25 |
25 |
26 {$INCLUDE "config.inc"} |
26 {$INCLUDE "config.inc"} |
27 |
27 |
28 const |
28 const |
29 sfMax = 1000; |
29 sfMax = 1000; |
30 cDefaultParamNum = 17; |
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31 cVideorecParamNum = cDefaultParamNum + 7; |
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32 |
30 |
33 // message constants |
31 // message constants |
34 errmsgCreateSurface = 'Error creating SDL surface'; |
32 errmsgCreateSurface = 'Error creating SDL surface'; |
35 errmsgTransparentSet = 'Error setting transparent color'; |
33 errmsgTransparentSet = 'Error setting transparent color'; |
36 errmsgUnknownCommand = 'Unknown command'; |
34 errmsgUnknownCommand = 'Unknown command'; |
90 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
88 // To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects |
91 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
89 // TODO - set lfBasic for all solid land, ensure all uses of the flags can handle multiple flag bits |
92 // lfObject and lfBasic are only to be different *graphically* in all other ways they should be treated the same |
90 // lfObject and lfBasic are only to be different *graphically* in all other ways they should be treated the same |
93 lfBasic = $8000; // white |
91 lfBasic = $8000; // white |
94 lfIndestructible = $4000; // red |
92 lfIndestructible = $4000; // red |
95 lfObject = $2000; |
93 lfObject = $2000; |
96 lfDamaged = $1000; // |
94 lfDamaged = $1000; // |
97 lfIce = $0800; // blue |
95 lfIce = $0800; // blue |
98 lfBouncy = $0400; // green |
96 lfBouncy = $0400; // green |
99 |
97 |
100 cMaxPower = 1500; |
98 cMaxPower = 1500; |
110 GL_BGRA = $80E1; |
108 GL_BGRA = $80E1; |
111 GL_CLAMP_TO_EDGE = $812F; |
109 GL_CLAMP_TO_EDGE = $812F; |
112 GL_TEXTURE_PRIORITY = $8066; |
110 GL_TEXTURE_PRIORITY = $8066; |
113 {$ENDIF} |
111 {$ENDIF} |
114 |
112 |
115 cSendCursorPosTime : LongWord = 50; |
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116 cVisibleWater : LongInt = 128; |
113 cVisibleWater : LongInt = 128; |
117 cCursorEdgesDist : LongInt = 100; |
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118 cTeamHealthWidth : LongInt = 128; |
114 cTeamHealthWidth : LongInt = 128; |
119 |
115 |
120 cifRandomize = $00000001; |
116 cifRandomize = $00000001; |
121 cifTheme = $00000002; |
117 cifTheme = $00000002; |
122 cifMap = $00000002; // either theme or map (or map+theme) |
118 cifMap = $00000002; // either theme or map (or map+theme) |
123 cifAllInited = cifRandomize or cifTheme or cifMap; |
119 cifAllInited = cifRandomize or cifTheme or cifMap; |
124 |
120 |
125 cTransparentColor: Longword = $00000000; |
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126 |
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127 RGB_LUMINANCE_RED = 0.212671; |
121 RGB_LUMINANCE_RED = 0.212671; |
128 RGB_LUMINANCE_GREEN = 0.715160; |
122 RGB_LUMINANCE_GREEN = 0.715160; |
129 RGB_LUMINANCE_BLUE = 0.072169; |
123 RGB_LUMINANCE_BLUE = 0.072169; |
130 |
124 |
131 cMaxTeams = 8; |
125 cMaxTeams = 8; |
132 cMaxHHIndex = 7; |
126 cMaxHHIndex = 7; |
133 cMaxHHs = 48; |
127 cMaxHHs = 48; |
134 cMaxSpawnPoints = 1024; |
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135 |
128 |
136 cMaxEdgePoints = 16384; |
129 cMaxEdgePoints = 16384; |
137 |
130 |
138 cHHRadius = 9; |
131 cHHRadius = 9; |
139 cHHStepTicks = 29; |
132 cHHStepTicks = 29; |
140 |
133 |
141 cUsualZ = 500; |
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142 cSmokeZ = 499; |
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143 cHHZ = 1000; |
134 cHHZ = 1000; |
144 cCurrHHZ = Succ(cHHZ); |
135 cCurrHHZ = Succ(cHHZ); |
145 cOnHHZ = 2000; |
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146 |
136 |
147 cBarrelHealth = 60; |
137 cBarrelHealth = 60; |
148 cShotgunRadius = 22; |
138 cShotgunRadius = 22; |
149 cBlowTorchC = 6; |
139 cBlowTorchC = 6; |
150 cakeDmg = 75; |
140 cakeDmg = 75; |
151 |
141 |
152 cKeyMaxIndex = 1600; |
142 cKeyMaxIndex = 1600; |
153 cKbdMaxIndex = 65536;//need more room for the modifier keys |
143 cKbdMaxIndex = 65536;//need more room for the modifier keys |
154 |
144 |
155 cHHFileName = 'Hedgehog'; |
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156 cCHFileName = 'Crosshair'; |
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157 cThemeCFGFilename = 'theme.cfg'; |
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158 |
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159 cFontBorder = 2; |
145 cFontBorder = 2; |
160 |
146 |
161 // do not change this value |
147 // do not change this value |
162 cDefaultZoomLevel = 2.0; |
148 cDefaultZoomLevel = 2.0; |
163 |
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164 cSendEmptyPacketTime = 1000; |
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165 trigTurns = $80000001; |
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166 |
149 |
167 // game flags |
