misc/winutils/include/SDL_events.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /**
       
    24  *  @file SDL_events.h
       
    25  *  Include file for SDL event handling
       
    26  */
       
    27 
       
    28 #ifndef _SDL_events_h
       
    29 #define _SDL_events_h
       
    30 
       
    31 #include "SDL_stdinc.h"
       
    32 #include "SDL_error.h"
       
    33 #include "SDL_active.h"
       
    34 #include "SDL_keyboard.h"
       
    35 #include "SDL_mouse.h"
       
    36 #include "SDL_joystick.h"
       
    37 #include "SDL_quit.h"
       
    38 
       
    39 #include "begin_code.h"
       
    40 /* Set up for C function definitions, even when using C++ */
       
    41 #ifdef __cplusplus
       
    42 extern "C" {
       
    43 #endif
       
    44 
       
    45 /** @name General keyboard/mouse state definitions */
       
    46 /*@{*/
       
    47 #define SDL_RELEASED	0
       
    48 #define SDL_PRESSED	1
       
    49 /*@}*/
       
    50 
       
    51 /** Event enumerations */
       
    52 typedef enum {
       
    53        SDL_NOEVENT = 0,			/**< Unused (do not remove) */
       
    54        SDL_ACTIVEEVENT,			/**< Application loses/gains visibility */
       
    55        SDL_KEYDOWN,			/**< Keys pressed */
       
    56        SDL_KEYUP,			/**< Keys released */
       
    57        SDL_MOUSEMOTION,			/**< Mouse moved */
       
    58        SDL_MOUSEBUTTONDOWN,		/**< Mouse button pressed */
       
    59        SDL_MOUSEBUTTONUP,		/**< Mouse button released */
       
    60        SDL_JOYAXISMOTION,		/**< Joystick axis motion */
       
    61        SDL_JOYBALLMOTION,		/**< Joystick trackball motion */
       
    62        SDL_JOYHATMOTION,		/**< Joystick hat position change */
       
    63        SDL_JOYBUTTONDOWN,		/**< Joystick button pressed */
       
    64        SDL_JOYBUTTONUP,			/**< Joystick button released */
       
    65        SDL_QUIT,			/**< User-requested quit */
       
    66        SDL_SYSWMEVENT,			/**< System specific event */
       
    67        SDL_EVENT_RESERVEDA,		/**< Reserved for future use.. */
       
    68        SDL_EVENT_RESERVEDB,		/**< Reserved for future use.. */
       
    69        SDL_VIDEORESIZE,			/**< User resized video mode */
       
    70        SDL_VIDEOEXPOSE,			/**< Screen needs to be redrawn */
       
    71        SDL_EVENT_RESERVED2,		/**< Reserved for future use.. */
       
    72        SDL_EVENT_RESERVED3,		/**< Reserved for future use.. */
       
    73        SDL_EVENT_RESERVED4,		/**< Reserved for future use.. */
       
    74        SDL_EVENT_RESERVED5,		/**< Reserved for future use.. */
       
    75        SDL_EVENT_RESERVED6,		/**< Reserved for future use.. */
       
    76        SDL_EVENT_RESERVED7,		/**< Reserved for future use.. */
       
    77        /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
       
    78        SDL_USEREVENT = 24,
       
    79        /** This last event is only for bounding internal arrays
       
    80 	*  It is the number of bits in the event mask datatype -- Uint32
       
    81         */
       
    82        SDL_NUMEVENTS = 32
       
    83 } SDL_EventType;
       
    84 
       
    85 /** @name Predefined event masks */
       
    86 /*@{*/
       
    87 #define SDL_EVENTMASK(X)	(1<<(X))
       
