hedgewars/uGearsHandlersMess.pas
branch0.9.25
changeset 14555 945bf1d4d1a4
parent 14358 1f87c7c2b151
child 14556 5e4df5413e1e
equal deleted inserted replaced
14508:666b31c58de8 14555:945bf1d4d1a4
  1186             DeleteGear(Gear);
  1186             DeleteGear(Gear);
  1187             AfterAttack
  1187             AfterAttack
  1188             end
  1188             end
  1189         end
  1189         end
  1190     else
  1190     else
  1191         begin
  1191 		DeleteGear(Gear);
  1192         DeleteGear(Gear);
       
  1193         end
       
  1194 end;
  1192 end;
  1195 
  1193 
  1196 procedure CreateShellForGear(Gear: PGear; startFrame: Longword);
  1194 procedure CreateShellForGear(Gear: PGear; startFrame: Longword);
  1197 var
  1195 var
  1198     shell: PVisualGear;
  1196     shell: PVisualGear;
  2036                 if ((Gear^.State and gstWait) <> 0)
  2034                 if ((Gear^.State and gstWait) <> 0)
  2037                 or (cMineDudPercent = 0)
  2035                 or (cMineDudPercent = 0)
  2038                 or (getRandom(100) > cMineDudPercent) then
  2036                 or (getRandom(100) > cMineDudPercent) then
  2039                     begin
  2037                     begin
  2040                     doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
  2038                     doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
  2041                     DeleteGear(Gear)
  2039                     DeleteGear(Gear);
       
  2040 					exit   // redundant but we've had too many delete gear bugs
  2042                     end
  2041                     end
  2043                 else
  2042                 else
  2044                     begin
  2043                     begin
  2045                     vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
  2044                     vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
  2046                     if vg <> nil then
  2045                     if vg <> nil then
  2079                 // Remove land created by frozen air mine sprite pixel-perfectly
  2078                 // Remove land created by frozen air mine sprite pixel-perfectly
  2080                 EraseLand(
  2079                 EraseLand(
  2081                     hwRound(Gear^.X) - SpritesData[sprFrozenAirMine].Width div 2,
  2080                     hwRound(Gear^.X) - SpritesData[sprFrozenAirMine].Width div 2,
  2082                     hwRound(Gear^.Y) - SpritesData[sprFrozenAirMine].Height div 2,
  2081                     hwRound(Gear^.Y) - SpritesData[sprFrozenAirMine].Height div 2,
  2083                     sprFrozenAirMine, 0, 0, false, false, false, false);
  2082                     sprFrozenAirMine, 0, 0, false, false, false, false);
  2084             DeleteGear(Gear)
  2083             DeleteGear(Gear);
       
  2084 			exit
  2085             end;
  2085             end;
  2086         doStepFallingGear(Gear);
  2086         doStepFallingGear(Gear);
  2087         exit
  2087         exit
  2088         end;
  2088         end;
  2089     isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
  2089     isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
  2459         begin
  2459         begin
  2460         x := hwRound(Gear^.X);
  2460         x := hwRound(Gear^.X);
  2461         y := hwRound(Gear^.Y);
  2461         y := hwRound(Gear^.Y);
  2462         hog:= Gear^.Hedgehog;
  2462         hog:= Gear^.Hedgehog;
  2463 
  2463 
  2464         DeleteGear(Gear);
       
  2465         // <-- delete gear!
       
  2466 
       
  2467         if k = gtCase then
  2464         if k = gtCase then
  2468             begin
  2465             begin
  2469             doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
  2466             doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
  2470             for i:= 0 to 63 do
  2467             for i:= 0 to 63 do
  2471                 AddGear(x, y, gtFlame, 0, _0, _0, 0);
  2468                 AddGear(x, y, gtFlame, 0, _0, _0, 0);
  2472             end
  2469             end
  2473         else if k = gtTarget then
  2470         else if k = gtTarget then
  2474             uStats.TargetHit()
  2471             uStats.TargetHit()
  2475         else if k = gtExplosives then
  2472         else if k = gtExplosives then
  2476                 begin
  2473 			begin
  2477                 doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
  2474 			doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
  2478                 for i:= 0 to 31 do
  2475 			for i:= 0 to 31 do
  2479                     begin
  2476 				begin
  2480                     dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
  2477 				dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
  2481                     dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
  2478 				dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
  2482                     AddGear(x, y, gtFlame, 0, dX, dY, 0);
  2479 				AddGear(x, y, gtFlame, 0, dX, dY, 0);
  2483                     AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
  2480 				AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
  2484                     end
  2481 				end
  2485                 end;
  2482 			end;
  2486             exit
  2483         DeleteGear(Gear);
       
