ChangeLog.txt
changeset 12545 9c3ff4ffd4f3
parent 12543 9fda510f0bc4
child 12550 0fa07df29499
equal deleted inserted replaced
12544:77b05be26a6e 12545:9c3ff4ffd4f3
   174  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
   174  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
   175  * Mutant script shows now appropriate ranking and graph in stats screen
   175  * Mutant script shows now appropriate ranking and graph in stats screen
   176  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
   176  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
   177 
   177 
   178 A Classic Fairytale:
   178 A Classic Fairytale:
   179  + Mission 3: Improved mission panel texts to clarify the goals at all time
       
   180  + Mission 4: Add infinite skip
   179  + Mission 4: Add infinite skip
   181  + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
   180  + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
   182  + All missions: Clarify mine timers
   181  + All missions: Clarify mine timers
       
   182  * Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck
       
   183  * Mission 1: Leap of faith: Teleport player back to mole when failing
   183  * Mission 2: Fix crash when trying to open ammo menu in opening sequence
   184  * Mission 2: Fix crash when trying to open ammo menu in opening sequence
   184  * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
   185  * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
   185  * Mission 3: Fix broken end sequence after killing cyborg or princess
   186  * Mission 3: Fix broken end sequence after killing cyborg or princess
   186  * Mission 3: Fix broken sequence of princess being caged
   187  * Mission 3: Fix broken sequence of princess being caged
   187  * Mission 3: All girder crates now have 3 girders each
   188  * Mission 3: All girder crates now have 3 girders each
   188  * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
   189  * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
   189  * Mission 6: Block off left cave entrance to stop player to just rope all the way around
   190  * Mission 6: Block off left cave entrance to stop player to just rope all the way around
   190  * Mission 6: Fix mines not being able to get triggered in first turn
   191  * Mission 6: Fix mines not being able to get triggered in first turn
   191  * Mission 6: Rewrite misleading mission texts
       
   192  * Mission 8: Fix Lua error message at the beginning
   192  * Mission 8: Fix Lua error message at the beginning
   193  * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
   193  * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
   194  * All missions: Add missing texts for translation
   194  * All missions: Add missing texts for translation
   195  * All missions: Fix incorrect crate types
   195  * All missions: Fix incorrect crate types
       
   196  * All missions: Rewrite mission texts to state missions more clearly
   196  * Fix swapped mission preview images of missions 2 and 3
   197  * Fix swapped mission preview images of missions 2 and 3
   197 
   198 
   198 A Space Adventure:
   199 A Space Adventure:
   199  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
   200  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
   200  + Add skip to a few missions where it doesn't hurt
   201  + Add skip to a few missions where it doesn't hurt