equal
deleted
inserted
replaced
1569 ------------------------------------------------------------ |
1569 ------------------------------------------------------------ |
1570 ------------------------------------------------------------ |
1570 ------------------------------------------------------------ |
1571 ------------------------------------------------------------ |
1571 ------------------------------------------------------------ |
1572 ------------------------------------------------------------ |
1572 ------------------------------------------------------------ |
1573 |
1573 |
1574 function DoHorribleThings(cUID) |
1574 function HandleRadarBlip(cUID) |
1575 |
1575 |
1576 -- work out the distance to the target |
1576 -- work out the distance to the target |
1577 local g1X, g1Y = GetGearPosition(CurrentHedgehog) |
1577 local g1X, g1Y = GetGearPosition(CurrentHedgehog) |
1578 local g2X, g2Y = SI.vCircX[cUID], SI.vCircY[cUID] |
1578 local g2X, g2Y = SI.vCircX[cUID], SI.vCircY[cUID] |
1579 local q = g1X - g2X |
1579 local q = g1X - g2X |
1580 local w = g1Y - g2Y |
1580 local w = g1Y - g2Y |
|
1581 -- Floating point operations are safe, it's only for visuals |
1581 local r = math.sqrt( (q*q) + (w*w) ) --alternate |
1582 local r = math.sqrt( (q*q) + (w*w) ) --alternate |
1582 |
1583 |
1583 local opp = w |
1584 local opp = w |
1584 if opp < 0 then |
1585 if opp < 0 then |
1585 opp = opp*-1 |
1586 opp = opp*-1 |
2251 for i = 0,(SI.vCCount-1) do |
2252 for i = 0,(SI.vCCount-1) do |
2252 SI.vCircX[i] = SI.vCircX[i] + SI.vCircDX[i] |
2253 SI.vCircX[i] = SI.vCircX[i] + SI.vCircDX[i] |
2253 SI.vCircY[i] = SI.vCircY[i] + SI.vCircDY[i] |
2254 SI.vCircY[i] = SI.vCircY[i] + SI.vCircDY[i] |
2254 |
2255 |
2255 if (CurrentHedgehog ~= nil) and (SI.rAlpha ~= 255) then |
2256 if (CurrentHedgehog ~= nil) and (SI.rAlpha ~= 255) then |
2256 DoHorribleThings(i) |
2257 HandleRadarBlip(i) |
2257 end |
2258 end |
2258 |
2259 |
2259 end |
2260 end |
2260 |
2261 |
2261 if (SI.TimeLeft == 0) and (SI.tumbleStarted == true) then |
2262 if (SI.TimeLeft == 0) and (SI.tumbleStarted == true) then |