equal
deleted
inserted
replaced
1120 |
1120 |
1121 if (GameFlags and gfArtillery) <> 0 then |
1121 if (GameFlags and gfArtillery) <> 0 then |
1122 cArtillery:= true; |
1122 cArtillery:= true; |
1123 |
1123 |
1124 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
1124 if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
|
1125 begin |
1125 for i:= 0 to Pred(vobCount*2) do |
1126 for i:= 0 to Pred(vobCount*2) do |
1126 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0); |
1127 AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0); |
|
1128 disableLandBack:= true |
|
1129 end |
1127 end; |
1130 end; |
1128 |
1131 |
1129 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
1132 procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); |
1130 begin |
1133 begin |
1131 doMakeExplosion(X, Y, Radius, Mask, $FFFFFFFF); |
1134 doMakeExplosion(X, Y, Radius, Mask, $FFFFFFFF); |