share/hedgewars/Data/Locale/nl.txt
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     1 ; English locale
       
     2 
       
     3 00:00=Grenade
       
     4 00:01=ClusterBomb
       
     5 00:02=Bazooka
       
     6 00:03=Homing Bee
       
     7 00:04=Shotgun
       
     8 00:05=PickHammer
       
     9 00:06=Skip
       
    10 00:07=Rope
       
    11 00:08=Mine
       
    12 00:09=Desert Eagle
       
    13 00:10=Dynamite
       
    14 00:11=Baseball Bat
       
    15 00:12=Fire Punch
       
    16 00:13=sec
       
    17 00:14=Parachute
       
    18 00:15=Air Attack
       
    19 00:16=Mine Strike
       
    20 00:17=Blow Torch
       
    21 00:18=Construction
       
    22 00:19=Teleportation
       
    23 00:20=Switch Hedgehog
       
    24 00:21=Mortar
       
    25 00:22=Whip
       
    26 00:23=Kamikaze
       
    27 00:24=Cake
       
    28 00:25=Seduction
       
    29 00:26=Watermelon Bomb
       
    30 00:27=Hellish hand-grenade
       
    31 00:28=Drill Rocket
       
    32 00:29=Ballgun
       
    33 00:30=Napalm
       
    34 00:31=RC Plane
       
    35 00:32=Low Gravity
       
    36 00:33=Extra Damage
       
    37 00:34=Invulnerable
       
    38 00:35=Extra Time
       
    39 00:36=Laser Sight
       
    40 00:37=Vampirism
       
    41 00:38=Sniper Rifle
       
    42 00:39=Flying Saucer
       
    43 00:40=Molotov Cocktail
       
    44 00:41=Birdy
       
    45 00:42=Portable Portal Device
       
    46 00:43=Piano Strike
       
    47 00:44=Old Limburger
       
    48 00:45=Sine Gun (beta)
       
    49 00:46=Flamethrower
       
    50 00:47=Sticky Mine
       
    51 00:48=Hammer
       
    52 00:49=Resurrector
       
    53 00:50=Drill Strike
       
    54 
       
    55 01:00=Let's fight!
       
    56 01:01=Round draw
       
    57 01:02=%1 wins!
       
    58 01:03=Volume %1%
       
    59 01:04=Paused
       
    60 01:05=Really quit (Y/Esc)?
       
    61 01:06=Sudden Death!
       
    62 01:07=%1 remaining
       
    63 01:08=Fuel
       
    64 01:09=Synchronizing...
       
    65 01:10=Using this utility won't end your turn!
       
    66 01:11=This weapon or utility is not yet available!
       
    67 01:12=Last round till Sudden Death!
       
    68 01:13=%1 rounds till Sudden Death!
       
    69 01:14=Get ready, %1!
       
    70 
       
    71 ; Event messages
       
    72 ; Hog (%1) died
       
    73 02:00=%1 has kicked the bucket!
       
    74 02:00=%1 has seen the light!
       
    75 02:00=%1 never saw that coming!
       
    76 02:00=%1 waves goodbye!
       
    77 02:00=%1 has gone to a better place!
       
    78 02:00=%1 meets his maker!
       
    79 02:00=%1 can hang on no longer!
       
    80 02:00=%1 has done his duty!
       
    81 02:00=%1 makes the ultimate sacrifice!
       
    82 02:00=%1 departs this mortal coil!
       
    83 02:00=%1 makes like a tree and leaves!
       
    84 02:00=%1 has timed out!
       
    85 02:00=%1 says peace out!
       
    86 02:00=%1 will be fondly remembered!
       
    87 02:00=%1 has an aneurysm!
       
