project_files/frontlib/hwconsts.c
changeset 10017 de822cd3df3a
parent 7497 7e1d72fc03c7
equal deleted inserted replaced
10015:4feced261c68 10017:de822cd3df3a
    21 
    21 
    22 const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
    22 const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
    23 const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
    23 const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
    24 
    24 
    25 static const flib_metascheme_setting metaSchemeSettings[] = {
    25 static const flib_metascheme_setting metaSchemeSettings[] = {
    26 	{ .name = "damagefactor",      .times1000 = false, .engineCommand = "e$damagepct",   .maxMeansInfinity = false, .min = 10, .max = 300,  .def = 100 },
    26     { .name = "damagefactor",      .times1000 = false, .engineCommand = "e$damagepct",   .maxMeansInfinity = false, .min = 10, .max = 300,  .def = 100 },
    27 	{ .name = "turntime",          .times1000 = true,  .engineCommand = "e$turntime",    .maxMeansInfinity = true,  .min = 1,  .max = 9999, .def = 45  },
    27     { .name = "turntime",          .times1000 = true,  .engineCommand = "e$turntime",    .maxMeansInfinity = true,  .min = 1,  .max = 9999, .def = 45  },
    28 	{ .name = "health",            .times1000 = false, .engineCommand = NULL,            .maxMeansInfinity = false, .min = 50, .max = 200,  .def = 100 },
    28     { .name = "health",            .times1000 = false, .engineCommand = NULL,            .maxMeansInfinity = false, .min = 50, .max = 200,  .def = 100 },
    29 	{ .name = "suddendeath",       .times1000 = false, .engineCommand = "e$sd_turns",    .maxMeansInfinity = true,  .min = 0,  .max = 50,   .def = 15  },
    29     { .name = "suddendeath",       .times1000 = false, .engineCommand = "e$sd_turns",    .maxMeansInfinity = true,  .min = 0,  .max = 50,   .def = 15  },
    30 	{ .name = "caseprobability",   .times1000 = false, .engineCommand = "e$casefreq",    .maxMeansInfinity = false, .min = 0,  .max = 9,    .def = 5   },
    30     { .name = "caseprobability",   .times1000 = false, .engineCommand = "e$casefreq",    .maxMeansInfinity = false, .min = 0,  .max = 9,    .def = 5   },
    31 	{ .name = "minestime",         .times1000 = true,  .engineCommand = "e$minestime",   .maxMeansInfinity = false, .min = -1, .max = 5,    .def = 3   },
    31     { .name = "minestime",         .times1000 = true,  .engineCommand = "e$minestime",   .maxMeansInfinity = false, .min = -1, .max = 5,    .def = 3   },
    32 	{ .name = "minesnum",          .times1000 = false, .engineCommand = "e$minesnum",    .maxMeansInfinity = false, .min = 0,  .max = 80,   .def = 4   },
    32     { .name = "minesnum",          .times1000 = false, .engineCommand = "e$minesnum",    .maxMeansInfinity = false, .min = 0,  .max = 80,   .def = 4   },
    33 	{ .name = "minedudpct",        .times1000 = false, .engineCommand = "e$minedudpct",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 0   },
    33     { .name = "minedudpct",        .times1000 = false, .engineCommand = "e$minedudpct",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 0   },
    34 	{ .name = "explosives",        .times1000 = false, .engineCommand = "e$explosives",  .maxMeansInfinity = false, .min = 0,  .max = 40,   .def = 2   },
    34     { .name = "explosives",        .times1000 = false, .engineCommand = "e$explosives",  .maxMeansInfinity = false, .min = 0,  .max = 40,   .def = 2   },
    35 	{ .name = "healthprobability", .times1000 = false, .engineCommand = "e$healthprob",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 35  },
    35     { .name = "healthprobability", .times1000 = false, .engineCommand = "e$healthprob",  .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 35  },
    36 	{ .name = "healthcaseamount",  .times1000 = false, .engineCommand = "e$hcaseamount", .maxMeansInfinity = false, .min = 0,  .max = 200,  .def = 25  },
    36     { .name = "healthcaseamount",  .times1000 = false, .engineCommand = "e$hcaseamount", .maxMeansInfinity = false, .min = 0,  .max = 200,  .def = 25  },
    37 	{ .name = "waterrise",         .times1000 = false, .engineCommand = "e$waterrise",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 47  },
    37     { .name = "waterrise",         .times1000 = false, .engineCommand = "e$waterrise",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 47  },
    38 	{ .name = "healthdecrease",    .times1000 = false, .engineCommand = "e$healthdec",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 5   },
    38     { .name = "healthdecrease",    .times1000 = false, .engineCommand = "e$healthdec",   .maxMeansInfinity = false, .min = 0,  .max = 100,  .def = 5   },
    39 	{ .name = "ropepct",           .times1000 = false, .engineCommand = "e$ropepct",     .maxMeansInfinity = false, .min = 25, .max = 999,  .def = 100 },
    39     { .name = "ropepct",           .times1000 = false, .engineCommand = "e$ropepct",     .maxMeansInfinity = false, .min = 25, .max = 999,  .def = 100 },
    40 	{ .name = "getawaytime",       .times1000 = false, .engineCommand = "e$getawaytime", .maxMeansInfinity = false, .min = 0,  .max = 999,  .def = 100 }
