |
250 << QVariant(100) // rope modfier 37 |
254 << QVariant(5) // health dec amt 37 |
|
255 << QVariant(100) // rope modfier 38 |
251 ; |
256 ; |
252 |
257 |
253 QList<QVariant> minefield; |
258 QList<QVariant> minefield; |
254 minefield |
259 minefield |
255 << predefSchemesNames[4] // name 0 |
260 << predefSchemesNames[4] // name 0 |
274 << QVariant(false) // inf. attack 19 |
279 << QVariant(false) // inf. attack 19 |
275 << QVariant(false) // reset weps 20 |
280 << QVariant(false) // reset weps 20 |
276 << QVariant(false) // per hog ammo 21 |
281 << QVariant(false) // per hog ammo 21 |
277 << QVariant(false) // no wind 22 |
282 << QVariant(false) // no wind 22 |
278 << QVariant(false) // more wind 23 |
283 << QVariant(false) // more wind 23 |
279 << QVariant(150) // damage modfier 24 |
284 << QVariant(false) // tag team 24 |
280 << QVariant(30) // turn time 25 |
285 << QVariant(100) // damage modfier 25 |
281 << QVariant(50) // init health 26 |
286 << QVariant(30) // turn time 26 |
282 << QVariant(15) // sudden death 27 |
287 << QVariant(50) // init health 27 |
283 << QVariant(0) // case prob 28 |
288 << QVariant(15) // sudden death 28 |
284 << QVariant(0) // mines time 29 |
289 << QVariant(0) // case prob 29 |
285 << QVariant(80) // mines number 30 |
290 << QVariant(0) // mines time 30 |
286 << QVariant(0) // mine dud pct 31 |
291 << QVariant(80) // mines number 31 |
287 << QVariant(0) // explosives 32 |
292 << QVariant(0) // mine dud pct 32 |
288 << QVariant(35) // health case pct 33 |
293 << QVariant(0) // explosives 33 |
289 << QVariant(25) // health case amt 34 |
294 << QVariant(35) // health case pct 34 |
290 << QVariant(47) // water rise amt 35 |
295 << QVariant(25) // health case amt 35 |
291 << QVariant(5) // health dec amt 36 |
296 << QVariant(47) // water rise amt 36 |
292 << QVariant(100) // rope modfier 37 |
297 << QVariant(5) // health dec amt 37 |
|
298 << QVariant(100) // rope modfier 38 |
293 ; |
299 ; |
294 |
300 |
295 QList<QVariant> barrelmayhem; |
301 QList<QVariant> barrelmayhem; |
296 barrelmayhem |
302 barrelmayhem |
297 << predefSchemesNames[5] // name 0 |
303 << predefSchemesNames[5] // name 0 |
316 << QVariant(false) // inf. attack 19 |
322 << QVariant(false) // inf. attack 19 |
317 << QVariant(false) // reset weps 20 |
323 << QVariant(false) // reset weps 20 |
318 << QVariant(false) // per hog ammo 21 |
324 << QVariant(false) // per hog ammo 21 |
319 << QVariant(false) // no wind 22 |
325 << QVariant(false) // no wind 22 |
320 << QVariant(false) // more wind 23 |
326 << QVariant(false) // more wind 23 |
321 << QVariant(100) // damage modfier 24 |
327 << QVariant(false) // tag team 24 |
322 << QVariant(30) // turn time 25 |
328 << QVariant(100) // damage modfier 25 |
323 << QVariant(100) // init health 26 |
329 << QVariant(30) // turn time 26 |
324 << QVariant(15) // sudden death 27 |
330 << QVariant(100) // init health 27 |
325 << QVariant(0) // case prob 28 |
331 << QVariant(15) // sudden death 28 |
326 << QVariant(0) // mines time 29 |
332 << QVariant(0) // case prob 29 |
327 << QVariant(0) // mines number 30 |
333 << QVariant(0) // mines time 30 |
328 << QVariant(0) // mine dud pct 31 |
334 << QVariant(0) // mines number 31 |
329 << QVariant(80) // explosives 32 |
