misc/winutils/include/SDL_joystick.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /** @file SDL_joystick.h
       
    24  *  Include file for SDL joystick event handling
       
    25  */
       
    26 
       
    27 #ifndef _SDL_joystick_h
       
    28 #define _SDL_joystick_h
       
    29 
       
    30 #include "SDL_stdinc.h"
       
    31 #include "SDL_error.h"
       
    32 
       
    33 #include "begin_code.h"
       
    34 /* Set up for C function definitions, even when using C++ */
       
    35 #ifdef __cplusplus
       
    36 extern "C" {
       
    37 #endif
       
    38 
       
    39 /** @file SDL_joystick.h
       
    40  *  @note In order to use these functions, SDL_Init() must have been called
       
    41  *        with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
       
    42  *        for joysticks, and load appropriate drivers.
       
    43  */
       
    44 
       
    45 /** The joystick structure used to identify an SDL joystick */
       
    46 struct _SDL_Joystick;
       
    47 typedef struct _SDL_Joystick SDL_Joystick;
       
    48 
       
    49 /* Function prototypes */
       
    50 /**
       
    51  * Count the number of joysticks attached to the system
       
    52  */
       
    53 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
       
    54 
       
    55 /**
       
    56  * Get the implementation dependent name of a joystick.
       
    57  *
       
    58  * This can be called before any joysticks are opened.
       
    59  * If no name can be found, this function returns NULL.
       
    60  */
       
    61 extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
       
    62 
       
    63 /**
       
    64  * Open a joystick for use.
       
    65  *
       
    66  * @param[in] device_index
       
    67  * The index passed as an argument refers to
       
    68  * the N'th joystick on the system.  This index is the value which will
       
    69  * identify this joystick in future joystick events.
       
    70  *
       
    71  * @return This function returns a joystick identifier, or NULL if an error occurred.
       
    72  */
       
    73 extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
       
    74 
       
    75 /**
       
    76  * Returns 1 if the joystick has been opened, or 0 if it has not.
       
    77  */
       
    78 extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
       
    79 
       
    80 /**
       
    81  * Get the device index of an opened joystick.
       
    82  */
       
    83 extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
       
    84 
       
    85 /**
       
    86  * Get the number of general axis controls on a joystick
       
    87  */
       
    88 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
       
    89 
       
    90 /**
       
    91  * Get the number of trackballs on a joystick
       
    92  *
       
    93  * Joystick trackballs have only relative motion events associated
       
    94  * with them and their state cannot be polled.
       
    95  */
       
    96 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
       
    97 
       
    98 /**
       
    99  * Get the number of POV hats on a joystick
       
   100  */
       
   101 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
       
   102 
       
   103 /**
       
   104  * Get the number of buttons on a joystick
       
   105  */
       
   106 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
       
   107 
       
   108 /**
       
   109  * Update the current state of the open joysticks.
       
   110  *
       
   111  * This is called automatically by the event loop if any joystick
       
   112  * events are enabled.
       
   113  */
       
   114 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
       
   115 
       
   116 /**
       
   117  * Enable/disable joystick event polling.
       
   118  *
       
   119  * If joystick events are disabled, you must call SDL_JoystickUpdate()
       
   120  * yourself and check the state of the joystick when you want joystick
       
   121  * information.
       
   122  *
       
   123  * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
       
   124  */
       
   125 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
       
   126 
       
   127 /**
       
   128  * Get the current state of an axis control on a joystick
       
   129  *
       
   130  * @param[in] axis The axis indices start at index 0.
       
   131  *
       
   132  * @return The state is a value ranging from -32768 to 32767.
       
   133  */
       
   134 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
       
   135 
       
   136 /**
       
   137  *  @name Hat Positions
       
   138  *  The return value of SDL_JoystickGetHat() is one of the following positions:
       
   139  */
       
   140 /*@{*/
       
   141 #define SDL_HAT_CENTERED	0x00
       
   142 #define SDL_HAT_UP		0x01
       
   143 #define SDL_HAT_RIGHT		0x02
       
   144 #define SDL_HAT_DOWN		0x04
       
   145 #define SDL_HAT_LEFT		0x08
       
   146 #define SDL_HAT_RIGHTUP		(SDL_HAT_RIGHT|SDL_HAT_UP)
       
   147 #define SDL_HAT_RIGHTDOWN	(SDL_HAT_RIGHT|SDL_HAT_DOWN)
       
   148 #define SDL_HAT_LEFTUP		(SDL_HAT_LEFT|SDL_HAT_UP)
       
   149 #define SDL_HAT_LEFTDOWN	(SDL_HAT_LEFT|SDL_HAT_DOWN)
       
   150 /*@}*/
       
   151 
       
   152 /** 
       
   153  *  Get the current state of a POV hat on a joystick
       
   154  *
       
   155  *  @param[in] hat The hat indices start at index 0.
       
   156  */
       
   157 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
       
   158 
       
   159 /**
       
   160  * Get the ball axis change since the last poll
       
   161  *
       
   162  * @param[in] ball The ball indices start at index 0.
       
   163  *
       
   164  * @return This returns 0, or -1 if you passed it invalid parameters.
       
   165  */
       
   166 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
       
   167 
       
   168 /**
       
   169  * Get the current state of a button on a joystick
       
   170  *
       
   171  * @param[in] button The button indices start at index 0.
       
   172  */
       
   173 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
       
   174 
       
   175 /**
       
   176  * Close a joystick previously opened with SDL_JoystickOpen()
       
   177  */
       
   178 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
       
   179 
       
   180 
       
   181 /* Ends C function definitions when using C++ */
       
   182 #ifdef __cplusplus
       
   183 }
       
   184 #endif
       
   185 #include "close_code.h"
       
   186 
       
   187 #endif /* _SDL_joystick_h */