misc/winutils/include/SDL_video.h
changeset 6560 ca07e6be08d0
child 7809 7d4fb2f35f4f
equal deleted inserted replaced
6559:4590dca73904 6560:ca07e6be08d0
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2009 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /** @file SDL_video.h
       
    24  *  Header file for access to the SDL raw framebuffer window
       
    25  */
       
    26 
       
    27 #ifndef _SDL_video_h
       
    28 #define _SDL_video_h
       
    29 
       
    30 #include "SDL_stdinc.h"
       
    31 #include "SDL_error.h"
       
    32 #include "SDL_rwops.h"
       
    33 
       
    34 #include "begin_code.h"
       
    35 /* Set up for C function definitions, even when using C++ */
       
    36 #ifdef __cplusplus
       
    37 extern "C" {
       
    38 #endif
       
    39 
       
    40 /** @name Transparency definitions
       
    41  *  These define alpha as the opacity of a surface
       
    42  */
       
    43 /*@{*/
       
    44 #define SDL_ALPHA_OPAQUE 255
       
    45 #define SDL_ALPHA_TRANSPARENT 0
       
    46 /*@}*/
       
    47 
       
    48 /** @name Useful data types */
       
    49 /*@{*/
       
    50 typedef struct SDL_Rect {
       
    51 	Sint16 x, y;
       
    52 	Uint16 w, h;
       
    53 } SDL_Rect;
       
    54 
       
    55 typedef struct SDL_Color {
       
    56 	Uint8 r;
       
    57 	Uint8 g;
       
    58 	Uint8 b;
       
    59 	Uint8 unused;
       
    60 } SDL_Color;
       
    61 #define SDL_Colour SDL_Color
       
    62 
       
    63 typedef struct SDL_Palette {
       
    64 	int       ncolors;
       
    65 	SDL_Color *colors;
       
    66 } SDL_Palette;
       
    67 /*@}*/
       
    68 
       
    69 /** Everything in the pixel format structure is read-only */
       
    70 typedef struct SDL_PixelFormat {
       
    71 	SDL_Palette *palette;
       
    72 	Uint8  BitsPerPixel;
       
    73 	Uint8  BytesPerPixel;
       
    74 	Uint8  Rloss;
       
    75 	Uint8  Gloss;
       
    76 	Uint8  Bloss;
       
    77 	Uint8  Aloss;
       
    78 	Uint8  Rshift;
       
    79 	Uint8  Gshift;
       
    80 	Uint8  Bshift;
       
    81 	Uint8  Ashift;
       
    82 	Uint32 Rmask;
       
    83 	Uint32 Gmask;
       
    84 	Uint32 Bmask;
       
    85 	Uint32 Amask;
       
    86 
       
    87 	/** RGB color key information */
       
    88 	Uint32 colorkey;
       
    89 	/** Alpha value information (per-surface alpha) */
       
    90 	Uint8  alpha;
       
    91 } SDL_PixelFormat;
       
    92 
       
    93 /** This structure should be treated as read-only, except for 'pixels',
       
    94  *  which, if not NULL, contains the raw pixel data for the surface.
       
    95  */
       
    96 typedef struct SDL_Surface {
       
    97 	Uint32 flags;				/**< Read-only */
       
    98 	SDL_PixelFormat *format;		/**< Read-only */
       
    99 	int w, h;				/**< Read-only */
       
   100 	Uint16 pitch;				/**< Read-only */
       
   101 	void *pixels;				/**< Read-write */
       
   102 	int offset;				/**< Private */
       
   103 
       
   104 	/** Hardware-specific surface info */
       
   105 	struct private_hwdata *hwdata;
       
   106 
       
   107 	/** clipping information */
       
   108 	SDL_Rect clip_rect;			/**< Read-only */
       
   109 	Uint32 unused1;				/**< for binary compatibility */
       
   110 
       
   111 	/** Allow recursive locks */
       
   112 	Uint32 locked;				/**< Private */
       
   113 
       
   114 	/** info for fast blit mapping to other surfaces */
       
   115 	struct SDL_BlitMap *map;		/**< Private */
       
   116 
       
   117 	/** format version, bumped at every change to invalidate blit maps */
       
   118 	unsigned int format_version;		/**< Private */
       
   119 
       
   120 	/** Reference count -- used when freeing surface */
       
   121 	int refcount;				/**< Read-mostly */
       
   122 } SDL_Surface;
       
   123 
       
   124 /** @name SDL_Surface Flags
       
   125  *  These are the currently supported flags for the SDL_surface
       
   126  */
       
   127 /*@{*/
       
   128 
       
   129 /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
       
   130 /*@{*/
       
   131 #define SDL_SWSURFACE	0x00000000	/**< Surface is in system memory */
       
   132 #define SDL_HWSURFACE	0x00000001	/**< Surface is in video memory */
       
   133 #define SDL_ASYNCBLIT	0x00000004	/**< Use asynchronous blits if possible */
       
   134 /*@}*/
       
   135 
       
   136 /** Available for SDL_SetVideoMode() */
       
   137 /*@{*/
       
   138 #define SDL_ANYFORMAT	0x10000000	/**< Allow any video depth/pixel-format */
       
   139 #define SDL_HWPALETTE	0x20000000	/**< Surface has exclusive palette */
       
   140 #define SDL_DOUBLEBUF	0x40000000	/**< Set up double-buffered video mode */
       
   141 #define SDL_FULLSCREEN	0x80000000	/**< Surface is a full screen display */
       
   142 #define SDL_OPENGL      0x00000002      /**< Create an OpenGL rendering context */
       