    88 02:00=%1 leaves behind a wife and child
       
    89 02:00=%1 has launched his last bazooka
       
    90 02:00=%1 has tossed his last grenade
       
    91 02:00=%1 has baked his last cake
       
    92 02:00=%1 has swung on his last rope
       
    93 02:00=%1 has called his last airstrike
       
    94 02:00=%1 has pumped his last shotgun
       
    95 02:00=%1 has thrown his last melon
       
    96 02:00=%1 has drawn his last deagle
       
    97 02:00=%1 took one shot too many
       
    98 02:00=%1 could really have used a health crate
       
    99 02:00=%1 has gone to play a better game
       
   100 02:00=%1 has ragequit life
       
   101 02:00=%1 fails
       
   102 02:00=Poor poor %1...
       
   103 02:00=%1 prefers wormux
       
   104 02:00=%1 has been blocking shots with his face
       
   105 02:00=%1 is a hero amongst me...err...hogs
       
   106 02:00=%1 finds his place in Valhalla
       
   107 02:00=%1 has left the building
       
   108 02:00=%1 goes the way of the dinosaurs
       
   109 02:00=%1 brings hedgehogs one step closer to extinction
       
   110 02:00=%1 brings a tear to my eye
       
   111 02:00=%1 is an ex-hog
       
   112 02:00=%1 is pushing up the daisies
       
   113 02:00=%1 has ceased to be
       
   114 02:00=Say goodbye to %1
       
   115 02:00=No hope left for %1
       
   116 02:00=%1 faces the final curtain
       
   117 02:00=Smoke 'em if you got 'em, %1
       
   118 02:00=%1 suffers a Spontaneous Massive Existence Failure
       
   119 02:00=%1 has passed on
       
   120 02:00=%1 is stone dead
       
   121 02:00=%1 is no more
       
   122 02:00=%1 has expired
       
   123 02:00=Bereft of life, %1 rests in peace
       
   124 02:00=%1 joins the choir invisible
       
   125 02:00=Farewell %1, we hardly knew ye!
       
   126 02:00=%1 had a low tolerance for being shot
       
   127 02:00=%1 could have used an extra life
       
   128 02:00=Is there a doctor in the house?
       
   129 
       
   130 ; Hog (%1) drowned
       
   131 02:01=%1 plays submarine!
       
   132 02:01=%1 mimics the Titanic!
       
   133 02:01=%1 swims like a stone!
       
   134 02:01=%1 floats like a brick!
       