  2484 		exit
  2487         end;
  2485         end;
  2488 
  2486 
  2489     if k = gtExplosives then
  2487     if k = gtExplosives then
  2490         begin
  2488         begin
  2491         //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
  2489         //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
  2860         else
  2858         else
  2861             for i:= Random(3) downto 0 do
  2859             for i:= Random(3) downto 0 do
  2862                 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
  2860                 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
  2863 
  2861 
  2864         DeleteGear(Gear)
  2862         DeleteGear(Gear)
  2865         end;
  2863         end
  2866 end;
  2864 end;
  2867 
  2865 
  2868 ////////////////////////////////////////////////////////////////////////////////
  2866 ////////////////////////////////////////////////////////////////////////////////
  2869 procedure doStepFirePunchWork(Gear: PGear);
  2867 procedure doStepFirePunchWork(Gear: PGear);
  2870 var
  2868 var
  2953             Message := 0;
  2951             Message := 0;
  2954             SetLittle(dX);
  2952             SetLittle(dX);
  2955             dY := _0;
  2953             dY := _0;
  2956             State := State or gstMoving;
  2954             State := State or gstMoving;
  2957             end;
  2955             end;
  2958         DeleteGear(Gear);
       
  2959         if (GetAmmoEntry(HHGear^.Hedgehog^, amParachute)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
  2956         if (GetAmmoEntry(HHGear^.Hedgehog^, amParachute)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
  2960             HHGear^.Hedgehog^.CurAmmoType:= amParachute;
  2957             HHGear^.Hedgehog^.CurAmmoType:= amParachute;
  2961         isCursorVisible := false;
  2958         isCursorVisible := false;
  2962         ApplyAmmoChanges(HHGear^.Hedgehog^);
  2959         ApplyAmmoChanges(HHGear^.Hedgehog^);
       
  2960         DeleteGear(Gear);
  2963         exit
  2961         exit
  2964         end;
  2962         end;
  2965 
  2963 
  2966     HHGear^.X := HHGear^.X + cWindSpeed * 200;
  2964     HHGear^.X := HHGear^.X + cWindSpeed * 200;
  2967 
  2965 
  3037     if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
  3035     if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
  3038         begin
  3036         begin
  3039         // avoid to play forever (is this necessary?)
  3037         // avoid to play forever (is this necessary?)
  3040         StopSoundChan(Gear^.SoundChannel);
  3038         StopSoundChan(Gear^.SoundChannel);
  3041         DeleteGear(Gear)
  3039         DeleteGear(Gear)
  3042         end;
  3040         end
  3043 end;
  3041 end;
  3044 
  3042 
  3045 procedure doStepAirAttack(Gear: PGear);
  3043 procedure doStepAirAttack(Gear: PGear);
  3046 begin
  3044 begin
  3047     AllInactive := false;
  3045     AllInactive := false;
  3080     AllInactive := false;
  3078     AllInactive := false;
  3081     doStepFallingGear(Gear);
  3079     doStepFallingGear(Gear);
  3082     if (Gear^.State and gstCollision) <> 0 then
  3080     if (Gear^.State and gstCollision) <> 0 then
  3083         begin
  3081         begin
  3084         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
  3082         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
  3085         DeleteGear(Gear);
       
  3086         {$IFNDEF PAS2C}
  3083         {$IFNDEF PAS2C}
  3087         with mobileRecord do
  3084         with mobileRecord do
  3088             if (performRumble <> nil) and (not fastUntilLag) then
  3085             if (performRumble <> nil) and (not fastUntilLag) then
  3089                 performRumble(kSystemSoundID_Vibrate);
  3086                 performRumble(kSystemSoundID_Vibrate);
  3090         {$ENDIF}
  3087         {$ENDIF}
       