   143 #define SDL_OPENGLBLIT	0x0000000A	/**< Create an OpenGL rendering context and use it for blitting */
       
   144 #define SDL_RESIZABLE	0x00000010	/**< This video mode may be resized */
       
   145 #define SDL_NOFRAME	0x00000020	/**< No window caption or edge frame */
       
   146 /*@}*/
       
   147 
       
   148 /** Used internally (read-only) */
       
   149 /*@{*/
       
   150 #define SDL_HWACCEL	0x00000100	/**< Blit uses hardware acceleration */
       
   151 #define SDL_SRCCOLORKEY	0x00001000	/**< Blit uses a source color key */
       
   152 #define SDL_RLEACCELOK	0x00002000	/**< Private flag */
       
   153 #define SDL_RLEACCEL	0x00004000	/**< Surface is RLE encoded */
       
   154 #define SDL_SRCALPHA	0x00010000	/**< Blit uses source alpha blending */
       
   155 #define SDL_PREALLOC	0x01000000	/**< Surface uses preallocated memory */
       
   156 /*@}*/
       
   157 
       
   158 /*@}*/
       
   159 
       
   160 /** Evaluates to true if the surface needs to be locked before access */
       
   161 #define SDL_MUSTLOCK(surface)	\
       
   162   (surface->offset ||		\
       
   163   ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
       
   164 
       
   165 /** typedef for private surface blitting functions */
       
   166 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
       
   167 			struct SDL_Surface *dst, SDL_Rect *dstrect);
       
   168 
       
   169 
       
   170 /** Useful for determining the video hardware capabilities */
       
   171 typedef struct SDL_VideoInfo {
       
   172 	Uint32 hw_available :1;	/**< Flag: Can you create hardware surfaces? */
       
   173 	Uint32 wm_available :1;	/**< Flag: Can you talk to a window manager? */
       
   174 	Uint32 UnusedBits1  :6;
       
   175 	Uint32 UnusedBits2  :1;
       
   176 	Uint32 blit_hw      :1;	/**< Flag: Accelerated blits HW --> HW */
       
   177 	Uint32 blit_hw_CC   :1;	/**< Flag: Accelerated blits with Colorkey */
       
   178 	Uint32 blit_hw_A    :1;	/**< Flag: Accelerated blits with Alpha */
       
   179 	Uint32 blit_sw      :1;	/**< Flag: Accelerated blits SW --> HW */
       
   180 	Uint32 blit_sw_CC   :1;	/**< Flag: Accelerated blits with Colorkey */
       
   181 	Uint32 blit_sw_A    :1;	/**< Flag: Accelerated blits with Alpha */
       
   182 	Uint32 blit_fill    :1;	/**< Flag: Accelerated color fill */
       
   183 	Uint32 UnusedBits3  :16;
       
   184 	Uint32 video_mem;	/**< The total amount of video memory (in K) */
       
   185 	SDL_PixelFormat *vfmt;	/**< Value: The format of the video surface */
       
   186 	int    current_w;	/**< Value: The current video mode width */
       
   187 	int    current_h;	/**< Value: The current video mode height */
       
   188 } SDL_VideoInfo;
       
   189 
       
   190 
       
   191 /** @name Overlay Formats
       
   192  *  The most common video overlay formats.
       
   193  *  For an explanation of these pixel formats, see:
       
   194  *	http://www.webartz.com/fourcc/indexyuv.htm
       
   195  *
       
   196  *  For information on the relationship between color spaces, see:
       
   197  *  http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
       
   198  */
       
   199 /*@{*/
       
   200 #define SDL_YV12_OVERLAY  0x32315659	/**< Planar mode: Y + V + U  (3 planes) */
       
   201 #define SDL_IYUV_OVERLAY  0x56555949	/**< Planar mode: Y + U + V  (3 planes) */
       
   202 #define SDL_YUY2_OVERLAY  0x32595559	/**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
       
   203 #define SDL_UYVY_OVERLAY  0x59565955	/**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
       
   204 #define SDL_YVYU_OVERLAY  0x55595659	/**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
       
   205 /*@}*/
       
   206 
       
   207 /** The YUV hardware video overlay */
       
   208 typedef struct SDL_Overlay {
       
   209 	Uint32 format;				/**< Read-only */
       
   210 	int w, h;				/**< Read-only */
       
   211 	int planes;				/**< Read-only */
       
   212 	Uint16 *pitches;			/**< Read-only */
       
   213 	Uint8 **pixels;				/**< Read-write */
       
   214 
       
   215 	/** @name Hardware-specific surface info */
       
   216         /*@{*/
       
   217 	struct private_yuvhwfuncs *hwfuncs;
       
   218 	struct private_yuvhwdata *hwdata;
       