   135 02:01=%1 checks out the deep end
       
   136 02:01=%1 goes glug glug glug
       
   137 02:01=%1 goes splash
       
   138 02:01=%1 forgot his armbands
       
   139 02:01=%1 really should have taken swimming lessons
       
   140 02:01=%1 left his surfboard at home
       
   141 02:01=%1 is washed up
       
   142 02:01=%1 is one soggy hog
       
   143 02:01=%1 forgot to bring his life jacket
       
   144 02:01=%1 goes splish splash splish
       
   145 02:01=%1 is sleeping with the fishes
       
   146 02:01=%1 thinks the water physics suck in this game
       
   147 02:01=%1 looks thirsty
       
   148 02:01=The sea claims %1
       
   149 02:01=%1 is lost at sea
       
   150 02:01=%1 should have brought his scuba gear
       
   151 02:01=%1 gets a burial at sea
       
   152 02:01=%1 has that sinking feeling
       
   153 02:01=%1 is practicing his backstroke
       
   154 02:01=%1 goes in search of the Titanic
       
   155 02:01=%1 is not Jesus
       
   156 02:01=%1 is finding Nemo
       
   157 02:01=%1 springs a leak
       
   158 02:01=You've gotta wonder how many hogs are down there
       
   159 02:01=%1 makes the ocean slightly higher
       
   160 02:01=%1 didn't enlist in the Navy
       
   161 02:01=%1 is doing his impersonation of a dead fish
       
   162 02:01=At least you didn't go down the toilet, %1
       
   163 02:01=Sonic couldn't swim and neither can %1
       
   164 02:01=%1 wants to play Ecco the dolphin
       
   165 02:01=%1 has gone to visit Aquaria
       
   166 02:01=%1 has found the lost city of Atlantis
       
   167 02:01=%1 aims for the lead role in Bioshock 3
       
   168 02:01=Your doggy paddle could use a little work, %1
       
   169 02:01=%1 should have brought a jet ski
       
   170 02:01=%1 doesn't like watersports
       
   171 02:01=%1 is forever blowing bubbles
       
   172 02:01=%1 is short of a raft
       
   173 02:01=%1 thinks salt water is good for the skin
       
   174 02:01=%1 gets salt water in his wounds
       
   175 02:01=%1 has walked the plank
       
   176 02:01=%1 has a bath
       
   177 02:01=%1 is wet wet wet
       
   178 02:01=%1 gets his quills wet
       
   179 02:01=It's Davy Jones' locker for %1
       
   180 
       
   181 ; Round starts
       
   182 02:02=Let's fight!
       
   183 02:02=Armed and ready!
       
   184 02:02=Let's get ready to rumble!
       
   185 02:02=Let's get it on!
       
   186 02:02=Let's get this party started
       
   187 02:02=Last hog standing wins
       
   188 02:02=Let's go!
       
   189 02:02=Let's rock!
       
   190 02:02=Let's jam!
       
   191 02:02=It's beginning...
       
   192 02:02=This is the start of something big
       
   193 02:02=Welcome to Hedgewars
       
   194 02:02=Welcome to the front lines
       
   195 02:02=Crush your enemies!
       
   196 02:02=May the best hog win
       
   197 02:02=Victory or death
       
   198 02:02=To the victor goes the spoils
       
   199 02:02=Losing is not an option
       
   200 02:02=Cry havoc! Let loose the hogs of war!
       
   201 02:02=Hedgewars, brought to you by Hedgewars.org
       
   202 02:02=GL HF
       
   203 02:02=Just count yourself lucky you're not up against Tiyuri
       
   204 02:02=Just count yourself lucky you're not up against unC0Rr
       
   205 02:02=Just count yourself lucky you're not up against Nemo
       
   206 02:02=Just count yourself lucky you're not up against Smaxx
       
   207 02:02=Just count yourself lucky you're not up against Jessor
       
   208 02:02=Give it your all!
       
   209 02:02=The losers do the cleaning up!
       
   210 02:02=Let the fight of the millenium begin
       
   211 02:02=Let the fight of the century begin
       
   212 02:02=Let the fight of the decade begin
       
   213 02:02=Let the fight of the year begin
       
   214 02:02=Let the fight of the month begin
       
   215 02:02=Let the fight of the week begin
       
   216 02:02=Let the fight of the day begin
       
   217 02:02=Let the fight of the hour begin
       
   218 02:02=Do your best!
       
   219 02:02=Destroy the enemy!
       
   220 02:02=Good luck
       
   221 02:02=Have fun
       
   222 02:02=Fight the good fight
       
   223 02:02=Fight dirty
       
   224 02:02=Fight with honour
       
   225 02:02=Don't give up
       
   226 02:02=Never surrender
       
   227 02:02=Rock 'em and sock 'em!
       
   228 02:02=Let the fragfest begin!
       
   229 02:02=I hope you're ready for a tussle!
       
   230 02:02=Go Go Go!
       
   231 02:02=Hedgehogs advance!
       
   232 02:02=Bring it to them!
       
   233 02:02=Have no fear!
       
   234 02:02=Be brave and conquer
       
   235 
       
   236 ; Round ends (win; unused atm)
       
   237 02:03=...
       
   238 
       
   239 ; Round ends (draw; unused atm)
       
   240 02:04=...
       
   241 
       
   242 ; New health crate
       
   243 02:05=Incoming aid!
       
   244 02:05=Medic!
       
   245 02:05=First aid from the skies!
       
   246 02:05=A health pack for you
       
   247 02:05=Good health... in box form!
       
   248 02:05=The doctor calls
       
   249 02:05=Fresh band-aids!
       
   250 02:05=This will make you feel better
       
   251 02:05=A Hi-Potion! Whoops wrong game
       
   252 02:05=A pick-me-up!
       