150 // game flags |
168 gfAny = $FFFFFFFF; |
151 gfAny = $FFFFFFFF; |
169 gfOneClanMode = $00000001; // used in trainings |
152 gfOneClanMode = $00000001; // used in trainings |
170 gfMultiWeapon = $00000002; // used in trainings |
153 gfMultiWeapon = $00000002; // used in trainings |
240 gmDelete = $00010000; |
223 gmDelete = $00010000; |
241 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
224 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
242 |
225 |
243 cMaxSlotIndex = 9; |
226 cMaxSlotIndex = 9; |
244 cMaxSlotAmmoIndex = 5; |
227 cMaxSlotAmmoIndex = 5; |
245 |
228 |
246 // ai hints |
229 // ai hints |
247 aihUsualProcessing = $00000000; |
230 aihUsualProcessing = $00000000; |
248 aihDoesntMatter = $00000001; |
231 aihDoesntMatter = $00000001; |
249 |
232 |
250 // ammo properties |
233 // ammo properties |
251 ammoprop_Timerable = $00000001; |
234 ammoprop_Timerable = $00000001; |
252 ammoprop_Power = $00000002; |
235 ammoprop_Power = $00000002; |
253 ammoprop_NeedTarget = $00000004; |
236 ammoprop_NeedTarget = $00000004; |
254 ammoprop_ForwMsgs = $00000008; |
237 ammoprop_ForwMsgs = $00000008; |
260 ammoprop_AltUse = $00000400; |
243 ammoprop_AltUse = $00000400; |
261 ammoprop_NotBorder = $00000800; |
244 ammoprop_NotBorder = $00000800; |
262 ammoprop_Utility = $00001000; |
245 ammoprop_Utility = $00001000; |
263 ammoprop_Effect = $00002000; |
246 ammoprop_Effect = $00002000; |
264 ammoprop_SetBounce = $00004000; |
247 ammoprop_SetBounce = $00004000; |
265 ammoprop_NeedUpDown = $00008000;//Used by TouchInterface to show or hide up/down widgets |
248 ammoprop_NeedUpDown = $00008000;//Used by TouchInterface to show or hide up/down widgets |
266 ammoprop_OscAim = $00010000; |
249 ammoprop_OscAim = $00010000; |
267 ammoprop_NoMoveAfter = $00020000; |
250 ammoprop_NoMoveAfter = $00020000; |
268 ammoprop_Track = $00040000; |
251 ammoprop_Track = $00040000; |
269 ammoprop_NoRoundEnd = $10000000; |
252 ammoprop_NoRoundEnd = $10000000; |
270 |
253 |
288 posCasePoison = $00000020; |
271 posCasePoison = $00000020; |
289 |
272 |
290 NoPointX = Low(LongInt); |
273 NoPointX = Low(LongInt); |
291 cTargetPointRef : TPoint = (X: NoPointX; Y: 0); |
274 cTargetPointRef : TPoint = (X: NoPointX; Y: 0); |
292 |
275 |
293 // hog tag mask |
276 kSystemSoundID_Vibrate = $00000FFF; |
294 htNone = $00; |
277 |
295 htTeamName = $01; |
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296 htName = $02; |
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297 htHealth = $04; |
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298 htTransparent = $08; |
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299 |
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300 AMAnimDuration = 200; |
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301 AMHidden = 0;//AMState values |
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302 AMShowingUp = 1; |
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303 AMShowing = 2; |
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304 AMHiding = 3; |
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305 |
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306 AMTypeMaskX = $00000001; |
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307 AMTypeMaskY = $00000002; |
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308 AMTypeMaskAlpha = $00000004; |
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309 AMTypeMaskSlide = $00000008; |
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310 |
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311 {$IFDEF MOBILE} |
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312 AMSlotSize = 48; |
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313 AMTITLE = 30; |
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314 {$ELSE} |
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315 AMSlotSize = 32; |
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316 {$ENDIF} |
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317 AMSlotPadding = (AMSlotSize - 32) shr 1; |
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318 |
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319 {$IFDEF USE_TOUCH_INTERFACE} |
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320 FADE_ANIM_TIME = 500; |
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321 MOVE_ANIM_TIME = 500; |
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322 {$ENDIF} |
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323 |
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324 cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13); |
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325 cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0); |
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326 |
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327 implementation |
278 implementation |
328 |
279 |
329 end. |
280 end. |