   219         /*@{*/
       
   220 
       
   221 	/** @name Special flags */
       
   222         /*@{*/
       
   223 	Uint32 hw_overlay :1;	/**< Flag: This overlay hardware accelerated? */
       
   224 	Uint32 UnusedBits :31;
       
   225         /*@}*/
       
   226 } SDL_Overlay;
       
   227 
       
   228 
       
   229 /** Public enumeration for setting the OpenGL window attributes. */
       
   230 typedef enum {
       
   231     SDL_GL_RED_SIZE,
       
   232     SDL_GL_GREEN_SIZE,
       
   233     SDL_GL_BLUE_SIZE,
       
   234     SDL_GL_ALPHA_SIZE,
       
   235     SDL_GL_BUFFER_SIZE,
       
   236     SDL_GL_DOUBLEBUFFER,
       
   237     SDL_GL_DEPTH_SIZE,
       
   238     SDL_GL_STENCIL_SIZE,
       
   239     SDL_GL_ACCUM_RED_SIZE,
       
   240     SDL_GL_ACCUM_GREEN_SIZE,
       
   241     SDL_GL_ACCUM_BLUE_SIZE,
       
   242     SDL_GL_ACCUM_ALPHA_SIZE,
       
   243     SDL_GL_STEREO,
       
   244     SDL_GL_MULTISAMPLEBUFFERS,
       
   245     SDL_GL_MULTISAMPLESAMPLES,
       
   246     SDL_GL_ACCELERATED_VISUAL,
       
   247     SDL_GL_SWAP_CONTROL
       
   248 } SDL_GLattr;
       
   249 
       
   250 /** @name flags for SDL_SetPalette() */
       
   251 /*@{*/
       
   252 #define SDL_LOGPAL 0x01
       
   253 #define SDL_PHYSPAL 0x02
       
   254 /*@}*/
       
   255 
       
   256 /* Function prototypes */
       
   257 
       
   258 /**
       
   259  * @name Video Init and Quit
       
   260  * These functions are used internally, and should not be used unless you
       
   261  * have a specific need to specify the video driver you want to use.
       
   262  * You should normally use SDL_Init() or SDL_InitSubSystem().
       
   263  */
       
   264 /*@{*/
       
   265 /**
       
   266  * Initializes the video subsystem. Sets up a connection
       
   267  * to the window manager, etc, and determines the current video mode and
       
   268  * pixel format, but does not initialize a window or graphics mode.
       
   269  * Note that event handling is activated by this routine.
       
   270  *
       
   271  * If you use both sound and video in your application, you need to call
       
   272  * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
       
   273  * you won't be able to set full-screen display modes.
       
   274  */
       
   275 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
       
   276 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
       
   277 /*@}*/
       
   278 
       
   279 /**
       
   280  * This function fills the given character buffer with the name of the
       
   281  * video driver, and returns a pointer to it if the video driver has
       
   282  * been initialized.  It returns NULL if no driver has been initialized.
       
   283  */
       
   284 extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
       
   285 
       
   286 /**
       
   287  * This function returns a pointer to the current display surface.
       
   288  * If SDL is doing format conversion on the display surface, this
       
   289  * function returns the publicly visible surface, not the real video
       
   290  * surface.
       
   291  */
       
   292 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
       
   293 
       
   294 /**
       
   295  * This function returns a read-only pointer to information about the
       
   296  * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
       
   297  * member of the returned structure will contain the pixel format of the
       
   298  * "best" video mode.
       
   299  */
       
   300 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
       
   301 
       
   302 /**
       
   303  * Check to see if a particular video mode is supported.
       
   304  * It returns 0 if the requested mode is not supported under any bit depth,
       
   305  * or returns the bits-per-pixel of the closest available mode with the
       
   306  * given width and height.  If this bits-per-pixel is different from the
       
   307  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
       
   308  * but will emulate the requested bits-per-pixel with a shadow surface.
       
   309  *
       
   310  * The arguments to SDL_VideoModeOK() are the same ones you would pass to
       
   311  * SDL_SetVideoMode()
       
   312  */
       
   313 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
       
   314 
       
   315 /**
       
   316  * Return a pointer to an array of available screen dimensions for the
       
   317  * given format and video flags, sorted largest to smallest.  Returns 
       
   318  * NULL if there are no dimensions available for a particular format, 
       
   319  * or (SDL_Rect **)-1 if any dimension is okay for the given format.
       
   320  *
       
   321  * If 'format' is NULL, the mode list will be for the format given 
       
   322  * by SDL_GetVideoInfo()->vfmt
       
   323  */
       
   324 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
       
   325 
       
   326 /**
       
   327  * Set up a video mode with the specified width, height and bits-per-pixel.
       
   328  *
       
   329  * If 'bpp' is 0, it is treated as the current display bits per pixel.
       
   330  *
       
   331  * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
       
   332  * requested bits-per-pixel, but will return whatever video pixel format is
       
   333  * available.  The default is to emulate the requested pixel format if it
       
   334  * is not natively available.
       
   335  *
       
   336  * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
       
   337  * video memory, if possible, and you may have to call SDL_LockSurface()
       
   338  * in order to access the raw framebuffer.  Otherwise, the video surface
       
   339  * will be created in system memory.
       
   340  *
       
   341  * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
       
   342  * updates asynchronously, but you must always lock before accessing pixels.
       
