678 return deployedDead |
683 return deployedDead |
679 end |
684 end |
680 |
685 |
681 function DoDeployedDead() |
686 function DoDeployedDead() |
682 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000) |
687 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000) |
683 DismissTeam(loc("Natives")) |
688 DismissTeam(nativesTeamName) |
684 DismissTeam(loc("Tribe")) |
689 DismissTeam(tribeTeamName) |
685 DismissTeam(loc("011101001")) |
690 DismissTeam(cyborgTeamName) |
686 EndTurn(true) |
691 EndTurn(true) |
687 end |
692 end |
688 |
693 |
689 function CheckChoice() |
694 function CheckChoice() |
690 return choice ~= 0 and tmpVar == 0 |
695 return choice ~= 0 and tmpVar == 0 |
723 (nativesNum < startNativesNum - 1 and choice == choiceEliminate) |
728 (nativesNum < startNativesNum - 1 and choice == choiceEliminate) |
724 end |
729 end |
725 |
730 |
726 function DoKilledOther() |
731 function DoKilledOther() |
727 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have killed an innocent hedgehog!"), 0, 6000) |
732 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have killed an innocent hedgehog!"), 0, 6000) |
728 DismissTeam(loc("Natives")) |
733 DismissTeam(nativesTeamName) |
729 DismissTeam(loc("Tribe")) |
734 DismissTeam(tribeTeamName) |
730 EndTurn(true) |
735 EndTurn(true) |
731 end |
736 end |
732 |
737 |
733 function CheckWaveDead(index) |
738 function CheckWaveDead(index) |
734 for i = (index - 1) * 3 + 1, index * 3 do |
739 for i = (index - 1) * 3 + 1, index * 3 do |
831 if natives[i] == deployedHog then |
836 if natives[i] == deployedHog then |
832 SaveCampaignVar("M5DeployedNum", "" .. i) |
837 SaveCampaignVar("M5DeployedNum", "" .. i) |
833 end |
838 end |
834 end |
839 end |
835 |
840 |
836 DismissTeam(loc("Tribe")) |
841 DismissTeam(tribeTeamName) |
837 DismissTeam(loc("Assault Team")) |
842 DismissTeam(cannibalsTeamName1) |
838 DismissTeam(loc("Reinforcements")) |
843 DismissTeam(cannibalsTeamName2) |
839 DismissTeam(loc("011101001")) |
844 DismissTeam(cyborgTeamName) |
840 EndTurn(true) |
845 EndTurn(true) |
841 end |
846 end |
842 |
847 |
843 -----------------------------Misc-------------------------------------- |
848 -----------------------------Misc-------------------------------------- |
844 |
849 |
954 function SetupAmmo() |
959 function SetupAmmo() |
955 AddAmmo(natives[girlNum], amSwitch, 0) |
960 AddAmmo(natives[girlNum], amSwitch, 0) |
956 end |
961 end |
957 |
962 |
958 function AddHogs() |
963 function AddHogs() |
959 AddTeam(loc("Tribe"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
964 tribeTeamName = AddTeam(loc("Tribe"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
960 for i = 8, 9 do |
965 for i = 8, 9 do |
961 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
966 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
962 end |
967 end |
963 |
968 |
964 AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
969 nativesTeamName = AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy") |
965 for i = 1, 7 do |
970 for i = 1, 7 do |
966 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
971 natives[i] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) |
967 end |
972 end |
968 nativesNum = 7 |
973 nativesNum = 7 |
969 |
974 |
970 AddTeam(loc("Assault Team"), -1, "skull", "Island", "Pirate", "cm_vampire") |
975 cannibalsTeamName1 = AddTeam(loc("Assault Team"), -1, "skull", "Island", "Pirate", "cm_vampire") |
971 for i = 1, 6 do |
976 for i = 1, 6 do |
972 cannibals[i] = AddHog(cannibalNames[i], 3, 50, "vampirichog") |
977 cannibals[i] = AddHog(cannibalNames[i], 3, 50, "vampirichog") |
973 end |
978 end |
974 |
979 |
975 AddTeam(loc("Reinforcements"), -1, "skull", "Island", "Pirate", "cm_vampire") |
980 cannibalsTeamName2 = AddTeam(loc("Reinforcements"), -1, "skull", "Island", "Pirate", "cm_vampire") |
976 for i = 7, 9 do |
981 for i = 7, 9 do |
977 cannibals[i] = AddHog(cannibalNames[i], 2, 50, "vampirichog") |
982 cannibals[i] = AddHog(cannibalNames[i], 2, 50, "vampirichog") |
978 end |
983 end |
979 |
984 |
980 AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
985 cyborgTeamName = AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary") |
981 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
986 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
982 |
987 |
983 for i = 1, 9 do |
988 for i = 1, 9 do |
984 AnimSetGearPosition(natives[i], unpack(nativePos[i])) |
989 AnimSetGearPosition(natives[i], unpack(nativePos[i])) |
985 AnimTurn(natives[i], nativeDir[i]) |
990 AnimTurn(natives[i], nativeDir[i]) |
1116 |
1121 |
1117 if stage == platformStage then |
1122 if stage == platformStage then |
1118 AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft)) |
1123 AddCaption(string.format(loc("Turns until arrival: %d"), TurnsLeft)) |
1119 end |
1124 end |
1120 if deployedHog then |
1125 if deployedHog then |
1121 if GetHogTeamName(CurrentHedgehog) == loc("Natives") then |
1126 if GetHogTeamName(CurrentHedgehog) == nativesTeamName then |
1122 AnimSwitchHog(deployedHog) |
1127 AnimSwitchHog(deployedHog) |
1123 end |
1128 end |
1124 end |
1129 end |
1125 |
1130 |
1126 if stage == spyKillStage then |
1131 if stage == spyKillStage then |
1127 if GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then |
1132 if GetHogTeamName(CurrentHedgehog) ~= nativesTeamName then |
1128 EndTurn(true) |
1133 EndTurn(true) |
1129 else |
1134 else |
1130 if CurrentHedgehog == spyHog then |
1135 if CurrentHedgehog == spyHog then |
1131 AnimSwitchHog(natives[leaksNum]) |
1136 AnimSwitchHog(natives[leaksNum]) |
1132 end |
1137 end |
1133 SetGearMessage(CurrentHedgehog, 0) |
1138 SetGearMessage(CurrentHedgehog, 0) |
1134 SetTurnTimeLeft(MAX_TURN_TIME) |
1139 SetTurnTimeLeft(MAX_TURN_TIME) |
1135 end |
1140 end |
1136 else |
1141 else |
1137 if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == loc("Natives") then |
1142 if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == nativesTeamName then |
1138 SetupHogDeadAnim(freshDead) |
1143 SetupHogDeadAnim(freshDead) |
1139 AddAnim(hogDeadAnim) |
1144 AddAnim(hogDeadAnim) |
1140 AddFunction({func = AfterHogDeadAnim, args = {}}) |
1145 AddFunction({func = AfterHogDeadAnim, args = {}}) |
1141 end |
1146 end |
1142 end |
1147 end |