    40     { .name = "getawaytime",       .times1000 = false, .engineCommand = "e$getawaytime", .maxMeansInfinity = false, .min = 0,  .max = 999,  .def = 100 }
    41 };
    41 };
    42 
    42 
    43 static const flib_metascheme_mod metaSchemeMods[] = {
    43 static const flib_metascheme_mod metaSchemeMods[] = {
    44 	{ .name = "fortsmode",          .bitmaskIndex = 12 },
    44     { .name = "fortsmode",          .bitmaskIndex = 12 },
    45 	{ .name = "divteams",           .bitmaskIndex = 4  },
    45     { .name = "divteams",           .bitmaskIndex = 4  },
    46 	{ .name = "solidland",          .bitmaskIndex = 2  },
    46     { .name = "solidland",          .bitmaskIndex = 2  },
    47 	{ .name = "border",             .bitmaskIndex = 3  },
    47     { .name = "border",             .bitmaskIndex = 3  },
    48 	{ .name = "lowgrav",            .bitmaskIndex = 5  },
    48     { .name = "lowgrav",            .bitmaskIndex = 5  },
    49 	{ .name = "laser",              .bitmaskIndex = 6  },
    49     { .name = "laser",              .bitmaskIndex = 6  },
    50 	{ .name = "invulnerability",    .bitmaskIndex = 7  },
    50     { .name = "invulnerability",    .bitmaskIndex = 7  },
    51 	{ .name = "resethealth",        .bitmaskIndex = 8  },
    51     { .name = "resethealth",        .bitmaskIndex = 8  },
    52 	{ .name = "vampiric",           .bitmaskIndex = 9  },
    52     { .name = "vampiric",           .bitmaskIndex = 9  },
    53 	{ .name = "karma",              .bitmaskIndex = 10 },
    53     { .name = "karma",              .bitmaskIndex = 10 },
    54 	{ .name = "artillery",          .bitmaskIndex = 11 },
    54     { .name = "artillery",          .bitmaskIndex = 11 },
    55 	{ .name = "randomorder",        .bitmaskIndex = 13 },
    55     { .name = "randomorder",        .bitmaskIndex = 13 },
    56 	{ .name = "king",               .bitmaskIndex = 14 },
    56     { .name = "king",               .bitmaskIndex = 14 },
    57 	{ .name = "placehog",           .bitmaskIndex = 15 },
    57     { .name = "placehog",           .bitmaskIndex = 15 },
    58 	{ .name = "sharedammo",         .bitmaskIndex = 16 },
    58     { .name = "sharedammo",         .bitmaskIndex = 16 },
    59 	{ .name = "disablegirders",     .bitmaskIndex = 17 },
    59     { .name = "disablegirders",     .bitmaskIndex = 17 },
    60 	{ .name = "disablelandobjects", .bitmaskIndex = 18 },
    60     { .name = "disablelandobjects", .bitmaskIndex = 18 },
    61 	{ .name = "aisurvival",         .bitmaskIndex = 19 },
    61     { .name = "aisurvival",         .bitmaskIndex = 19 },
    62 	{ .name = "infattack",          .bitmaskIndex = 20 },
    62     { .name = "infattack",          .bitmaskIndex = 20 },
    63 	{ .name = "resetweps",          .bitmaskIndex = 21 },
    63     { .name = "resetweps",          .bitmaskIndex = 21 },
    64 	{ .name = "perhogammo",         .bitmaskIndex = 22 },
    64     { .name = "perhogammo",         .bitmaskIndex = 22 },
    65 	{ .name = "disablewind",        .bitmaskIndex = 23 },
    65     { .name = "disablewind",        .bitmaskIndex = 23 },
    66 	{ .name = "morewind",           .bitmaskIndex = 24 },
    66     { .name = "morewind",           .bitmaskIndex = 24 },
    67 	{ .name = "tagteam",            .bitmaskIndex = 25 },
    67     { .name = "tagteam",            .bitmaskIndex = 25 },
    68 	{ .name = "bottomborder",       .bitmaskIndex = 26 }
    68     { .name = "bottomborder",       .bitmaskIndex = 26 }
    69 };
    69 };
    70 
    70 
    71 const flib_metascheme flib_meta = {
    71 const flib_metascheme flib_meta = {
    72 	.settingCount = sizeof(metaSchemeSettings)/sizeof(flib_metascheme_setting),
    72     .settingCount = sizeof(metaSchemeSettings)/sizeof(flib_metascheme_setting),
    73 	.modCount = sizeof(metaSchemeMods)/sizeof(flib_metascheme_mod),
    73     .modCount = sizeof(metaSchemeMods)/sizeof(flib_metascheme_mod),
    74 	.settings = metaSchemeSettings,
    74     .settings = metaSchemeSettings,
    75 	.mods = metaSchemeMods
    75     .mods = metaSchemeMods
    76 };
    76 };
    77 
    77 
    78 uint32_t flib_get_teamcolor(int colorIndex) {
    78 uint32_t flib_get_teamcolor(int colorIndex) {
    79 	if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
    79     if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
    80 		return flib_teamcolors[colorIndex];
    80         return flib_teamcolors[colorIndex];
    81 	} else {
    81     } else {
    82 		return 0;
    82         return 0;
    83 	}
    83     }
    84 }
    84 }
    85 
    85 
    86 int flib_get_teamcolor_count() {
    86 int flib_get_teamcolor_count() {
    87 	return flib_teamcolor_count;
    87     return flib_teamcolor_count;
    88 }
    88 }
    89 
    89 
    90 int flib_get_hedgehogs_per_team() {
    90 int flib_get_hedgehogs_per_team() {
    91 	return HEDGEHOGS_PER_TEAM;
    91     return HEDGEHOGS_PER_TEAM;
    92 }
    92 }
    93 
    93 
    94 int flib_get_weapons_count() {
    94 int flib_get_weapons_count() {
    95 	return WEAPONS_COUNT;
    95     return WEAPONS_COUNT;
    96 }
    96 }
    97 
    97 
    98 const flib_metascheme *flib_get_metascheme() {
    98 const flib_metascheme *flib_get_metascheme() {
    99 	return &flib_meta;
    99     return &flib_meta;
   100 }
   100 }