68 void HW_terminate(BOOL andCloseFrontend); |
68 void HW_terminate(BOOL andCloseFrontend); |
69 |
69 |
70 void HW_setCursor(int x, int y); |
70 void HW_setCursor(int x, int y); |
71 void HW_getCursor(int *x, int *y); |
71 void HW_getCursor(int *x, int *y); |
72 |
72 |
73 BOOL HW_isAmmoOpen(void); |
73 BOOL HW_isAmmoMenuOpen(void); |
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74 BOOL HW_isAmmoMenuNotAllowed(void); |
74 BOOL HW_isPaused(void); |
75 BOOL HW_isPaused(void); |
75 BOOL HW_isWeaponRequiringClick(void); |
76 BOOL HW_isWeaponRequiringClick(void); |
76 BOOL HW_isWeaponTimerable(void); |
77 BOOL HW_isWeaponTimerable(void); |
77 BOOL HW_isWeaponSwitch(void); |
78 BOOL HW_isWeaponSwitch(void); |
78 BOOL HW_isWeaponRope(void); |
79 BOOL HW_isWeaponRope(void); |
79 |
80 |
80 void HW_setGrenadeTime(int time); |
81 void HW_setGrenadeTime(int time); |
81 void HW_setPianoSound(int snd); |
82 void HW_setPianoSound(int snd); |
82 |
83 |
83 void HW_setWeapon(int whichone); |
84 void HW_setWeapon(int whichone); |
84 void HW_getAmmoDelays(unsigned char *); |
85 BOOL HW_isWeaponAnEffect(int whichone); |
85 int HW_getAmmoCounts(int *); |
86 char *HW_getWeaponNameByIndex(int whichone); |
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87 |
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88 void HW_getAmmoDelays(unsigned char *pointer); |
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89 int HW_getAmmoCounts(int *pointer); |
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90 |
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91 int HW_getNumberOfWeapons(void); |
86 int HW_getTurnsForCurrentTeam(void); |
92 int HW_getTurnsForCurrentTeam(void); |
87 int HW_getNumberOfWeapons(void); |
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88 char *HW_getWeaponNameByIndex(int whichone); |
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89 int HW_getMaxNumberOfHogs(void); |
93 int HW_getMaxNumberOfHogs(void); |
90 int HW_getMaxNumberOfTeams(void); |
94 int HW_getMaxNumberOfTeams(void); |
91 |
95 |
92 #ifdef __cplusplus |
96 #ifdef __cplusplus |
93 } |
97 } |