1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU General Public License |
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7 * as published by the Free Software Foundation; either version 2 |
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8 * of the License, or (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 */ |
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19 |
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20 /** |
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21 * Data structures for game scheme information. |
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22 */ |
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23 |
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24 #ifndef CFG_H_ |
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25 #define CFG_H_ |
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26 |
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27 #include <stdbool.h> |
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28 |
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29 // TODO: cfg/config -> scheme |
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30 |
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31 typedef struct { |
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32 char *name; |
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33 char *engineCommand; |
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34 bool maxMeansInfinity; |
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35 bool times1000; |
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36 int min; |
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37 int max; |
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38 int def; |
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39 } flib_cfg_setting_meta; |
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40 |
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41 typedef struct { |
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42 char *name; |
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43 int bitmaskIndex; |
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44 } flib_cfg_mod_meta; |
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45 |
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46 /** |
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47 * The order of the meta information in the arrays is the same as the order |
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48 * of the mod/setting information in the net protocol messages. |
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49 */ |
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50 typedef struct { |
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51 int _referenceCount; |
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52 int settingCount; |
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53 int modCount; |
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54 flib_cfg_setting_meta *settings; |
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55 flib_cfg_mod_meta *mods; |
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56 } flib_cfg_meta; |
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57 |
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58 typedef struct { |
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59 int _referenceCount; |
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60 flib_cfg_meta *meta; |
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61 |
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62 char *name; |
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63 int *settings; |
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64 bool *mods; |
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65 } flib_cfg; |
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66 |
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67 /** |
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68 * Read the meta-configuration from a .ini file (e.g. which settings exist, |
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69 * what are their defaults etc.) |
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70 * |
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71 * Returns the meta-configuration or NULL. |
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72 */ |
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73 flib_cfg_meta *flib_cfg_meta_from_ini(const char *filename); |
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74 |
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75 /** |
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76 * Increase the reference count of the object. Call this if you store a pointer to it somewhere. |
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77 * Returns the parameter. |
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78 */ |
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79 flib_cfg_meta *flib_cfg_meta_retain(flib_cfg_meta *metainfo); |
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80 |
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81 /** |
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82 * Decrease the reference count of the object and free it if this was the last reference. |
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83 */ |
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84 void flib_cfg_meta_release(flib_cfg_meta *metainfo); |
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85 |
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86 /** |
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87 * Create a new configuration with everything set to default or false |
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88 * Returns NULL on error. |
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89 */ |
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90 flib_cfg *flib_cfg_create(flib_cfg_meta *meta, const char *schemeName); |
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91 |
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92 /** |
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93 * Create a copy of the scheme. Returns NULL on error or if NULL was passed. |
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94 */ |
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95 flib_cfg *flib_cfg_copy(const flib_cfg *cfg); |
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96 |
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97 /** |
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98 * Increase the reference count of the object. Call this if you store a pointer to it somewhere. |
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99 * Returns the parameter. |
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100 */ |
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101 flib_cfg *flib_cfg_retain(flib_cfg *cfg); |
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102 |
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103 /** |
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104 * Decrease the reference count of the object and free it if this was the last reference. |
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105 */ |
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106 void flib_cfg_release(flib_cfg* cfg); |
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107 |
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108 /** |
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109 * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false. |
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110 */ |
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111 bool flib_cfg_get_mod(flib_cfg *cfg, const char *name); |
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112 |
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113 /** |
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114 * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def. |
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115 */ |
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116 int flib_cfg_get_setting(flib_cfg *cfg, const char *name, int def); |
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117 |
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118 #endif /* CFG_H_ */ |
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