   253 02:05=Grab it
       
   254 02:05=A healthy snack
       
   255 02:05=A remedy to pain
       
   256 02:05=Correct Dosage: as many as you can find!
       
   257 02:05=Urgent delivery
       
   258 02:05=Supplies!
       
   259 
       
   260 ; New ammo crate
       
   261 02:06=More weapons!
       
   262 02:06=Reinforcements!
       
   263 02:06=Lock and load!
       
   264 02:06=I wonder what weapon is in there?
       
   265 02:06=Supplies!
       
   266 02:06=What could be inside?
       
   267 02:06=Christmas comes early in Hedgewars
       
   268 02:06=A present!
       
   269 02:06=Special delivery!
       
   270 02:06=It was a nightmare getting this through customs
       
   271 02:06=Destructive toys from the heavens
       
   272 02:06=Warning! Contents Volatile
       
   273 02:06=Pick it up or blow it up, choice is yours
       
   274 02:06=Goodies!
       
   275 02:06=Mmmmm Ammo
       
   276 02:06=A box of destructive power
       
   277 02:06=Airmail!
       
   278 02:06=Whatever's in that box, it ain't pizza
       
   279 02:06=Get it!
       
   280 02:06=Weapon drop incoming
       
   281 02:06=Don't let the enemy grab that!
       
   282 02:06=Shiny new toys!
       
   283 02:06=A mysterious box!
       
   284 
       
   285 ; New utility crate
       
   286 02:07=Tooltime!
       
   287 02:07=This could come in handy...
       
   288 02:07=Utilities!
       
   289 02:07=Utilise this box
       
   290 02:07=Watch out below
       
   291 02:07=More utilities!
       
   292 02:07=Tools for you!
       
   293 02:07=This should be good!
       
   294 02:07=Use this wisely
       
   295 02:07=Ooo this box is heavy
       
   296 02:07=You might need this
       
   297 
       
   298 ; Hog (%1) skips his turn
       
   299 02:08=%1 is sooo boring...
       
   300 02:08=%1 couldn't be bothered
       
   301 02:08=%1 is one lazy hog
       
   302 02:08=%1 is thoughtless
       
   303 02:08=%1 gave up
       
   304 02:08=You snooze you lose, %1
       
   305 02:08=%1 shamelessly skips
       
   306 02:08=%1 is really lazy
       
   307 02:08=%1 needs a little more motivation
       
   308 02:08=%1 is a pacifist
       
   309 02:08=%1 has a breather
       
   310 02:08=%1 has a rest
       
   311 02:08=%1 chills out
       
   312 02:08=%1 has no faith in his own abilities
       
   313 02:08=%1 decides to do nothing at all
       
   314 02:08=%1 lets the enemy destroy itself
       
   315 02:08=%1 would be terrible at parties
       
   316 02:08=%1 hides out
       
   317 02:08=%1 has decided to pass on this opportunity
       
   318 02:08=%1 decides the best thing he can do is...nothing
       
   319 02:08=%1 is a big wuss
       
   320 02:08=Buck Buck Buck, %1 is a chicken
       
   321 02:08=%1 is looking a little yellow
       
   322 02:08=%1 is a coward!
       
   323 02:08=%1 is waiting for sudden death
       
   324 02:08=%1 is not the fighting type
       
   325 02:08=%1 is reconsidering his purpose in life
       
   326 02:08=%1 was never much of a good shot anyway
       
   327 02:08=%1 didn't want to join the army in the first place
       
   328 02:08=Stop wasting our time, %1
       
   329 02:08=I'm dissapointed in you, %1
       
   330 02:08=Come on, you can do better than that %1
       
   331 02:08=%1's will has broken
       
   332 02:08=%1 apparently has better things to do
       
   333 02:08=%1 is scared stiff
       
   334 02:08=%1 has fallen asleep
       
   335 
       
   336 ; Hog (%1) hurts himself only
       
   337 02:09=%1 should practice aiming!
       
   338 02:09=%1 seems to hate himself
       
   339 02:09=%1 is standing on the wrong side!
       
