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1 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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2 |
1 local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, |
3 local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, |
2 amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, |
4 amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, |
3 amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake, |
5 amBaseballBat, amTeleport, amMortar, amCake, amSeduction, |
4 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, |
6 amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, |
5 amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, |
7 amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, |
6 amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike } |
8 amFlamethrower, amSMine, amHammer, amSnowball } |
7 |
9 |
8 local lastRound = -1 |
10 local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } |
9 local weapon = 0 |
11 |
10 |
12 |
11 function onGameInit() |
13 function onGameInit() |
12 GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo)) |
14 GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo)) |
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15 end |
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16 |
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17 function onGameStart() |
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18 if MapHasBorder() == false then |
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19 for i, w in pairs(airweapons) do |
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20 table.insert(weapons, w) |
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21 end |
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22 end |
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23 |
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24 ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0) |
13 end |
25 end |
14 |
26 |
15 function onAmmoStoreInit() |
27 function onAmmoStoreInit() |
16 SetAmmo(amSkip, 9, 0, 0, 0) |
28 SetAmmo(amSkip, 9, 0, 0, 0) |
17 |
29 |
29 SetAmmo(amResurrector, 0, 1, 0, 1) |
41 SetAmmo(amResurrector, 0, 1, 0, 1) |
30 |
42 |
31 for i, w in pairs(weapons) do |
43 for i, w in pairs(weapons) do |
32 SetAmmo(w, 0, 0, 0, 1) |
44 SetAmmo(w, 0, 0, 0, 1) |
33 end |
45 end |
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46 |
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47 for i, w in pairs(airweapons) do |
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48 SetAmmo(w, 0, 0, 0, 1) |
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49 end |
34 end |
50 end |
35 |
51 |
36 function onNewTurn() |
52 function onNewTurn() |
37 if lastRound ~= TotalRounds then |
53 AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1]) |
38 weapon = GetRandom(table.maxn(weapons)) + 1 |
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39 lastRound = TotalRounds |
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40 end |
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41 AddAmmo(CurrentHedgehog, weapons[weapon]) |
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42 end |
54 end |