equal
deleted
inserted
replaced
428 AddAmmo(Player, amGrenade, 1) |
428 AddAmmo(Player, amGrenade, 1) |
429 end |
429 end |
430 if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then |
430 if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then |
431 AddAmmo(Player, amBazooka, BazookasLeft) |
431 AddAmmo(Player, amBazooka, BazookasLeft) |
432 end |
432 end |
|
433 -- If player starts using saucer, the player probably finished reading and the mission panel |
|
434 -- would just get in the way. So we hide it! |
|
435 HideMission() |
433 end |
436 end |
434 if GetGearType(Gear) == gtGrenade then |
437 if GetGearType(Gear) == gtGrenade then |
435 GrenadeThrown = true |
438 GrenadeThrown = true |
436 GrenadeTimer = 0 |
439 GrenadeTimer = 0 |
437 end |
440 end |
489 end |
492 end |
490 |
493 |
491 |
494 |
492 |
495 |
493 function onNewTurn() |
496 function onNewTurn() |
494 SetWeapon(amJetpack) |
497 if GetAmmoCount(CurrentHedgehog, amJetpack) > 0 then |
|
498 SetWeapon(amJetpack) |
|
499 end |
495 end |
500 end |
496 |
501 |
497 function onGameTick20() |
502 function onGameTick20() |
498 if (TurnTimeLeft < 1500000 and not Objective) then |
503 if (TurnTimeLeft < 1500000 and not Objective) then |
499 TurnTimeLeft = TurnTime |
504 TurnTimeLeft = TurnTime |