   343  * SDL will wait for updates to complete before returning from the lock.
       
   344  *
       
   345  * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
       
   346  * that the colors set by SDL_SetColors() will be the colors you get.
       
   347  * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
       
   348  * of the colors exactly the way they are requested, and you should look
       
   349  * at the video surface structure to determine the actual palette.
       
   350  * If SDL cannot guarantee that the colors you request can be set, 
       
   351  * i.e. if the colormap is shared, then the video surface may be created
       
   352  * under emulation in system memory, overriding the SDL_HWSURFACE flag.
       
   353  *
       
   354  * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
       
   355  * a fullscreen video mode.  The default is to create a windowed mode
       
   356  * if the current graphics system has a window manager.
       
   357  * If the SDL library is able to set a fullscreen video mode, this flag 
       
   358  * will be set in the surface that is returned.
       
   359  *
       
   360  * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
       
   361  * two surfaces in video memory and swap between them when you call 
       
   362  * SDL_Flip().  This is usually slower than the normal single-buffering
       
   363  * scheme, but prevents "tearing" artifacts caused by modifying video 
       
   364  * memory while the monitor is refreshing.  It should only be used by 
       
   365  * applications that redraw the entire screen on every update.
       
   366  *
       
   367  * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
       
   368  * window manager, if any, to resize the window at runtime.  When this
       
   369  * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
       
   370  * and you must respond to the event by re-calling SDL_SetVideoMode()
       
   371  * with the requested size (or another size that suits the application).
       
   372  *
       
   373  * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
       
   374  * without any title bar or frame decoration.  Fullscreen video modes have
       
   375  * this flag set automatically.
       
   376  *
       
   377  * This function returns the video framebuffer surface, or NULL if it fails.
       
   378  *
       
   379  * If you rely on functionality provided by certain video flags, check the
       
   380  * flags of the returned surface to make sure that functionality is available.
       
   381  * SDL will fall back to reduced functionality if the exact flags you wanted
       
   382  * are not available.
       
   383  */
       
   384 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
       
   385 			(int width, int height, int bpp, Uint32 flags);
       
   386 
       
   387 /** @name SDL_Update Functions
       
   388  * These functions should not be called while 'screen' is locked.
       
   389  */
       
   390 /*@{*/
       
   391 /**
       
   392  * Makes sure the given list of rectangles is updated on the given screen.
       
   393  */
       
   394 extern DECLSPEC void SDLCALL SDL_UpdateRects
       
   395 		(SDL_Surface *screen, int numrects, SDL_Rect *rects);
       
   396 /**
       
   397  * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
       
   398  * screen.
       
   399  */
       
   400 extern DECLSPEC void SDLCALL SDL_UpdateRect
       
   401 		(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
       
   402 /*@}*/
       
   403 
       
   404 /**
       
   405  * On hardware that supports double-buffering, this function sets up a flip
       
   406  * and returns.  The hardware will wait for vertical retrace, and then swap
       
   407  * video buffers before the next video surface blit or lock will return.
       
   408  * On hardware that doesn not support double-buffering, this is equivalent
       
   409  * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
       
   410  * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
       
   411  * setting the video mode for this function to perform hardware flipping.
       
   412  * This function returns 0 if successful, or -1 if there was an error.
       
   413  */
       
   414 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
       
   415 
       
   416 /**
       
   417  * Set the gamma correction for each of the color channels.
       
   418  * The gamma values range (approximately) between 0.1 and 10.0
       
   419  * 
       
   420  * If this function isn't supported directly by the hardware, it will
       
   421  * be emulated using gamma ramps, if available.  If successful, this
       
   422  * function returns 0, otherwise it returns -1.
       
   423  */
       
   424 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
       
   425 
       
   426 /**
       
   427  * Set the gamma translation table for the red, green, and blue channels
       
   428  * of the video hardware.  Each table is an array of 256 16-bit quantities,
       
   429  * representing a mapping between the input and output for that channel.
       
   430  * The input is the index into the array, and the output is the 16-bit
       
   431  * gamma value at that index, scaled to the output color precision.
       
   432  * 
       
   433  * You may pass NULL for any of the channels to leave it unchanged.
       
   434  * If the call succeeds, it will return 0.  If the display driver or
       
   435  * hardware does not support gamma translation, or otherwise fails,
       
   436  * this function will return -1.
       
   437  */
       
   438 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
       
   439 
       
   440 /**
       
   441  * Retrieve the current values of the gamma translation tables.
       
   442  * 
       
   443  * You must pass in valid pointers to arrays of 256 16-bit quantities.
       
   444  * Any of the pointers may be NULL to ignore that channel.
       
   445  * If the call succeeds, it will return 0.  If the display driver or
       
   446  * hardware does not support gamma translation, or otherwise fails,
       
   447  * this function will return -1.
       
   448  */
       
   449 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
       
   450 
       
   451 /**
       
   452  * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
       
   453  * is not a palettized surface, this function does nothing, returning 0.
       
   454  * If all of the colors were set as passed to SDL_SetColors(), it will
       
   455  * return 1.  If not all the color entries were set exactly as given,
       
   456  * it will return 0, and you should look at the surface palette to
       
   457  * determine the actual color palette.
       
