ChangeLog.txt
changeset 13270 969aacfa229c
parent 13267 48b23e6f26d9
child 13272 5984e8c6cbeb
equal deleted inserted replaced
13269:a772b6c9387f 13270:969aacfa229c
   112  + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content
   112  + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content
   113  + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message
   113  + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message
   114  + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
   114  + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
   115  + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
   115  + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
   116  + New call: SkipTurn(): Force current hedgehog to skip turn
   116  + New call: SkipTurn(): Force current hedgehog to skip turn
       
   117  + New call: Explode(x, y, radius[, options]): Cause an explosion
   117  + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
   118  + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
   118  + New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
   119  + New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
   119  + New callback: onSkipTurn(): Called when a hog skips turn
   120  + New callback: onSkipTurn(): Called when a hog skips turn
   120  + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
   121  + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active
   121  * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog
   122  * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog