misc/winutils/include/SDL_mouse.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /** @file SDL_mouse.h
       
    24  *  Include file for SDL mouse event handling
       
    25  */
       
    26 
       
    27 #ifndef _SDL_mouse_h
       
    28 #define _SDL_mouse_h
       
    29 
       
    30 #include "SDL_stdinc.h"
       
    31 #include "SDL_error.h"
       
    32 #include "SDL_video.h"
       
    33 
       
    34 #include "begin_code.h"
       
    35 /* Set up for C function definitions, even when using C++ */
       
    36 #ifdef __cplusplus
       
    37 extern "C" {
       
    38 #endif
       
    39 
       
    40 typedef struct WMcursor WMcursor;	/**< Implementation dependent */
       
    41 typedef struct SDL_Cursor {
       
    42 	SDL_Rect area;			/**< The area of the mouse cursor */
       
    43 	Sint16 hot_x, hot_y;		/**< The "tip" of the cursor */
       
    44 	Uint8 *data;			/**< B/W cursor data */
       
    45 	Uint8 *mask;			/**< B/W cursor mask */
       
    46 	Uint8 *save[2];			/**< Place to save cursor area */
       
    47 	WMcursor *wm_cursor;		/**< Window-manager cursor */
       
    48 } SDL_Cursor;
       
    49 
       
    50 /* Function prototypes */
       
    51 /**
       
    52  * Retrieve the current state of the mouse.
       
    53  * The current button state is returned as a button bitmask, which can
       
    54  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
       
    55  * current mouse cursor position.  You can pass NULL for either x or y.
       
    56  */
       
    57 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
       
    58 
       
    59 /**
       
    60  * Retrieve the current state of the mouse.
       
    61  * The current button state is returned as a button bitmask, which can
       
    62  * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
       
    63  * mouse deltas since the last call to SDL_GetRelativeMouseState().
       
    64  */
       
    65 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
       
    66 
       
    67 /**
       
    68  * Set the position of the mouse cursor (generates a mouse motion event)
       
    69  */
       
    70 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
       
    71 
       
    72 /**
       
    73  * Create a cursor using the specified data and mask (in MSB format).
       
    74  * The cursor width must be a multiple of 8 bits.
       
    75  *
       
    76  * The cursor is created in black and white according to the following:
       
    77  * data  mask    resulting pixel on screen
       
    78  *  0     1       White
       
    79  *  1     1       Black
       
    80  *  0     0       Transparent
       
    81  *  1     0       Inverted color if possible, black if not.
       
    82  *
       
    83  * Cursors created with this function must be freed with SDL_FreeCursor().
       
    84  */
       
    85 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
       
    86 		(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
       
    87 
       
    88 /**
       
    89  * Set the currently active cursor to the specified one.
       
    90  * If the cursor is currently visible, the change will be immediately 
       
    91  * represented on the display.
       
    92  */
       
    93 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
       
    94 
       
    95 /**
       
    96  * Returns the currently active cursor.
       
    97  */
       
    98 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
       
    99 
       
   100 /**
       
   101  * Deallocates a cursor created with SDL_CreateCursor().
       
   102  */
       
   103 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
       
   104 
       
   105 /**
       
   106  * Toggle whether or not the cursor is shown on the screen.
       
   107  * The cursor start off displayed, but can be turned off.
       
   108  * SDL_ShowCursor() returns 1 if the cursor was being displayed
       
   109  * before the call, or 0 if it was not.  You can query the current
       
   110  * state by passing a 'toggle' value of -1.
       
   111  */
       
   112 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
       
   113 
       
   114 /*@{*/
       
   115 /** Used as a mask when testing buttons in buttonstate
       
   116  *  Button 1:	Left mouse button
       
   117  *  Button 2:	Middle mouse button
       
   118  *  Button 3:	Right mouse button
       
   119  *  Button 4:	Mouse wheel up	 (may also be a real button)
       
   120  *  Button 5:	Mouse wheel down (may also be a real button)
       
   121  */
       
   122 #define SDL_BUTTON(X)		(1 << ((X)-1))
       
   123 #define SDL_BUTTON_LEFT		1
       
   124 #define SDL_BUTTON_MIDDLE	2
       
   125 #define SDL_BUTTON_RIGHT	3
       
   126 #define SDL_BUTTON_WHEELUP	4
       
   127 #define SDL_BUTTON_WHEELDOWN	5
       
   128 #define SDL_BUTTON_X1		6
       
   129 #define SDL_BUTTON_X2		7
       
   130 #define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
       
   131 #define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
       
   132 #define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
       
   133 #define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
       
   134 #define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
       
   135 /*@}*/
       
   136 
       
   137 /* Ends C function definitions when using C++ */
       
   138 #ifdef __cplusplus
       
   139 }
       
   140 #endif
       
   141 #include "close_code.h"
       
   142 
       
   143 #endif /* _SDL_mouse_h */