335 << QVariant(0) // mine dud pct 32 |
330 << QVariant(35) // health case pct 33 |
336 << QVariant(80) // explosives 33 |
331 << QVariant(25) // health case amt 34 |
337 << QVariant(35) // health case pct 34 |
332 << QVariant(47) // water rise amt 35 |
338 << QVariant(25) // health case amt 35 |
333 << QVariant(5) // health dec amt 36 |
339 << QVariant(47) // water rise amt 36 |
334 << QVariant(100) // rope modfier 37 |
340 << QVariant(5) // health dec amt 37 |
|
341 << QVariant(100) // rope modfier 38 |
335 ; |
342 ; |
336 |
343 |
337 QList<QVariant> tunnelhogs; |
344 QList<QVariant> tunnelhogs; |
338 tunnelhogs |
345 tunnelhogs |
339 << predefSchemesNames[6] // name 0 |
346 << predefSchemesNames[6] // name 0 |
358 << QVariant(false) // inf. attack 19 |
365 << QVariant(false) // inf. attack 19 |
359 << QVariant(false) // reset weps 20 |
366 << QVariant(false) // reset weps 20 |
360 << QVariant(false) // per hog ammo 21 |
367 << QVariant(false) // per hog ammo 21 |
361 << QVariant(false) // no wind 22 |
368 << QVariant(false) // no wind 22 |
362 << QVariant(false) // more wind 23 |
369 << QVariant(false) // more wind 23 |
363 << QVariant(100) // damage modfier 24 |
370 << QVariant(false) // tag team 24 |
364 << QVariant(30) // turn time 25 |
371 << QVariant(100) // damage modfier 25 |
365 << QVariant(100) // init health 26 |
372 << QVariant(30) // turn time 26 |
366 << QVariant(15) // sudden death 27 |
373 << QVariant(100) // init health 27 |
367 << QVariant(5) // case prob 28 |
374 << QVariant(15) // sudden death 28 |
368 << QVariant(3) // mines time 29 |
375 << QVariant(5) // case prob 29 |
369 << QVariant(10) // mines number 30 |
376 << QVariant(3) // mines time 30 |
370 << QVariant(10) // mine dud pct 31 |
377 << QVariant(10) // mines number 31 |
371 << QVariant(10) // explosives 32 |
378 << QVariant(10) // mine dud pct 32 |
372 << QVariant(35) // health case pct 33 |
379 << QVariant(10) // explosives 33 |
373 << QVariant(25) // health case amt 34 |
380 << QVariant(35) // health case pct 34 |
374 << QVariant(47) // water rise amt 35 |
381 << QVariant(25) // health case amt 35 |
375 << QVariant(5) // health dec amt 36 |
382 << QVariant(47) // water rise amt 36 |
376 << QVariant(100) // rope modfier 37 |
383 << QVariant(5) // health dec amt 37 |
|
384 << QVariant(100) // rope modfier 38 |
377 ; |
385 ; |
378 |
386 |
379 QList<QVariant> forts; |
387 QList<QVariant> forts; |
380 forts |
388 forts |
381 << predefSchemesNames[7] // name 0 |
389 << predefSchemesNames[7] // name 0 |
400 << QVariant(false) // inf. attack 19 |
408 << QVariant(false) // inf. attack 19 |
401 << QVariant(false) // reset weps 20 |
409 << QVariant(false) // reset weps 20 |
402 << QVariant(false) // per hog ammo 21 |
410 << QVariant(false) // per hog ammo 21 |
403 << QVariant(false) // no wind 22 |
411 << QVariant(false) // no wind 22 |
404 << QVariant(false) // more wind 23 |
412 << QVariant(false) // more wind 23 |
405 << QVariant(100) // damage modfier 24 |
413 << QVariant(false) // tag team 24 |
406 << QVariant(45) // turn time 25 |
414 << QVariant(100) // damage modfier 25 |
407 << QVariant(100) // init health 26 |
415 << QVariant(45) // turn time 26 |
408 << QVariant(15) // sudden death 27 |
416 << QVariant(100) // init health 27 |