   458  *
       
   459  * When 'surface' is the surface associated with the current display, the
       
   460  * display colormap will be updated with the requested colors.  If 
       
   461  * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
       
   462  * will always return 1, and the palette is guaranteed to be set the way
       
   463  * you desire, even if the window colormap has to be warped or run under
       
   464  * emulation.
       
   465  */
       
   466 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
       
   467 			SDL_Color *colors, int firstcolor, int ncolors);
       
   468 
       
   469 /**
       
   470  * Sets a portion of the colormap for a given 8-bit surface.
       
   471  * 'flags' is one or both of:
       
   472  * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
       
   473  *                to/from the surface,
       
   474  * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
       
   475  *                the screen
       
   476  * Only screens have physical palettes. Separate change of physical/logical
       
   477  * palettes is only possible if the screen has SDL_HWPALETTE set.
       
   478  *
       
   479  * The return value is 1 if all colours could be set as requested, and 0
       
   480  * otherwise.
       
   481  *
       
   482  * SDL_SetColors() is equivalent to calling this function with
       
   483  *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
       
   484  */
       
   485 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
       
   486 				   SDL_Color *colors, int firstcolor,
       
   487 				   int ncolors);
       
   488 
       
   489 /**
       
   490  * Maps an RGB triple to an opaque pixel value for a given pixel format
       
   491  */
       
   492 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
       
   493 (const SDL_PixelFormat * const format,
       
   494  const Uint8 r, const Uint8 g, const Uint8 b);
       
   495 
       
   496 /**
       
   497  * Maps an RGBA quadruple to a pixel value for a given pixel format
       
   498  */
       
   499 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
       
   500 (const SDL_PixelFormat * const format,
       
   501  const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
       
   502 
       
   503 /**
       
   504  * Maps a pixel value into the RGB components for a given pixel format
       
   505  */
       
   506 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
       
   507 				const SDL_PixelFormat * const fmt,
       
   508 				Uint8 *r, Uint8 *g, Uint8 *b);
       
   509 
       
   510 /**
       
   511  * Maps a pixel value into the RGBA components for a given pixel format
       
   512  */
       
   513 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
       
   514 				const SDL_PixelFormat * const fmt,
       
   515 				Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
       
   516 
       
   517 /** @sa SDL_CreateRGBSurface */
       
   518 #define SDL_AllocSurface    SDL_CreateRGBSurface
       
   519 /**
       
   520  * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
       
   521  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
       
   522  * If the depth is greater than 8 bits, the pixel format is set using the
       
   523  * flags '[RGB]mask'.
       
   524  * If the function runs out of memory, it will return NULL.
       
   525  *
       
   526  * The 'flags' tell what kind of surface to create.
       
   527  * SDL_SWSURFACE means that the surface should be created in system memory.
       
   528  * SDL_HWSURFACE means that the surface should be created in video memory,
       
   529  * with the same format as the display surface.  This is useful for surfaces
       
   530  * that will not change much, to take advantage of hardware acceleration
       
   531  * when being blitted to the display surface.
       
   532  * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
       
   533  * this surface, but you must always lock it before accessing the pixels.
       
   534  * SDL will wait for current blits to finish before returning from the lock.
       
   535  * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
       
   536  * If the hardware supports acceleration of colorkey blits between
       
   537  * two surfaces in video memory, SDL will try to place the surface in
       
   538  * video memory. If this isn't possible or if there is no hardware
       
   539  * acceleration available, the surface will be placed in system memory.
       
   540  * SDL_SRCALPHA means that the surface will be used for alpha blits and 
       
   541  * if the hardware supports hardware acceleration of alpha blits between
       
   542  * two surfaces in video memory, to place the surface in video memory
       
   543  * if possible, otherwise it will be placed in system memory.
       
   544  * If the surface is created in video memory, blits will be _much_ faster,
       
   545  * but the surface format must be identical to the video surface format,
       
   546  * and the only way to access the pixels member of the surface is to use
       
   547  * the SDL_LockSurface() and SDL_UnlockSurface() calls.
       
   548  * If the requested surface actually resides in video memory, SDL_HWSURFACE
       
   549  * will be set in the flags member of the returned surface.  If for some
       
   550  * reason the surface could not be placed in video memory, it will not have
       
   551  * the SDL_HWSURFACE flag set, and will be created in system memory instead.
       
   552  */
       
   553 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
       
   554 			(Uint32 flags, int width, int height, int depth, 
       
   555 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
       
   556 /** @sa SDL_CreateRGBSurface */
       
   557 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
       
   558 			int width, int height, int depth, int pitch,
       
   559 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
       
   560 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
       
   561 
       
   562 /**
       
   563  * SDL_LockSurface() sets up a surface for directly accessing the pixels.
       
   564  * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
       
   565  * to and read from 'surface->pixels', using the pixel format stored in 
       
   566  * 'surface->format'.  Once you are done accessing the surface, you should 
       
   567  * use SDL_UnlockSurface() to release it.
       
   568  *
       
   569  * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
       
   570  * to 0, then you can read and write to the surface at any time, and the
       
   571  * pixel format of the surface will not change.  In particular, if the
       
   572  * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
       
   573  * will not need to lock the display surface before accessing it.
       
