equal
deleted
inserted
replaced
194 ammoprop_ForwMsgs = $00000008; |
194 ammoprop_ForwMsgs = $00000008; |
195 ammoprop_AttackInMove = $00000010; |
195 ammoprop_AttackInMove = $00000010; |
196 ammoprop_NoCrosshair = $00000040; |
196 ammoprop_NoCrosshair = $00000040; |
197 ammoprop_AttackingPut = $00000080; |
197 ammoprop_AttackingPut = $00000080; |
198 ammoprop_DontHold = $00000100; |
198 ammoprop_DontHold = $00000100; |
|
199 ammoprop_AltAttack = $00000200; |
199 AMMO_INFINITE = High(LongWord); |
200 AMMO_INFINITE = High(LongWord); |
200 |
201 |
201 EXPLAllDamageInRadius = $00000001; |
202 EXPLAllDamageInRadius = $00000001; |
202 EXPLAutoSound = $00000002; |
203 EXPLAutoSound = $00000002; |
203 EXPLNoDamage = $00000004; |
204 EXPLNoDamage = $00000004; |
564 NameTex: nil; |
565 NameTex: nil; |
565 Probability: 100; |
566 Probability: 100; |
566 NumberInCase: 3; |
567 NumberInCase: 3; |
567 Ammo: (Propz: ammoprop_ForwMsgs or |
568 Ammo: (Propz: ammoprop_ForwMsgs or |
568 ammoprop_AttackInMove or |
569 ammoprop_AttackInMove or |
569 ammoprop_DontHold; |
570 ammoprop_DontHold or |
|
571 ammoprop_AltAttack; |
570 Count: 5; |
572 Count: 5; |
571 NumPerTurn: 0; |
573 NumPerTurn: 0; |
572 Timer: 0; |
574 Timer: 0; |
573 Pos: 0; |
575 Pos: 0; |
574 AmmoType: amRope); |
576 AmmoType: amRope); |
691 Probability: 100; |
693 Probability: 100; |
692 NumberInCase: 1; |
694 NumberInCase: 1; |
693 Ammo: (Propz: ammoprop_ForwMsgs or |
695 Ammo: (Propz: ammoprop_ForwMsgs or |
694 ammoprop_AttackInMove or |
696 ammoprop_AttackInMove or |
695 ammoprop_NoCrosshair or |
697 ammoprop_NoCrosshair or |
696 ammoprop_DontHold; |
698 ammoprop_DontHold or |
|
699 ammoprop_AltAttack; |
697 Count: 2; |
700 Count: 2; |
698 NumPerTurn: 0; |
701 NumPerTurn: 0; |
699 Timer: 0; |
702 Timer: 0; |
700 Pos: 0; |
703 Pos: 0; |
701 AmmoType: amParachute); |
704 AmmoType: amParachute); |
837 TimeAfterTurn: 3000; |
840 TimeAfterTurn: 3000; |
838 minAngle: 0; |
841 minAngle: 0; |
839 maxAngle: 0; |
842 maxAngle: 0; |
840 isDamaging: true; |
843 isDamaging: true; |
841 PosCount: 1; |
844 PosCount: 1; |
842 PosSprite: sprWater)); |
845 PosSprite: sprWater) |
|
846 ); |
843 |
847 |
844 var CountTexz: array[1..9] of PTexture; |
848 var CountTexz: array[1..9] of PTexture; |
845 |
849 |
846 implementation |
850 implementation |
847 |
851 |