409 << QVariant(5) // case prob 28 |
417 << QVariant(15) // sudden death 28 |
410 << QVariant(3) // mines time 29 |
418 << QVariant(5) // case prob 29 |
411 << QVariant(0) // mines number 30 |
419 << QVariant(3) // mines time 30 |
412 << QVariant(0) // mine dud pct 31 |
420 << QVariant(0) // mines number 31 |
413 << QVariant(0) // explosives 32 |
421 << QVariant(0) // mine dud pct 32 |
414 << QVariant(35) // health case pct 33 |
422 << QVariant(0) // explosives 33 |
415 << QVariant(25) // health case amt 34 |
423 << QVariant(35) // health case pct 34 |
416 << QVariant(47) // water rise amt 35 |
424 << QVariant(25) // health case amt 35 |
417 << QVariant(5) // health dec amt 36 |
425 << QVariant(47) // water rise amt 36 |
418 << QVariant(100) // rope modfier 37 |
426 << QVariant(5) // health dec amt 37 |
|
427 << QVariant(100) // rope modfier 38 |
419 ; |
428 ; |
420 |
429 |
421 QList<QVariant> timeless; |
430 QList<QVariant> timeless; |
422 timeless |
431 timeless |
423 << predefSchemesNames[8] // name 0 |
432 << predefSchemesNames[8] // name 0 |
442 << QVariant(false) // inf. attack 19 |
451 << QVariant(false) // inf. attack 19 |
443 << QVariant(false) // reset weps 20 |
452 << QVariant(false) // reset weps 20 |
444 << QVariant(true) // per hog ammo 21 |
453 << QVariant(true) // per hog ammo 21 |
445 << QVariant(false) // no wind 22 |
454 << QVariant(false) // no wind 22 |
446 << QVariant(false) // more wind 23 |
455 << QVariant(false) // more wind 23 |
447 << QVariant(100) // damage modfier 24 |
456 << QVariant(false) // tag team 24 |
448 << QVariant(9999) // turn time 25 |
457 << QVariant(100) // damage modfier 25 |
449 << QVariant(100) // init health 26 |
458 << QVariant(9999) // turn time 26 |
450 << QVariant(15) // sudden death 27 |
459 << QVariant(100) // init health 27 |
451 << QVariant(5) // case prob 28 |
460 << QVariant(15) // sudden death 28 |
452 << QVariant(3) // mines time 29 |
461 << QVariant(5) // case prob 29 |
453 << QVariant(5) // mines number 30 |
462 << QVariant(3) // mines time 30 |
454 << QVariant(10) // mine dud pct 31 |
463 << QVariant(5) // mines number 31 |
455 << QVariant(2) // explosives 32 |
464 << QVariant(10) // mine dud pct 32 |
456 << QVariant(35) // health case pct 33 |
465 << QVariant(2) // explosives 33 |
457 << QVariant(30) // health case amt 34 |
466 << QVariant(35) // health case pct 34 |
458 << QVariant(0) // water rise amt 35 |
467 << QVariant(30) // health case amt 35 |
459 << QVariant(0) // health dec amt 36 |
468 << QVariant(0) // water rise amt 36 |
460 << QVariant(100) // rope modfier 37 |
469 << QVariant(0) // health dec amt 37 |
|
470 << QVariant(100) // rope modfier 38 |
461 ; |
471 ; |
462 |
472 |
463 QList<QVariant> thinkingportals; |
473 QList<QVariant> thinkingportals; |
464 thinkingportals |
474 thinkingportals |
465 << predefSchemesNames[9] // name 0 |
475 << predefSchemesNames[9] // name 0 |
484 << QVariant(false) // inf. attack 19 |
494 << QVariant(false) // inf. attack 19 |
485 << QVariant(false) // reset weps 20 |
495 << QVariant(false) // reset weps 20 |
486 << QVariant(false) // per hog ammo 21 |
496 << QVariant(false) // per hog ammo 21 |
487 << QVariant(false) // no wind 22 |
497 << QVariant(false) // no wind 22 |