   574  * 
       
   575  * No operating system or library calls should be made between lock/unlock
       
   576  * pairs, as critical system locks may be held during this time.
       
   577  *
       
   578  * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
       
   579  */
       
   580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
       
   581 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
       
   582 
       
   583 /**
       
   584  * Load a surface from a seekable SDL data source (memory or file.)
       
   585  * If 'freesrc' is non-zero, the source will be closed after being read.
       
   586  * Returns the new surface, or NULL if there was an error.
       
   587  * The new surface should be freed with SDL_FreeSurface().
       
   588  */
       
   589 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
       
   590 
       
   591 /** Convenience macro -- load a surface from a file */
       
   592 #define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
       
   593 
       
   594 /**
       
   595  * Save a surface to a seekable SDL data source (memory or file.)
       
   596  * If 'freedst' is non-zero, the source will be closed after being written.
       
   597  * Returns 0 if successful or -1 if there was an error.
       
   598  */
       
   599 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
       
   600 		(SDL_Surface *surface, SDL_RWops *dst, int freedst);
       
   601 
       
   602 /** Convenience macro -- save a surface to a file */
       
   603 #define SDL_SaveBMP(surface, file) \
       
   604 		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
       
   605 
       
   606 /**
       
   607  * Sets the color key (transparent pixel) in a blittable surface.
       
   608  * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
       
   609  * 'key' will be the transparent pixel in the source image of a blit.
       
   610  * SDL_RLEACCEL requests RLE acceleration for the surface if present,
       
   611  * and removes RLE acceleration if absent.
       
   612  * If 'flag' is 0, this function clears any current color key.
       
   613  * This function returns 0, or -1 if there was an error.
       
   614  */
       
   615 extern DECLSPEC int SDLCALL SDL_SetColorKey
       
   616 			(SDL_Surface *surface, Uint32 flag, Uint32 key);
       
   617 
       
   618 /**
       
   619  * This function sets the alpha value for the entire surface, as opposed to
       
   620  * using the alpha component of each pixel. This value measures the range
       
   621  * of transparency of the surface, 0 being completely transparent to 255
       
   622  * being completely opaque. An 'alpha' value of 255 causes blits to be
       
   623  * opaque, the source pixels copied to the destination (the default). Note
       
   624  * that per-surface alpha can be combined with colorkey transparency.
       
   625  *
       
   626  * If 'flag' is 0, alpha blending is disabled for the surface.
       
   627  * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
       
   628  * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
       
   629  * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
       
   630  *
       
   631  * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
       
   632  */
       
   633 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
       
   634 
       
   635 /**
       
   636  * Sets the clipping rectangle for the destination surface in a blit.
       
   637  *
       
   638  * If the clip rectangle is NULL, clipping will be disabled.
       
   639  * If the clip rectangle doesn't intersect the surface, the function will
       
   640  * return SDL_FALSE and blits will be completely clipped.  Otherwise the
       
   641  * function returns SDL_TRUE and blits to the surface will be clipped to
       
   642  * the intersection of the surface area and the clipping rectangle.
       
   643  *
       
   644  * Note that blits are automatically clipped to the edges of the source
       
   645  * and destination surfaces.
       
   646  */
       
   647 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
       
   648 
       
   649 /**
       
   650  * Gets the clipping rectangle for the destination surface in a blit.
       
   651  * 'rect' must be a pointer to a valid rectangle which will be filled
       
   652  * with the correct values.
       
   653  */
       
   654 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
       
   655 
       
   656 /**
       
   657  * Creates a new surface of the specified format, and then copies and maps 
       
   658  * the given surface to it so the blit of the converted surface will be as 
       
   659  * fast as possible.  If this function fails, it returns NULL.
       
   660  *
       
   661  * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
       
   662  * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
       
   663  * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
       
   664  * surface.
       
   665  *
       
   666  * This function is used internally by SDL_DisplayFormat().
       
   667  */
       
   668 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
       
   669 			(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
       
   670 
       
   671 /**
       
   672  * This performs a fast blit from the source surface to the destination
       
   673  * surface.  It assumes that the source and destination rectangles are
       
   674  * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
       
   675  * surface (src or dst) is copied.  The final blit rectangles are saved
       
   676  * in 'srcrect' and 'dstrect' after all clipping is performed.
       
   677  * If the blit is successful, it returns 0, otherwise it returns -1.
       
   678  *
       
   679  * The blit function should not be called on a locked surface.
       
   680  *
       
   681  * The blit semantics for surfaces with and without alpha and colorkey
       
   682  * are defined as follows:
       
   683  *
       
   684  * RGBA->RGB:
       
   685  *     SDL_SRCALPHA set:
       
   686  * 	alpha-blend (using alpha-channel).
       
   687  * 	SDL_SRCCOLORKEY ignored.
       
   688  *     SDL_SRCALPHA not set:
       
   689  * 	copy RGB.
       
   690  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   691  * 	RGB values of the source colour key, ignoring alpha in the
       
   692  * 	comparison.
       
   693  * 
       
   694  * RGB->RGBA:
       
   695  *     SDL_SRCALPHA set:
       
   696  * 	alpha-blend (using the source per-surface alpha value);
       
   697  * 	set destination alpha to opaque.
       