   340 02:09=%1 makes like an emo
       
   341 02:09=%1 was holding his weapon the wrong way around
       
   342 02:09=%1 is a little sadistic
       
   343 02:09=%1 is a masochist
       
   344 02:09=%1 has no instinct of self-preservation
       
   345 02:09=%1 messed up
       
   346 02:09=%1 screwed up
       
   347 02:09=That was a poor shot, %1
       
   348 02:09=%1 is a little too careless with dangerous weapons
       
   349 02:09=%1 should consider a change of career
       
   350 02:09=Worst. Shot. Ever!
       
   351 02:09=No no no %1, you shoot at the ENEMY!
       
   352 02:09=%1 should only be destroying the enemy
       
   353 02:09=%1 moves one step closer to suicide
       
   354 02:09=%1 aids the enemy
       
   355 02:09=That was stupid %1
       
   356 02:09=%1 lives by the mantra of "no pain, no gain"
       
   357 02:09=%1 is confused
       
   358 02:09=%1 hurt itself in its confusion
       
   359 02:09=%1 has a knack for embarrassing himself
       
   360 02:09=%1 is a klutz!
       
   361 02:09=%1 is clumsy
       
   362 02:09=%1 shows the enemy what he's capable of
       
   363 02:09=%1 can't be expected to be perfect all the time
       
   364 02:09=Don't worry %1, pobody's nerfect
       
   365 02:09=%1 totally did that on purpose
       
   366 02:09=I won't tell anyone if you don't, %1
       
   367 02:09=How embarrassing!
       
   368 02:09=I'm sure nobody saw that %1
       
   369 02:09=%1 needs to review his field manual
       
   370 02:09=%1's weapon clearly malfunctioned
       
   371 
       
   372 ; Hog shot an home run (using the bat and another hog)
       
   373 02:10=Home Run!
       
   374 02:10=A bird, a plane, ...
       
   375 02:10=That one is out!
       
   376 
       
   377 ; Hog (%1) has to leave (team is gone)
       
   378 02:11=%1 has to go to bed!
       
   379 02:11=%1 seems too busy to play
       
   380 02:11=Beam him up, Scotty!
       
   381 02:11=%1 has to go
       
   382 
       
   383 ; Weapon Categories
       
   384 03:00=Timed Grenade
       
   385 03:01=Timed Grenade
       
   386 03:02=Ballistic Weapon
       
   387 03:03=Guided Weapon
       
   388 03:04=Gun (multiple shots)
       
   389 03:05=Digging Tool
       
   390 03:06=Action
       
   391 03:07=Transport Utility
       
   392 03:08=Proximity Bomb
       
   393 03:09=Gun (multiple shots)
       
   394 03:10=BOOM!
       
   395 03:11=Bonk!
       
   396 03:12=Martial Arts
       
   397 03:13=UNUSED
       
   398 03:14=Transport Utility
       
   399 03:15=Airborne Attack
       
   400 03:16=Airborne Attack
       
   401 03:17=Digging Tool
       
   402 03:18=Utility
       
   403 03:19=Transport Utility
       
   404 03:20=Action
       
   405 03:21=Ballistic Weapon
       
   406 03:22=Call me Indiana!
       
   407 03:23=(Really) Martial Arts
       
   408 03:24=The cake is NOT a lie!
       
   409 03:25=Costume Kit
       
   410 03:26=Juicy Grenade
       
   411 03:27=Fiery Grenade
       
   412 03:28=Ballistic Weapon
       
   413 03:29=Ballistic Weapon
       
   414 03:30=Airborne Attack
       
   415 03:31=Remote Controlled Bomb
       
   416 03:32=Temporary Effect
       
   417 03:33=Temporary Effect
       
   418 03:34=Temporary Effect
       
   419 03:35=Temporary Effect
       
   420 03:36=Temporary Effect
       
   421 03:37=Temporary Effect
       
   422 03:38=Gun (multiple shots)
       
   423 03:39=Transport Utility
       
   424 03:40=Incinerating Grenade
       
   425 03:41=Huge fan of Squawks
       
   426 03:42=I'm making a note here...
       