    88 typedef enum {
       
    89 	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
       
    90 	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
       
    91 	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
       
    92 	SDL_KEYEVENTMASK	= SDL_EVENTMASK(SDL_KEYDOWN)|
       
    93 	                          SDL_EVENTMASK(SDL_KEYUP),
       
    94 	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
       
    95 	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
       
    96 	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
       
    97 	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
       
    98 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
       
    99 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
       
   100 	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
       
   101 	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
       
   102 	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
       
   103 	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
       
   104 	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
       
   105 	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
       
   106 	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
       
   107 	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
       
   108 	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
       
   109 	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
       
   110 	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
       
   111 	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
       
   112 	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
       
   113 	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
       
   114 } SDL_EventMask ;
       
   115 #define SDL_ALLEVENTS		0xFFFFFFFF
       
   116 /*@}*/
       
   117 
       
   118 /** Application visibility event structure */
       
   119 typedef struct SDL_ActiveEvent {
       
   120 	Uint8 type;	/**< SDL_ACTIVEEVENT */
       
   121 	Uint8 gain;	/**< Whether given states were gained or lost (1/0) */
       
   122 	Uint8 state;	/**< A mask of the focus states */
       
   123 } SDL_ActiveEvent;
       
   124 
       
   125 /** Keyboard event structure */
       
   126 typedef struct SDL_KeyboardEvent {
       
   127 	Uint8 type;	/**< SDL_KEYDOWN or SDL_KEYUP */
       
   128 	Uint8 which;	/**< The keyboard device index */
       
   129 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
       
   130 	SDL_keysym keysym;
       
   131 } SDL_KeyboardEvent;
       
   132 
       
   133 /** Mouse motion event structure */
       
   134 typedef struct SDL_MouseMotionEvent {
       
   135 	Uint8 type;	/**< SDL_MOUSEMOTION */
       
   136 	Uint8 which;	/**< The mouse device index */
       
   137 	Uint8 state;	/**< The current button state */
       
   138 	Uint16 x, y;	/**< The X/Y coordinates of the mouse */
       
   139 	Sint16 xrel;	/**< The relative motion in the X direction */
       
   140 	Sint16 yrel;	/**< The relative motion in the Y direction */
       
   141 } SDL_MouseMotionEvent;
       
   142 
       
   143 /** Mouse button event structure */
       
   144 typedef struct SDL_MouseButtonEvent {
       
   145 	Uint8 type;	/**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
       
   146 	Uint8 which;	/**< The mouse device index */
       
   147 	Uint8 button;	/**< The mouse button index */
       
   148 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
       
   149 	Uint16 x, y;	/**< The X/Y coordinates of the mouse at press time */
       
   150 } SDL_MouseButtonEvent;
       
   151 
       
   152 /** Joystick axis motion event structure */
       
   153 typedef struct SDL_JoyAxisEvent {
       
   154 	Uint8 type;	/**< SDL_JOYAXISMOTION */
       
   155 	Uint8 which;	/**< The joystick device index */
       
   156 	Uint8 axis;	/**< The joystick axis index */
       
   157 	Sint16 value;	/**< The axis value (range: -32768 to 32767) */
       
   158 } SDL_JoyAxisEvent;
       
   159 
       
   160 /** Joystick trackball motion event structure */
       
   161 typedef struct SDL_JoyBallEvent {
       
   162 	Uint8 type;	/**< SDL_JOYBALLMOTION */
       
   163 	Uint8 which;	/**< The joystick device index */
       
   164 	Uint8 ball;	/**< The joystick trackball index */
       
   165 	Sint16 xrel;	/**< The relative motion in the X direction */
       
   166 	Sint16 yrel;	/**< The relative motion in the Y direction */
       
   167 } SDL_JoyBallEvent;
       
   168 
       
   169 /** Joystick hat position change event structure */
       
   170 typedef struct SDL_JoyHatEvent {
       
   171 	Uint8 type;	/**< SDL_JOYHATMOTION */
       
   172 	Uint8 which;	/**< The joystick device index */
       
   173 	Uint8 hat;	/**< The joystick hat index */
       
   174 	Uint8 value;	/**< The hat position value:
       
   175 			 *   SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
       
   176 			 *   SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
       
   177 			 *   SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
       
   178 			 *  Note that zero means the POV is centered.
       