   698  *     SDL_SRCALPHA not set:
       
   699  * 	copy RGB, set destination alpha to source per-surface alpha value.
       
   700  *     both:
       
   701  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   702  * 	source colour key.
       
   703  * 
       
   704  * RGBA->RGBA:
       
   705  *     SDL_SRCALPHA set:
       
   706  * 	alpha-blend (using the source alpha channel) the RGB values;
       
   707  * 	leave destination alpha untouched. [Note: is this correct?]
       
   708  * 	SDL_SRCCOLORKEY ignored.
       
   709  *     SDL_SRCALPHA not set:
       
   710  * 	copy all of RGBA to the destination.
       
   711  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   712  * 	RGB values of the source colour key, ignoring alpha in the
       
   713  * 	comparison.
       
   714  * 
       
   715  * RGB->RGB: 
       
   716  *     SDL_SRCALPHA set:
       
   717  * 	alpha-blend (using the source per-surface alpha value).
       
   718  *     SDL_SRCALPHA not set:
       
   719  * 	copy RGB.
       
   720  *     both:
       
   721  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   722  * 	source colour key.
       
   723  *
       
   724  * If either of the surfaces were in video memory, and the blit returns -2,
       
   725  * the video memory was lost, so it should be reloaded with artwork and 
       
   726  * re-blitted:
       
   727  * @code
       
   728  *	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
       
   729  *		while ( SDL_LockSurface(image) < 0 )
       
   730  *			Sleep(10);
       
   731  *		-- Write image pixels to image->pixels --
       
   732  *		SDL_UnlockSurface(image);
       
   733  *	}
       
   734  * @endcode
       
   735  *
       
   736  * This happens under DirectX 5.0 when the system switches away from your
       
   737  * fullscreen application.  The lock will also fail until you have access
       
   738  * to the video memory again.
       
   739  *
       
   740  * You should call SDL_BlitSurface() unless you know exactly how SDL
       
   741  * blitting works internally and how to use the other blit functions.
       
   742  */
       
   743 #define SDL_BlitSurface SDL_UpperBlit
       
   744 
       
   745 /** This is the public blit function, SDL_BlitSurface(), and it performs
       
   746  *  rectangle validation and clipping before passing it to SDL_LowerBlit()
       
   747  */
       
   748 extern DECLSPEC int SDLCALL SDL_UpperBlit
       
   749 			(SDL_Surface *src, SDL_Rect *srcrect,
       
   750 			 SDL_Surface *dst, SDL_Rect *dstrect);
       
   751 /** This is a semi-private blit function and it performs low-level surface
       
   752  *  blitting only.
       
   753  */
       
   754 extern DECLSPEC int SDLCALL SDL_LowerBlit
       
   755 			(SDL_Surface *src, SDL_Rect *srcrect,
       
   756 			 SDL_Surface *dst, SDL_Rect *dstrect);
       
   757 
       
   758 /**
       
   759  * This function performs a fast fill of the given rectangle with 'color'
       
   760  * The given rectangle is clipped to the destination surface clip area
       
   761  * and the final fill rectangle is saved in the passed in pointer.
       
   762  * If 'dstrect' is NULL, the whole surface will be filled with 'color'
       
   763  * The color should be a pixel of the format used by the surface, and 
       
   764  * can be generated by the SDL_MapRGB() function.
       
   765  * This function returns 0 on success, or -1 on error.
       
   766  */
       
   767 extern DECLSPEC int SDLCALL SDL_FillRect
       
   768 		(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
       
   769 
       
   770 /**
       
   771  * This function takes a surface and copies it to a new surface of the
       
   772  * pixel format and colors of the video framebuffer, suitable for fast
       
   773  * blitting onto the display surface.  It calls SDL_ConvertSurface()
       
   774  *
       
   775  * If you want to take advantage of hardware colorkey or alpha blit
       
   776  * acceleration, you should set the colorkey and alpha value before
       
   777  * calling this function.
       
   778  *
       
   779  * If the conversion fails or runs out of memory, it returns NULL
       
   780  */
       
   781 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
       
   782 
       
   783 /**
       
   784  * This function takes a surface and copies it to a new surface of the
       
   785  * pixel format and colors of the video framebuffer (if possible),
       
   786  * suitable for fast alpha blitting onto the display surface.
       
   787  * The new surface will always have an alpha channel.
       
   788  *
       
   789  * If you want to take advantage of hardware colorkey or alpha blit
       
   790  * acceleration, you should set the colorkey and alpha value before
       
   791  * calling this function.
       
   792  *
       
   793  * If the conversion fails or runs out of memory, it returns NULL
       
   794  */
       
   795 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
       
   796 
       
   797 
       
   798 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   799 /** @name YUV video surface overlay functions                                */ /*@{*/
       
   800 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   801 
       
   802 /** This function creates a video output overlay
       
   803  *  Calling the returned surface an overlay is something of a misnomer because
       
   804  *  the contents of the display surface underneath the area where the overlay
       
   805  *  is shown is undefined - it may be overwritten with the converted YUV data.
       
   806  */
       
   807 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
       
   808 				Uint32 format, SDL_Surface *display);
       
   809 
       
   810 /** Lock an overlay for direct access, and unlock it when you are done */
       
   811 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
       
   812 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
       
   813 
       
   814 /** Blit a video overlay to the display surface.
       
