166 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
166 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
167 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
167 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
168 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
168 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
169 amResurrector, amDrillStrike, amSnowball, amTardis, amLandGun, // 53 |
169 amResurrector, amDrillStrike, amSnowball, amTardis, amLandGun, // 53 |
170 amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun); // 59 |
170 amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun); // 59 |
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171 // NOTE: If we ever reach 126 ammo types, make sure to skip ammo type number 126 because it's |
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172 // reserved as synonym for amNothing. See also chSetWeapon. |
171 |
173 |
172 // Different kind of crates that e.g. hedgehogs can pick up |
174 // Different kind of crates that e.g. hedgehogs can pick up |
173 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
175 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
174 |
176 |
175 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
177 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |