QTfrontend/hwform.cpp
changeset 1150 ae86e36dad2e
parent 1066 1f1b3686a2b0
child 1162 91bf5e3e558d
equal deleted inserted replaced
1149:c2d3b4f71836 1150:ae86e36dad2e
    54 	UpdateTeamsLists();
    54 	UpdateTeamsLists();
    55 	UpdateWeapons();
    55 	UpdateWeapons();
    56 
    56 
    57 	connect(ui.pageMain->BtnSinglePlayer,	SIGNAL(clicked()),	this, SLOT(GoToSinglePlayer()));
    57 	connect(ui.pageMain->BtnSinglePlayer,	SIGNAL(clicked()),	this, SLOT(GoToSinglePlayer()));
    58 	connect(ui.pageMain->BtnSetup,	SIGNAL(clicked()),	this, SLOT(GoToSetup()));
    58 	connect(ui.pageMain->BtnSetup,	SIGNAL(clicked()),	this, SLOT(GoToSetup()));
    59 	connect(ui.pageMain->BtnMultiplayer,	SIGNAL(clicked()),	this, SLOT(GoToMultiplayer()));
       
    60 	connect(ui.pageMain->BtnLoad,	SIGNAL(clicked()),	this, SLOT(GoToSaves()));
       
    61 	connect(ui.pageMain->BtnDemos,	SIGNAL(clicked()),	this, SLOT(GoToDemos()));
       
    62 	connect(ui.pageMain->BtnNet,	SIGNAL(clicked()),	this, SLOT(GoToNet()));
    59 	connect(ui.pageMain->BtnNet,	SIGNAL(clicked()),	this, SLOT(GoToNet()));
    63 	connect(ui.pageMain->BtnInfo,	SIGNAL(clicked()),	this, SLOT(GoToInfo()));
    60 	connect(ui.pageMain->BtnInfo,	SIGNAL(clicked()),	this, SLOT(GoToInfo()));
    64 	connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
    61 	connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
    65 	connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));
    62 	connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));
    66 
    63 
   106 
   103 
   107 	connect(ui.pageGameStats->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
   104 	connect(ui.pageGameStats->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
   108 
   105 
   109 	connect(ui.pageSinglePlayer->BtnSimpleGamePage,	SIGNAL(clicked()),	this, SLOT(SimpleGame()));
   106 	connect(ui.pageSinglePlayer->BtnSimpleGamePage,	SIGNAL(clicked()),	this, SLOT(SimpleGame()));
   110 	connect(ui.pageSinglePlayer->BtnTrainPage,	SIGNAL(clicked()),	this, SLOT(GoToTraining()));
   107 	connect(ui.pageSinglePlayer->BtnTrainPage,	SIGNAL(clicked()),	this, SLOT(GoToTraining()));
       
   108 	connect(ui.pageSinglePlayer->BtnMultiplayer,	SIGNAL(clicked()),	this, SLOT(GoToMultiplayer()));
       
   109 	connect(ui.pageSinglePlayer->BtnLoad,	SIGNAL(clicked()),	this, SLOT(GoToSaves()));
       
   110 	connect(ui.pageSinglePlayer->BtnDemos,	SIGNAL(clicked()),	this, SLOT(GoToDemos()));
   111 	connect(ui.pageSinglePlayer->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
   111 	connect(ui.pageSinglePlayer->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
   112 
   112 
   113 	connect(ui.pageTraining->BtnStartTrain,	SIGNAL(clicked()),	this, SLOT(StartTraining()));
   113 	connect(ui.pageTraining->BtnStartTrain,	SIGNAL(clicked()),	this, SLOT(StartTraining()));
   114 	connect(ui.pageTraining->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
   114 	connect(ui.pageTraining->BtnBack,	SIGNAL(clicked()),	this, SLOT(GoBack()));
   115 
   115