   815  *  The contents of the video surface underneath the blit destination are
       
   816  *  not defined.  
       
   817  *  The width and height of the destination rectangle may be different from
       
   818  *  that of the overlay, but currently only 2x scaling is supported.
       
   819  */
       
   820 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
       
   821 
       
   822 /** Free a video overlay */
       
   823 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
       
   824 
       
   825 /*@}*/
       
   826 
       
   827 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   828 /** @name OpenGL support functions.                                          */ /*@{*/
       
   829 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   830 
       
   831 /**
       
   832  * Dynamically load an OpenGL library, or the default one if path is NULL
       
   833  *
       
   834  * If you do this, you need to retrieve all of the GL functions used in
       
   835  * your program from the dynamic library using SDL_GL_GetProcAddress().
       
   836  */
       
   837 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
       
   838 
       
   839 /**
       
   840  * Get the address of a GL function
       
   841  */
       
   842 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
       
   843 
       
   844 /**
       
   845  * Set an attribute of the OpenGL subsystem before intialization.
       
   846  */
       
   847 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
       
   848 
       
   849 /**
       
   850  * Get an attribute of the OpenGL subsystem from the windowing
       
   851  * interface, such as glX. This is of course different from getting
       
   852  * the values from SDL's internal OpenGL subsystem, which only
       
   853  * stores the values you request before initialization.
       
   854  *
       
   855  * Developers should track the values they pass into SDL_GL_SetAttribute
       
   856  * themselves if they want to retrieve these values.
       
   857  */
       
   858 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
       
   859 
       
   860 /**
       
   861  * Swap the OpenGL buffers, if double-buffering is supported.
       
   862  */
       
   863 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
       
   864 
       
   865 /** @name OpenGL Internal Functions
       
   866  * Internal functions that should not be called unless you have read
       
   867  * and understood the source code for these functions.
       
   868  */
       
   869 /*@{*/
       
   870 extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
       
   871 extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
       
   872 extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
       
   873 /*@}*/
       
   874 
       
   875 /*@}*/
       
   876 
       
   877 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   878 /** @name Window Manager Functions                                           */
       
   879 /** These functions allow interaction with the window manager, if any.       */ /*@{*/
       
   880 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   881 
       
   882 /**
       
   883  * Sets the title and icon text of the display window (UTF-8 encoded)
       
   884  */
       
   885 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
       
   886 /**
       
   887  * Gets the title and icon text of the display window (UTF-8 encoded)
       
   888  */
       
   889 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
       
   890 
       
   891 /**
       
   892  * Sets the icon for the display window.
       
   893  * This function must be called before the first call to SDL_SetVideoMode().
       
   894  * It takes an icon surface, and a mask in MSB format.
       
   895  * If 'mask' is NULL, the entire icon surface will be used as the icon.
       
   896  */
       
   897 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
       
   898 
       
   899 /**
       
   900  * This function iconifies the window, and returns 1 if it succeeded.
       
   901  * If the function succeeds, it generates an SDL_APPACTIVE loss event.
       
   902  * This function is a noop and returns 0 in non-windowed environments.
       
   903  */
       
   904 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
       
   905 
       
   906 /**
       
   907  * Toggle fullscreen mode without changing the contents of the screen.
       
   908  * If the display surface does not require locking before accessing
       
   909  * the pixel information, then the memory pointers will not change.
       
   910  *
       
   911  * If this function was able to toggle fullscreen mode (change from 
       
   912  * running in a window to fullscreen, or vice-versa), it will return 1.
       
   913  * If it is not implemented, or fails, it returns 0.
       
   914  *
       
   915  * The next call to SDL_SetVideoMode() will set the mode fullscreen
       
   916  * attribute based on the flags parameter - if SDL_FULLSCREEN is not
       
   917  * set, then the display will be windowed by default where supported.
       
   918  *
       
   919  * This is currently only implemented in the X11 video driver.
       
   920  */
       
   921 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
       
   922 
       
   923 typedef enum {
       
   924 	SDL_GRAB_QUERY = -1,
       
   925 	SDL_GRAB_OFF = 0,
       
   926 	SDL_GRAB_ON = 1,
       
   927 	SDL_GRAB_FULLSCREEN	/**< Used internally */
       
   928 } SDL_GrabMode;
       
   929 /**
       
   930  * This function allows you to set and query the input grab state of
       
   931  * the application.  It returns the new input grab state.
       
   932  *
       
   933  * Grabbing means that the mouse is confined to the application window,
       
   934  * and nearly all keyboard input is passed directly to the application,
       
   935  * and not interpreted by a window manager, if any.
       
   936  */
       
   937 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
       
   938 
       
   939 /*@}*/
       
   940 
       
   941 /** @internal Not in public API at the moment - do not use! */
       
   942 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
       
   943                                     SDL_Surface *dst, SDL_Rect *dstrect);
       
   944                     
       
   945 /* Ends C function definitions when using C++ */
       
   946 #ifdef __cplusplus
       
   947 }
       
   948 #endif
       
   949 #include "close_code.h"
       
   950 
       
   951 #endif /* _SDL_video_h */