194 AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1) |
194 AddEvent(onProfessorHit, {professor.gear}, professorHit, {professor.gear}, 1) |
195 |
195 |
196 if checkPointReached == 1 then |
196 if checkPointReached == 1 then |
197 AddAmmo(hero.gear, amRope, 2) |
197 AddAmmo(hero.gear, amRope, 2) |
198 AddAmmo(hero.gear, amSkip, 0) |
198 AddAmmo(hero.gear, amSkip, 0) |
199 SpawnAmmoCrate(bazookaX, weaponsY, amBazooka) |
199 SpawnSupplyCrate(bazookaX, weaponsY, amBazooka) |
200 SpawnUtilityCrate(parachuteX, weaponsY, amParachute) |
200 SpawnSupplyCrate(parachuteX, weaponsY, amParachute) |
201 SpawnAmmoCrate(grenadeX, weaponsY, amGrenade) |
201 SpawnSupplyCrate(grenadeX, weaponsY, amGrenade) |
202 SpawnAmmoCrate(deserteagleX, weaponsY, amDEagle) |
202 SpawnSupplyCrate(deserteagleX, weaponsY, amDEagle) |
203 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
203 AddEvent(onWeaponsPlatform, {hero.gear}, weaponsPlatform, {hero.gear}, 0) |
204 EndTurn(true) |
204 EndTurn(true) |
205 AddAnim(dialog01) |
205 AddAnim(dialog01) |
206 elseif checkPointReached == 2 then |
206 elseif checkPointReached == 2 then |
207 AddAmmo(hero.gear, amBazooka, 3) |
207 AddAmmo(hero.gear, amBazooka, 3) |