   179 			 */
       
   180 } SDL_JoyHatEvent;
       
   181 
       
   182 /** Joystick button event structure */
       
   183 typedef struct SDL_JoyButtonEvent {
       
   184 	Uint8 type;	/**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
       
   185 	Uint8 which;	/**< The joystick device index */
       
   186 	Uint8 button;	/**< The joystick button index */
       
   187 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
       
   188 } SDL_JoyButtonEvent;
       
   189 
       
   190 /** The "window resized" event
       
   191  *  When you get this event, you are responsible for setting a new video
       
   192  *  mode with the new width and height.
       
   193  */
       
   194 typedef struct SDL_ResizeEvent {
       
   195 	Uint8 type;	/**< SDL_VIDEORESIZE */
       
   196 	int w;		/**< New width */
       
   197 	int h;		/**< New height */
       
   198 } SDL_ResizeEvent;
       
   199 
       
   200 /** The "screen redraw" event */
       
   201 typedef struct SDL_ExposeEvent {
       
   202 	Uint8 type;	/**< SDL_VIDEOEXPOSE */
       
   203 } SDL_ExposeEvent;
       
   204 
       
   205 /** The "quit requested" event */
       
   206 typedef struct SDL_QuitEvent {
       
   207 	Uint8 type;	/**< SDL_QUIT */
       
   208 } SDL_QuitEvent;
       
   209 
       
   210 /** A user-defined event type */
       
   211 typedef struct SDL_UserEvent {
       
   212 	Uint8 type;	/**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
       
   213 	int code;	/**< User defined event code */
       
   214 	void *data1;	/**< User defined data pointer */
       
   215 	void *data2;	/**< User defined data pointer */
       
   216 } SDL_UserEvent;
       
   217 
       
   218 /** If you want to use this event, you should include SDL_syswm.h */
       
   219 struct SDL_SysWMmsg;
       
   220 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
       
   221 typedef struct SDL_SysWMEvent {
       
   222 	Uint8 type;
       
   223 	SDL_SysWMmsg *msg;
       
   224 } SDL_SysWMEvent;
       
   225 
       
   226 /** General event structure */
       
   227 typedef union SDL_Event {
       
   228 	Uint8 type;
       
   229 	SDL_ActiveEvent active;
       
   230 	SDL_KeyboardEvent key;
       
   231 	SDL_MouseMotionEvent motion;
       
   232 	SDL_MouseButtonEvent button;
       
   233 	SDL_JoyAxisEvent jaxis;
       
   234 	SDL_JoyBallEvent jball;
       
   235 	SDL_JoyHatEvent jhat;
       
   236 	SDL_JoyButtonEvent jbutton;
       
   237 	SDL_ResizeEvent resize;
       
   238 	SDL_ExposeEvent expose;
       
   239 	SDL_QuitEvent quit;
       
   240 	SDL_UserEvent user;
       
   241 	SDL_SysWMEvent syswm;
       
   242 } SDL_Event;
       
   243 
       
   244 
       
   245 /* Function prototypes */
       
   246 
       
   247 /** Pumps the event loop, gathering events from the input devices.
       
   248  *  This function updates the event queue and internal input device state.
       
   249  *  This should only be run in the thread that sets the video mode.
       
   250  */
       
   251 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
       
   252 
       
   253 typedef enum {
       
   254 	SDL_ADDEVENT,
       
   255 	SDL_PEEKEVENT,
       
   256 	SDL_GETEVENT
       
   257 } SDL_eventaction;
       
   258 
       
   259 /**
       
   260  *  Checks the event queue for messages and optionally returns them.
       
   261  *
       
   262  *  If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
       
   263  *  the back of the event queue.
       