  3088         DeleteGear(Gear);
  3091         exit
  3089         exit
  3092         end;
  3090         end;
  3093     if (GameTicks and $3F) = 0 then
  3091     if (GameTicks and $3F) = 0 then
  3094         AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
  3092         AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
  3095 end;
  3093 end;
  3141         end
  3139         end
  3142     else
  3140     else
  3143         begin
  3141         begin
  3144         PlaySound(sndPlaced);
  3142         PlaySound(sndPlaced);
  3145         DeleteGear(Gear);
  3143         DeleteGear(Gear);
  3146         AfterAttack;
  3144         AfterAttack
  3147         end;
  3145         end;
  3148 
  3146 
  3149     HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
  3147     HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
  3150     HHGear^.Message := HHGear^.Message and (not gmAttack);
  3148     HHGear^.Message := HHGear^.Message and (not gmAttack);
  3151 end;
  3149 end;
  3173 begin
  3171 begin
  3174     if (Gear^.Hedgehog^.Gear = nil) or (Gear^.Hedgehog^.Gear^.Damage > 0) then
  3172     if (Gear^.Hedgehog^.Gear = nil) or (Gear^.Hedgehog^.Gear^.Damage > 0) then
  3175         begin
  3173         begin
  3176         DeleteGear(Gear);
  3174         DeleteGear(Gear);
  3177         AfterAttack;
  3175         AfterAttack;
       
  3176 		exit
  3178         end;
  3177         end;
  3179     inc(Gear^.Timer);
  3178     inc(Gear^.Timer);
  3180     if Gear^.Timer = 65 then
  3179     if Gear^.Timer = 65 then
  3181         begin
  3180         begin
  3182         Gear^.Timer := 0;
  3181         Gear^.Timer := 0;
  3276 
  3275 
  3277     if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
  3276     if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
  3278         begin
  3277         begin
  3279         hedgehog := Gear^.Hedgehog;
  3278         hedgehog := Gear^.Hedgehog;
  3280         //Msg := Gear^.Message and (not gmSwitch);
  3279         //Msg := Gear^.Message and (not gmSwitch);
  3281         DeleteGear(Gear);
       
  3282         ApplyAmmoChanges(hedgehog^);
  3280         ApplyAmmoChanges(hedgehog^);
  3283 
  3281 
  3284         HHGear := CurrentHedgehog^.Gear;
  3282         HHGear := CurrentHedgehog^.Gear;
  3285         ApplyAmmoChanges(HHGear^.Hedgehog^);
  3283         ApplyAmmoChanges(HHGear^.Hedgehog^);
  3286         //HHGear^.Message := Msg;
  3284         //HHGear^.Message := Msg;
       
  3285         DeleteGear(Gear);
  3287         exit
  3286         exit
  3288         end;
  3287         end;
  3289 
  3288 
  3290     if (Gear^.Message and gmSwitch) <> 0 then
  3289     if (Gear^.Message and gmSwitch) <> 0 then
  3291         begin
  3290         begin
  4485                 begin
  4484                 begin
  4486                 Message := 0;
  4485                 Message := 0;
  4487                 Active := true;
  4486                 Active := true;
  4488                 State := State or gstMoving
  4487                 State := State or gstMoving
  4489                 end;
  4488                 end;
  4490             DeleteGear(Gear);
       
  4491             if (GetAmmoEntry(HHGear^.Hedgehog^, amJetpack)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
  4489             if (GetAmmoEntry(HHGear^.Hedgehog^, amJetpack)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
  4492                 HHGear^.Hedgehog^.CurAmmoType:= amJetpack;
  4490                 HHGear^.Hedgehog^.CurAmmoType:= amJetpack;
  4493             isCursorVisible := false;
  4491             isCursorVisible := false;
  4494             ApplyAmmoChanges(HHGear^.Hedgehog^);
  4492             ApplyAmmoChanges(HHGear^.Hedgehog^);
  4495         //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
  4493         //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
  4496 
  4494 
  4497 //    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
  4495 //    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
  4498 
  4496 
  4499 //AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
  4497 //AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
       
  4498             DeleteGear(Gear);
  4500             end
  4499             end
  4501 end;
  4500 end;
  4502 
  4501 
  4503 procedure doStepJetpack(Gear: PGear);
  4502 procedure doStepJetpack(Gear: PGear);
  4504 var
  4503 var
  4532     AllInactive := false;
  4531     AllInactive := false;
  4533     Gear^.Pos := 0;
  4532     Gear^.Pos := 0;
  4534     if Gear^.Timer < 2000 then
  4533     if Gear^.Timer < 2000 then
  4535         inc(Gear^.Timer, 1)
  4534         inc(Gear^.Timer, 1)
  4536     else
  4535     else
  4537         begin
  4536         DeleteGear(Gear)
  4538         DeleteGear(Gear);
       
  4539         end;
       
  4540 end;
  4537 end;
  4541 
  4538 
  4542 procedure doStepBirdyFly(Gear: PGear);
  4539 procedure doStepBirdyFly(Gear: PGear);
  4543 var
  4540 var
  4544     HHGear: PGear;
  4541     HHGear: PGear;