equal
deleted
inserted
replaced
31 GLint glGetUniformLocation(GLuint program, const GLchar *name); |
31 GLint glGetUniformLocation(GLuint program, const GLchar *name); |
32 void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); |
32 void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); |
33 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
33 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
34 GLuint glCreateShader(GLenum shaderType); |
34 GLuint glCreateShader(GLenum shaderType); |
35 void glCompileShader(GLuint shader); |
35 void glCompileShader(GLuint shader); |
36 void glShaderSource(GLuint shader, GLsizei count,/* const dropped for pas2c compat */ GLchar **string, const GLint *length); |
36 //void glShaderSource(GLuint shader, GLsizei count,/* const dropped for pas2c compat */ GLchar **string, const GLint *length); |
|
37 void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
37 #endif |
38 #endif |