   264  *  If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
       
   265  *  of the event queue, matching 'mask', will be returned and will not
       
   266  *  be removed from the queue.
       
   267  *  If 'action' is SDL_GETEVENT, up to 'numevents' events at the front 
       
   268  *  of the event queue, matching 'mask', will be returned and will be
       
   269  *  removed from the queue.
       
   270  *
       
   271  *  @return
       
   272  *  This function returns the number of events actually stored, or -1
       
   273  *  if there was an error.
       
   274  *
       
   275  *  This function is thread-safe.
       
   276  */
       
   277 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
       
   278 				SDL_eventaction action, Uint32 mask);
       
   279 
       
   280 /** Polls for currently pending events, and returns 1 if there are any pending
       
   281  *  events, or 0 if there are none available.  If 'event' is not NULL, the next
       
   282  *  event is removed from the queue and stored in that area.
       
   283  */
       
   284 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
       
   285 
       
   286 /** Waits indefinitely for the next available event, returning 1, or 0 if there
       
   287  *  was an error while waiting for events.  If 'event' is not NULL, the next
       
   288  *  event is removed from the queue and stored in that area.
       
   289  */
       
   290 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
       
   291 
       
   292 /** Add an event to the event queue.
       
   293  *  This function returns 0 on success, or -1 if the event queue was full
       
   294  *  or there was some other error.
       
   295  */
       
   296 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
       
   297 
       
   298 /** @name Event Filtering */
       
   299 /*@{*/
       
   300 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
       
   301 /**
       
   302  *  This function sets up a filter to process all events before they
       
   303  *  change internal state and are posted to the internal event queue.
       
   304  *
       
   305  *  The filter is protypted as:
       
   306  *      @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
       
   307  *
       
   308  * If the filter returns 1, then the event will be added to the internal queue.
       
   309  * If it returns 0, then the event will be dropped from the queue, but the 
       
   310  * internal state will still be updated.  This allows selective filtering of
       
   311  * dynamically arriving events.
       
   312  *
       
   313  * @warning  Be very careful of what you do in the event filter function, as 
       
   314  *           it may run in a different thread!
       
   315  *
       
   316  * There is one caveat when dealing with the SDL_QUITEVENT event type.  The
       
   317  * event filter is only called when the window manager desires to close the
       
   318  * application window.  If the event filter returns 1, then the window will
       
   319  * be closed, otherwise the window will remain open if possible.
       
   320  * If the quit event is generated by an interrupt signal, it will bypass the
       
   321  * internal queue and be delivered to the application at the next event poll.
       
   322  */
       
   323 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
       
   324 
       
   325 /**
       
   326  *  Return the current event filter - can be used to "chain" filters.
       
   327  *  If there is no event filter set, this function returns NULL.
       
   328  */
       
   329 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
       
   330 /*@}*/
       
   331 
       
   332 /** @name Event State */
       
   333 /*@{*/
       
   334 #define SDL_QUERY	-1
       
   335 #define SDL_IGNORE	 0
       
   336 #define SDL_DISABLE	 0
       
   337 #define SDL_ENABLE	 1
       
   338 /*@}*/
       
   339 
       
   340 /**
       
   341 * This function allows you to set the state of processing certain events.
       
   342 * If 'state' is set to SDL_IGNORE, that event will be automatically dropped
       
   343 * from the event queue and will not event be filtered.
       
   344 * If 'state' is set to SDL_ENABLE, that event will be processed normally.
       
   345 * If 'state' is set to SDL_QUERY, SDL_EventState() will return the 
       
   346 * current processing state of the specified event.
       
   347 */
       
   348 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
       
   349 
       
   350 /* Ends C function definitions when using C++ */
       
   351 #ifdef __cplusplus
       
   352 }
       
   353 #endif
       
   354 #include "close_code.h"
       
   355 
       
   356 #endif /* _SDL_events_h */