488 << QVariant(false) // more wind 23 |
498 << QVariant(false) // more wind 23 |
489 << QVariant(100) // damage modfier 24 |
499 << QVariant(false) // tag team 24 |
490 << QVariant(45) // turn time 25 |
500 << QVariant(100) // damage modfier 25 |
491 << QVariant(100) // init health 26 |
501 << QVariant(45) // turn time 26 |
492 << QVariant(15) // sudden death 27 |
502 << QVariant(100) // init health 27 |
493 << QVariant(2) // case prob 28 |
503 << QVariant(15) // sudden death 28 |
494 << QVariant(3) // mines time 29 |
504 << QVariant(2) // case prob 29 |
495 << QVariant(5) // mines number 30 |
505 << QVariant(3) // mines time 30 |
496 << QVariant(0) // mine dud pct 31 |
506 << QVariant(5) // mines number 31 |
497 << QVariant(5) // explosives 32 |
507 << QVariant(0) // mine dud pct 32 |
498 << QVariant(25) // health case pct 33 |
508 << QVariant(5) // explosives 33 |
499 << QVariant(25) // health case amt 34 |
509 << QVariant(25) // health case pct 34 |
500 << QVariant(47) // water rise amt 35 |
510 << QVariant(25) // health case amt 35 |
501 << QVariant(5) // health dec amt 36 |
511 << QVariant(47) // water rise amt 36 |
502 << QVariant(100) // rope modfier 37 |
512 << QVariant(5) // health dec amt 37 |
|
513 << QVariant(100) // rope modfier 38 |
503 ; |
514 ; |
504 |
515 |
505 QList<QVariant> kingmode; |
516 QList<QVariant> kingmode; |
506 kingmode |
517 kingmode |
507 << predefSchemesNames[10] // name 0 |
518 << predefSchemesNames[10] // name 0 |
526 << QVariant(false) // inf. attack 19 |
537 << QVariant(false) // inf. attack 19 |
527 << QVariant(false) // reset weps 20 |
538 << QVariant(false) // reset weps 20 |
528 << QVariant(false) // per hog ammo 21 |
539 << QVariant(false) // per hog ammo 21 |
529 << QVariant(false) // no wind 22 |
540 << QVariant(false) // no wind 22 |
530 << QVariant(false) // more wind 23 |
541 << QVariant(false) // more wind 23 |
531 << QVariant(100) // damage modfier 24 |
542 << QVariant(false) // tag team 24 |
532 << QVariant(45) // turn time 25 |
543 << QVariant(100) // damage modfier 25 |
533 << QVariant(100) // init health 26 |
544 << QVariant(45) // turn time 26 |
534 << QVariant(15) // sudden death 27 |
545 << QVariant(100) // init health 27 |
535 << QVariant(5) // case prob 28 |
546 << QVariant(15) // sudden death 28 |
536 << QVariant(3) // mines time 29 |
547 << QVariant(5) // case prob 29 |
537 << QVariant(4) // mines number 30 |
548 << QVariant(3) // mines time 30 |
538 << QVariant(0) // mine dud pct 31 |
549 << QVariant(4) // mines number 31 |
539 << QVariant(2) // explosives 32 |
550 << QVariant(0) // mine dud pct 32 |
540 << QVariant(35) // health case pct 33 |
551 << QVariant(2) // explosives 33 |
541 << QVariant(25) // health case amt 34 |
552 << QVariant(35) // health case pct 34 |
542 << QVariant(47) // water rise amt 35 |
553 << QVariant(25) // health case amt 35 |
543 << QVariant(5) // health dec amt 36 |
554 << QVariant(47) // water rise amt 36 |
544 << QVariant(100) // rope modfier 37 |
555 << QVariant(5) // health dec amt 37 |
|
556 << QVariant(100) // rope modfier 38 |
545 ; |
557 ; |
546 |
558 |
547 |
559 |
548 schemes.append(defaultScheme); |
560 schemes.append(defaultScheme); |
549 schemes.append(proMode); |
561 schemes.append(proMode); |