ChangeLog.txt
changeset 3213 e48678c8cd28
parent 3212 e0e60dcd26fe
child 3214 e571df65f4f6
equal deleted inserted replaced
3212:e0e60dcd26fe 3213:e48678c8cd28
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
     3 
     3 
     4 
       
     5 0.9.12 -> 0.9.13:
     4 0.9.12 -> 0.9.13:
     6  + speed optimisations
     5  + Speed optimizations
     7  + many new hats, hats visible while using rope and blowtorch
     6  + New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes)
     8  + Exploding barrels
     7  + Hats are visible while using rope and blowtorch
     9  + AI uses new weapons, aware of fire, can fight in artillery mode
     8  + Explosive barrels
    10  + New options in ammo editing - crate probability, turns to use
     9  + AI is able to handle artillery mode as well as new weapons
    11  + option of semi-opaque hog name tags to avoid fail when land is hidden by name
    10  + Weapon schemes now include crate probability as well as delays
    12  + new British voicepack
    11  + Optional semi transparent labels for hogs to avoid hidden gaps
    13  + notification sound when people join your room
    12  + New voicepack: British
    14  + contextual help when using weapons menu
    13  + New frontend sounds
    15  + 3d effect for waves
    14  + Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow)
    16  + fade effect when starting/stopping game
    15  + Optional tooltips explaining weapons in weapons menu
    17  + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders
    16  + 3D effect for waves
    18  + shift + direction to turn without moving
    17  + Game now fades in/out at the start and end of a round
    19  + view ammo menu when not your turn
    18  + Flashlight effect when taking screenshots
    20  + new font for CJK text and better CJK detection
    19  + Holding 'precise' key now allows hogs to change direction without moving
    21  + dud mines
    20  + New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders
    22  + team flags
    21  + Improved CJK text handling and detection
    23  + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more
    22  + Dud mines
    24  + hogs react to throwing grenades / dynamite and when near them 
    23  + Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later)
    25  + graphic of crate contents when picking up weapon/utility
    24  + Added team flags (pick your country or your favorite 'fun' flag)
    26  + walk sound for hedgehogs
    25  + Active team's name blinking on round start
    27  + UFO changed to homing bee
    26  + Hogs might react to thrown grenades or explosives and panic
    28  + splashes/droplets when things fall in the water
    27  + Popup effects visualizing collected weapons
    29  + 45 degree bounce when throwing grenades
    28  + New visual effects (dust, smoke, gun shells)
    30  + new bounce sounds
    29  + Replaced the UFO with the Homing Bee
    31  + information on game rules when starting game
    30  + View ammo menu even while other player's turn
    32  + knockball map (scripted map)
    31  + Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer)
    33  + lua scripting
    32  + Splashes and droplets once objects fall into water
    34  + Birdy weapon and poisoning effect
    33  + 45 degree bounce for grenades
    35  + maze generator for new random maps
    34  + New bounce sounds for most objects
    36  + new crazy map template
    35  + Several new sounds for hedgehogs including walking animation and some emotes
    37  + new Olympics, Desert themes, visual updates to many other themes
    36  + Show special game rules at round's start
    38  + Background texture for land for a 3d effect on explosions
    37  + Support for Lua scripts (used for tutorials as well as 'mission' maps)
    39  + frontend able to delete teams
    38  + Changed Basketball map to be a mission including scoreboards
    40  + ignore/friends lists in frontend
    39  + Added Knockball mission
    41  + possibility to 'follow' other players into their room
    40  + New crazy map template
    42  + alt weapon preview on rope, parachute
    41  + New random map generator supporting maze type maps
    43  + updated options in frontend: independent toggles for frontend/game sound/music, select locale
    42  + New game schemes: Barrel Mayhem, Tunnel Hogs
    44  * many bug fixes
    43  + New weapon scheme: Tunnel Hogs
       
    44  + New themes: Olympics, Desert
       
    45  + Lots of other updates to other themes
       
    46  + Background textures for destroyed land simulating depth (on random maps only)
       
    47  + Many new hats
       
    48  + Additional effects
       
    49  + Icon for hwengine under windows
       
    50  + Delete old teams using the frontend
       
    51  + Support for long localized strings (longer than 255 bytes)
       
    52  * Fixed showing two cursors in some situations
       
    53  * Drill gun's sound will now stop even after drilling right into water
       
    54  * Properly unload SDL_mixer's support libraries on engine shutdown
       
    55  * Fixed several memory leaks
       
    56  + Lots of other bug fixes and additions we already forgot during this huge release
       
    57  + Updated translation
    45 
    58 
    46 0.9.11 -> 0.9.12:
    59 0.9.11 -> 0.9.12:
    47  + Zoom
    60  + Zoom
    48  + New weapons: flying saucer, molotov cocktail
    61  + New weapons: flying saucer, molotov cocktail
    49  + More sounds
    62  + More sounds