   427 ; the misspelled "Beethoven" is intentional (-> to beat)
       
   428 03:43=Performing Beathoven's deadly sonata
       
   429 03:44=Best before: 1923
       
   430 03:45=The power of science
       
   431 03:46=Hot Hot Hot!
       
   432 03:47=Stick these somewhere useful!
       
   433 03:48=It's Hammer time!
       
   434 03:49=Does what you guess
       
   435 03:50=Moles fan
       
   436 
       
   437 ; Weapon Descriptions (use | as line breaks)
       
   438 04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   439 04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   440 04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
       
   441 04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
       
   442 04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
       
   443 04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
       
   444 04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
       
   445 04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
       
   446 04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
       
   447 04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
       
   448 04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
       
   449 04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
       
   450 04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
       
   451 04:13=UNUSED
       
   452 04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute|Long Jump: Drop grenades or similar weapons
       
   453 04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
       
   454 04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
       
   455 04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
       
   456 04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
       
   457 04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
       
   458 04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
       
   459 04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
       
   460 04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
       
   461 04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|him into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
       
   462 04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
       
   463 04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
       
   464 04:26=Throw this juicy watermelon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
       
   465 04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
       
   466 04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
       
   467 04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
       
   468 04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
       
   469 04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
       
   470 04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
       
   471 04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
       
   472 04:34=Can't touch me!|Attack: Activate
       
   473 04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
       
   474 04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
       
   475 04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
       
   476 04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (twice)
       
   477 04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|take you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force in one direction|Long Jump: Drop grenades or similar weapons
       
   478 04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
       
   479 04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
       
   480 04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a...|HUGE SUCCESS!|Attack: Shoot a portal|Switch: Cycle portal colours
       
   481 04:43=Make your musical debut an explosive success!|Drop a piano from the heavens, but beware...|someone needs to play it, and that may cost you|your life!|Cursor: Select target region|F1-F9: Play the piano
       
   482 04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set grenade's timer|Attack: Hold to throw with more power
       
   483 04:45=All those physics classes have finally|paid off, launch a devastating Sine|wave at your foes.|Watch out, this weapon packs quite a kick. (This weapon is incomplete)|Attack: Shoot
       
   484 04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
       
   485 04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
       
   486 04:48=Why should the moles get all the abuse?|Wacking a hog can be just as fun! A good|blow from this hammer will shave off one|third of a hog's health and plunge them|underground.|Attack: Activate
       
   487 04:49=Resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
       
   488 
       
   489 ; Game goal strings
       
   490 05:00=Game Modes
       
   491 05:01=The following rules apply
       
   492 05:02=Forts: Defend your fortress; vanquish your enemies!
       
   493 05:03=Low Gravity: Watch your step
       
   494 05:04=Invulnerability: Hogs are (almost) invulnerable
       
   495 05:05=Vampirism: Hogs will be healed for the damage dealt
       
   496 05:06=Karma: Hogs will be damaged for the damage dealt
       
   497 05:07=Protect the King: Don't let your king die!|Place the King: Pick a protected starting point for your King
       
   498 05:08=Place Hedgehogs: Place your hogs before the game starts
       
   499 05:09=Artillery: Hogs can't walk to change position
       
   500 05:10=Indestructible Terrain: Most weapons won't destroy terrain
       
   501 05:11=Shared Ammo: All teams of the same color share their ammunition
       
   502 05:12=Mine Timers: Mines will detonate after %1 second(s)
       
   503 05:13=Mine Timers: Mines will detonate instantly
       
   504 05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
       
   505 05:15=Damage Modifier: All weapons will do %1% damage
       
   506 05:16=Health of all hogs is reset on end of turn
       
   507 05:17=AI hogs respawn on death
       
   508 05:18=Unlimited Attacks
       
   509 05:19=Weapons are reset on end of turn
       
   510 05:20=Weapons are not shared between hogs